Still having this issue in the latest patch, I wouldn't exactly call it "minor" since you end up essentially wasting a turn each time you spawn a GP.
Just to make sure, by last patch you do mean 24 K?btw, I also encounter the great people bug where the screen menus just goes blank.
It might have impact only at the beggining. Later mapscript is not important - it is not used any more.The map script we used is Erebus continent. I'll try out the suggestion.
Thanks for the info! In general, I think I have found all missing art crashes. Most are now related to the AI. Will check Melante.Also, I don't know if this is fixed yet, but for twice I've played Elohims and around turn 120, the game would just crash to desktop without any warning. The second game I check the status using world builders and doesn't looks like any thing weird is being build. I do have Scion in this game and he was almost finishing building the awakened. I've tried going back to previous save, but it seems like it crashes around the same turn number too.
Edit: I've try again and this time I just delete the city that was building the awaken which also had Korinna and Melante, in it. But then I was able to advance to next turn without crashing. So I think this might be somehow related?
so I was bored kind of felt bad so I put Korinna and melante back in and long and behold it crashes again. this time I deleted Melante again and the game come on as usual. I think that some action that Melante is trying to do causes the crashes.
Minibump! I don't know if my patch didn't work or something, but in my most recent game the main GP bar at the top of the UI is still displaying the wrong odds, seems like this only started after i spawned my first GP but I'm not quite sure. (It's currently showing 100% for a GA though when i mouse-over in the city view I've got the correct chances) Screenshot:
moshi said:Please disregard if this issue has been addressed in K.
Too bad I have already spent an hour trying to find where another bug is hiding - when there was noneAhwaric said:Current version changelog
0.24k
Fixed great people techs bulbing (thanks again Opera)
Fixed great people bar
The icon was changed in recent FfH patch (and I updated to that change). Update FfH and then reinstall Orbis - should be fine, you probably installed on g base.
Ahwaric - I updated both FfH and the latest patch K for Orbis. The art on the map shows up, but in the build menu it has a pink/purple blob for the warrior art and crashes when told to build it. I opened up the Orbis file and it looks like the spelling on the unit art is different -- one lacks capitalization (I don't know enough of the specifics of the programming to be able to know if the files are case specific are not). Anywho, that's my two cents on that error.
Outside of that, I have really enjoyed the modmod; thank you for all of the hard work.
Just to make sure, by last patch you do mean 24 K?
I have not been able to reproduce the crash.
It might have impact only at the beggining. Later mapscript is not important - it is not used any more.
Thanks for the info! In general, I think I have found all missing art crashes. Most are now related to the AI. Will check Melante.
Her AI is weird, so I will probably change her. The residence mechanics is not so great anyway.
crap really sorry about that, i feel awfulIt is always a good idea to check the changelog before posting a bug report. In might be already reported and fixed and you might find a patch that you were not aware of that fixes that exact problem you are reporting.![]()
That is ok. I do not feel angry or anything - just check the changelog from time to timecrap really sorry about that, i feel awful![]()
Yeah, it is really hard to balance them. But I am still trying.3) maybe just unlucky, but there were swarms of griffons very early in my last game, i went from never seeing them on the old patch to having them be everywhere.
I would if I could...4) maybe disabling the great commander's "create command post" ability for organized leaders who can build them from scratch?
Actually, it is how it works in FfH & FF. I have removed ivory from the bones for the very elephant reason.That's actually working as designed. Dragon Bones place Ivory on the plot... Ivory resource is an elephant, so you end up with a small elephant under the dragon bones.![]()