Orbis Bug Thread (Old)

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Minor : Playing as CoE Svart, my assassins (even Alazkan!) are unable to cast Mask unless upgraded from a Nightwatch.
 
I was hoping to get some help. I am around turn 280 on a game right now when I got a CTD. I started playing around deleting stuff in the world builder to see what is causing the crash. I found it was the Ljolsafar civ causing it, but I can't figure out what they are doing when i press enter that causes the crash. Things I have tried:

-Disabling their world spell
-Deleting all units
-Deleting all cities and add new one (so I dont destry the civ)
-Add the tech they are currently researching

I still get a crash when trying to go to the next turn. The only way I can get through is to delete all their cities, and thereby destroying the whole civ.

Any ideas what might be casuing the crash? I am determined to continue this game (w/o destrying the Ljolsafar if possible) as I have never gotten past turn 350 or so without a CTD in a game. Having played FfH2 since .16 I would love to actually finish a game for the first time. Any help would be greatly appreciated.
 
might be a diplomatic action, since if you destroy your game doesn't crash. A thing that could change this depents on the action they make. I would advice changing relations (try both positive (to prevent war) and negative (to prevent any form of trade)

only thing i could think about now.
 
I was hoping to get some help. I am around turn 280 on a game right now when I got a CTD. I started playing around deleting stuff in the world builder to see what is causing the crash. I found it was the Ljolsafar civ causing it, but I can't figure out what they are doing when i press enter that causes the crash.
Are they following Fellowship of Leaves by any chance? There are bugs I try to narrow down. I think it has something to do with summon tiger spell, or rather with summoning tigers and then adopting them as totems by the AI... I think it goes like this: adopt tiger (removing it in python) -> try to move/attack with it -> CtD
It is especially hard on vista - what is your OS?

I think all crashes I recently checked come from this part. Something needs to be done, but I do not know how to adress the crash itself, so the possible solutions are:
  • disable the adoption for AI (will harm AI, removing the most common totem)
  • change summon tiger to another spell (overpowered as it is)
  • make summoned tigers unadoptable (maybe for the AI only)
What do you think I should do?
And by the way, I did first part of my RL project, so will have some time today to release version c.

Minor : Playing as CoE Svart, my assassins (even Alazkan!) are unable to cast Mask unless upgraded from a Nightwatch.
Mask requires CoE religion on a unit, so it will not work if the unit has another religion (or none). Svarts do not start with it (and nightwatch do). So it is not a bug. Also, your worldspell does it for all units.
It might be a good idea to make Alazkan always having CoE though.
 
well, if he deleted all units, it would be impossible to summon a tiger aswell... so, i don't think it is the case in this particuluar example....

my kurio game crashed aswell :( maybe it is the ljos (ivelleth is one the map) i'm gonna check next time a play.
 
If you use Fall Further's Slave/Master system, you can make it impossible to make a totem out of any unit with an assigned Master. Then not even Permanent Summons can be utilized.

If the issue is "I should attack, but first let's graft ourselves and stop existing..." you should see it with ALL animals, not just Tigers.
 
well, if he deleted all units, it would be impossible to summon a tiger aswell... so, i don't think it is the case in this particuluar example....
It is easy to skip just one unit, plus the problem includes units in cities. But only looking into the save can really tell what is wrong.

If the issue is "I should attack, but first let's graft ourselves and stop existing..." you should see it with ALL animals, not just Tigers.
Normal animals have unitai_animal by default, while summons start with Unitai_attack. Also, tigers when running FoL are far more common than all other animals are, so there is a bigger chance for the crash I think.
Also, this is not very common bug, but most of the crashes come from something priests of leaves/tiger related. And the above was my best guess so far, but I am far from being sure and have no idea how to check it.

I did not import master/slave code yet, will try to link it to unitai_attack in python - if present, spell disabled...
 
Please remove the tiger summoning spell. As I noted in another thread this ability makes the FoL priests far more powerful in Orbis then in base FFH. If they need to summon something it could be a small Treant (Woodling, STR 3, Move 1, Woodsman I, upgrades to normal Treant at lvl 6).
 
Just an update on debugging. I have now determined that deleting the entire Svartalfar civ will also prevent the crash. Knowing this, I assume it it is some sort of interaction between the two.
I tried somewhat testing diplomatic options. I swung the diplomacy way into the postives for both and way into the negatives for both. Still a crash. Doesn't rule out diplomacy, but makes it less likely, I think.

I also tried disabling all the Totem_Spells in the xml files (I set the AIAllowed to zero). Still a crash so I don't believe it is the issue.

Also, I am running on XP
 
I actually turned off AC for this game...in the hopes of making things simpler and avoiding crashes. You can see how well that worked...
 
I have uploaded new version last night. You can get it here - 0.22 c
Changelog is quite long, so just follow the link if you want to check it

Because of the new art and problems with filefront (fortunatelly it stays after all), I decided to just update the installer - so no patch this time, just a new base mod.

It is not that much bigger than recent FfH patches, plus it breaks saves and requires reinstall, so the difference is not big.

Please uninstall previous version of Orbis and remove manually orbis folder.
If your version of FfH is not 0.40 z, please update it, then install again.
 
No, the art fixes are included in the main download.

In general, all quickfixes are only valid till the next patch.
If you use an old artfix, it will actually break the game.
 
Just started a new game (after doing the Play Now! to clear everything out) and right off the bat I notice that while the pointer showing "Broken Sepulcher" shows up, the artwork for the Sepulcher itself is missing.
 
First off, this mod is the most fun I've had with FFH for a very long time! The AI is actually giving me trouble for a change (ofc i had to give them a few cities, but oh well.) However, i'm having a couple issues:

1) Where I'm at, turn 250ish, the game is EXTREMELY crash prone. Every 1-3 turns or so.

2) In this game, my Shadows (as CoE svarts) seem to bug the game somehow. I can't click a stack with the shadow in it; it only shows the shadow in the selection and is well, very weird. I can upload the save if you like. Possibly fixed with the invisibility stuff in newest patch?

3) I built the Eyes and Ears Network but have yet to get anything from it, despite being way behind the AI's in research. I see it gives spy points now, and maybe thats all, but it still says it gives tech in the description one way or the other.
 
Just started a new game (after doing the Play Now! to clear everything out) and right off the bat I notice that while the pointer showing "Broken Sepulcher" shows up, the artwork for the Sepulcher itself is missing.
I changed it to haunted ruins art from Kohan2, and all buildings from Kohan need to be increased in size 20x. So it is there, just small ;) Will fix it in d

@Quetz
1 - please, post a save. It is 0.22b, right?
2 - I think shadows had broken animation in 0.22b. It got fixed in c
3 - Eyes and ears network still grants free techs, but you have to have open borders with civs that have the tech you need. Only thing that got changed in Orbis is the number of civs - instead of 3 it is now 4. I think I need to find a way to tie it to the total number of players or map size.
 
Here's a save. Too bad the new patch breaks saves, no Shadows as Svart is harsh!
 

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