ggmoyang
King
In my experience, the band level is very important because they affect the concert results. So lower chance of unit dying and higher chance of unit promoting.
My level 4 rock band with Album Cover Art promotion has 4% to lose on wonders (level 6) and gets 6 stars quite often.
What I expect is the game adds a random number to rock band level, and compare that to BaseProbability values to determine concert results.
(the XML says <!--BaseProbability needs to be within 3 and 18. Must be specified from highest BaseProbability to lowest-->)
3~18 sounds like sum of 3 dices. You know what? The chance to get 10 or lower number with 3d6 is 50%.
And chance to get 9 or lower is 37.5%.
8... 25.93%
7... 16.2%
6... 9.26%
5... 4.63%
I think these numbers look familiar.
My level 4 rock band with Album Cover Art promotion has 4% to lose on wonders (level 6) and gets 6 stars quite often.
What I expect is the game adds a random number to rock band level, and compare that to BaseProbability values to determine concert results.
(the XML says <!--BaseProbability needs to be within 3 and 18. Must be specified from highest BaseProbability to lowest-->)
3~18 sounds like sum of 3 dices. You know what? The chance to get 10 or lower number with 3d6 is 50%.
And chance to get 9 or lower is 37.5%.
8... 25.93%
7... 16.2%
6... 9.26%
5... 4.63%
I think these numbers look familiar.
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