NutraNESIV.6: The Dread Kings of Ekra

You are right on both accounts (I had intended to give the castle to Ealovir, but I guess I just didn't!)
 
Actually, nutranurse, could I move my city to the peninsula north of where I currently am? I didn't quite realize how lonely the south side was :)
 
I have a small city, a normal city and a small castle? May I have some big Castle?
 
@habar: Lonely is not always bad! The boon of your current city's placement is that it is right beneath a castle, tucked away beneath hills and forests. However the city north on the peninsula would better suit naval affairs, yes. Are you absolutely sure?

@erez: Your large city is one of the largest in Ekra. It is, in fact, the most major city in the Heartlands.
 
@habar: Lonely is not always bad! The boon of your current city's placement is that it is right beneath a castle, tucked away beneath hills and forests. However the city north on the peninsula would better suit naval affairs, yes. Are you absolutely sure?

@erez: Your large city is one of the largest in Ekra. It is, in fact, the most major city in the Heartlands.
Oh. Cool than.

Aren't our territories kind of big for starting locations?
 
Oh. Cool than.

Aren't our territories kind of big for starting locations?

Nah, considering you guys are taking on the roles of fairly established clans that have at least 1,000 (5 or so generations, but still a lot) years of history.

Though I can see why you would be a bit fretful about the distribution of cities and the placement of NPC's. I'll give you Kaanak's eastern most city (the small city). Better it be in the hands of a player than NPC.
 
@habar: Lonely is not always bad! The boon of your current city's placement is that it is right beneath a castle, tucked away beneath hills and forests. However the city north on the peninsula would better suit naval affairs, yes. Are you absolutely sure?
Yeah, I definitely thought of that. The problem I have is that there are no player-owned coastal cities on the entire southern coast, and pillaging NPCs isn't nearly as fun :lol:.

OTOH, I can always conquer befriend other coastal cities. I'll stay put and see how the thing plays out.
 
Nah, considering you guys are taking on the roles of fairly established clans that have at least 1,000 (5 or so generations, but still a lot) years of history.

Though I can see why you would be a bit fretful about the distribution of cities and the placement of NPC's. I'll give you Kaanak's eastern most city (the small city). Better it be in the hands of a player than NPC.
I hope that won't make me overpowered. My aim isn't too much conquest to begin with (maybe that southern Bay area for naval reasons). Master diplomats we will be :)
 
Nah, it will not make you overpowered. If anything it puts you on better grounds to be diplomatic because you would have enough manpower to keep potential attackers in check while at the same time derive so much of your income from trade that you also would be in check.
 
nutranurse, could you PM me the nature of my starting location, pertaining to resources, weather, etc., so I can get ready to write some stories up?
 
That stuff with come tomorrow, as I am still finalizing lore (I decided the lore I had first put up made 0 sense so I am in the process of rebuilding it, it is more or less the same, just less vague).
 
Ganes city, one of the largest in the empire is under my direct control. Trade flows constantly through the great road and cities of my clan. Fear, sadly, cannot be bought so easily. Our forces are strong and our hands are tied towards growth. We must grow.

Clan Tortan is quickly growing in power, and now the great king is but a mere baby. Perhaps the Tortan can claim more power with a weakened king. Yet we depend on order and a strong society to exist. Without the kings Tortan would not be. It is a day like no other. The Argoosh dynasty, the center of the world, is now ready to expand. By fear and by armed forces.

Yet expansion is not a big requirement. Only a port is needed for extra trade and movement. Lands are not needed directly under the Tortan clan, but vassals are needed for control further away. Diplomacy is neede. Allies are needed. Tortan will be great.
 
Northen Wolf
Clan Amathon, the Smithing Elves of [Bariel Dynasty]
Lord's Name & Age: Daechir (no idea how long do elves live?)
Name & Location of Starting City/Castle: Tree of Hills
Spoiler :

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Clan Traits: Cunning, Meticulous
 
Nutra, I don't think you added me to the cities-taken map, so the southern bay area is getting a little crowded. Could I change my details and move elsewhere on the continent?
 
Yeah, sure.

Applications are closed now. Expect the update sometime this weekend.
 
theDright
Minamonno-Mardak
Larenésas Minamonno (115, Elf)
Aedanithren, large castle, northeastern endpoint on Bragga's Path
Cunning, Decisive
 
Cool! Good to have a mardak player.
 

There's the finalized starting position of the clans and the names of their capitals. I am allowing players to name the cities/castles they control if they want to. If you choose to name them please submit the names of these places alongside your orders for Update 1 after I get Update 0 out.
 
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