Well after due consideration, I think Conroe's idea is the best, get the settler in place and only settle if we need to. Starting some build up for the inevitable war with Tokogawa will be attempted as well.
As I start our turns the way forward seems more muddled. Unit costs are just as bad for our finances (7gpt) as city maintenance (also 7gpt). Our cities currently don't have great production so getting anything out of them is hard. Utrecht gets a library whipped, so I can employ a scientist.
Amsterdam doesnm't have a barracks, so no point starting the military production here (I queue one up).
With no pre-calendar happiness resource, we are stuck at a happy limit of 5/4 (capital/others) which doesn't give great scope.
I'm not sure Aesthetics is the right tech to be researching. Wang already has it (as well as Alphabet and other techs). We have no techs on him. Alphabet (IMHO) would have been a better choice.
Utrecht has a barracks but every unit it produces adds to our costs.
I played a quick 10 as we need to start tightening up our strategy here. All cities are currently at max population (Utrecht can grow when whip anger dissapates) and Aesthetics still 12 turns away.
Should we increase the army at the cost of the economy? Should we disband some troops to improve the economy? Should we found the fourth city as our army support costs will fall to counter incresed maintenance (no sign of Toko wanting the spot)? How can we increase our happy limit? Should we turtle or go on the offensive? Should we settle a city closer to home?
I'm not really sure what is the best answer to the above. We can't really afford to turtle at 4 cities but none of the sites available to us now gives us anything we need (production, commerce or happiness) and we don't really have the tools to go attacking yet. Calendar is fast becoming a huge issue. Our capital is potentially great but only if we can grow it.
The game isn't going great for us but is far from hopeless, we just need to have a good plan .
Thoughts?
As I start our turns the way forward seems more muddled. Unit costs are just as bad for our finances (7gpt) as city maintenance (also 7gpt). Our cities currently don't have great production so getting anything out of them is hard. Utrecht gets a library whipped, so I can employ a scientist.
Amsterdam doesnm't have a barracks, so no point starting the military production here (I queue one up).
With no pre-calendar happiness resource, we are stuck at a happy limit of 5/4 (capital/others) which doesn't give great scope.
I'm not sure Aesthetics is the right tech to be researching. Wang already has it (as well as Alphabet and other techs). We have no techs on him. Alphabet (IMHO) would have been a better choice.
Utrecht has a barracks but every unit it produces adds to our costs.
I played a quick 10 as we need to start tightening up our strategy here. All cities are currently at max population (Utrecht can grow when whip anger dissapates) and Aesthetics still 12 turns away.
Should we increase the army at the cost of the economy? Should we disband some troops to improve the economy? Should we found the fourth city as our army support costs will fall to counter incresed maintenance (no sign of Toko wanting the spot)? How can we increase our happy limit? Should we turtle or go on the offensive? Should we settle a city closer to home?
I'm not really sure what is the best answer to the above. We can't really afford to turtle at 4 cities but none of the sites available to us now gives us anything we need (production, commerce or happiness) and we don't really have the tools to go attacking yet. Calendar is fast becoming a huge issue. Our capital is potentially great but only if we can grow it.
The game isn't going great for us but is far from hopeless, we just need to have a good plan .
Thoughts?