-Arcane Bambur: Bambur can learn new arcane spells
Channeling I removed. Will get new spells no more.
-Chain-reacting werewolves: Baron kills unit - Ravenous werewolf spawns which immediately attacks, if victorious spawning the next werewolf, which attacks, etc. etc. If victim is a worker, no chaining, ravenous is promoted to Blooded and gains experience but is getting no elegible promotions
-Kuriotates super-settlement: A captured city that has tiles with Kurio culture in its BFC can select tiles in the second ring during the initial unrest. These will continue to be worked after unrest is ended. Tiles in the second ring can also be selected when settlement is growing.
Ok, need to take a look at this. I am tempted to redesign werewolves, but not sure if I should change all to doviello model.
- (Rohanna) Catapults can use enemy roads, Archer and Horsearchers cannot.
Siege engines can use enemy roads - to make them more mobile and stick to the roads as expected. Other units need commando promotion - and only Tasunke grants it for free.
- Workers operating on a "non-open" border getting displaced by border expansion continue with their task on the new tile.
Weird one, will have to test it.
Documentation issue: it not clear (at least not for me), why most civs cannot build "the wild haven" (probably only allowed for the "animal friendly" ones?).
All civs can build it (I think). But you need animal cages in the city first.
Remember that fireball/summon bug in Fall Further? The one that increases your unit supply costs whenever a temporary summon/fireball gets killed from combat outside your territory? ... Orbis has that bug, too.
Thanks, will take care of it.
Horse Archers do not get archery promotions or the duskwood bow promotion
Ok, I can enable duskwood for them. But not sure about archery promotions. Should I let them keep these if upgraded to knights/griffon riders? Or should these be removed and refunded on upgrade?
By the way, should musketmen and such still get duskwood weapons?
In the event where merchants from one city are assassinating merchants in another city, even though both options say 5 temporary unhappiness, they cause 5 turns of unrest instead.
Will check that.
Forts in another player's cultural zone can not be taken over (even without a fort commander)
Forts belong to player that build/claimed one, no matter the culture. You need to claim it via spell.
If you can't claim the fort, you are either at peace with that civ or for commander is there, just invisible (I really need to make them immune to invisibility

)
Neither Enchanted Blade or Flame Arrow can be cast on a horse archer
Ok, will enable flaming arrows. Should enchanted blade affect other mounted units?
Also, not so much a bug as a thought that occurred to us while playing, if you have the flesh golem, and you graft an animal handling unit to it, can it get a totem? What if graft a unit with a totem already? Or two different units each with a different totem?
Totems are removed during grafting.
Not sure if new one can be added if you get subdue promotions via grafting. Anyway, I should disable these two, too.
Right now, haste doesn't affect undead, so it's not very useful for Scions. Body spells are part of Scions uniqueness, I see no reason to change this. You can always nerf replenish if you think it's too powerful (like adding one turn delay), but I see Scions army as a slow, but powerful units not fast ones.
Ok, adepts will get necromancer training, too. Or should I just block the spell and allow replenish, while not allowing other bonuses (more complicated option).
I think heal is already quite common, plus easy to heal slow undead fit the flavour - that is why replenish ended as first lvl spell. So will keep it as it is for now, unless you people object.
Oh, and btw - shouldn't Valor affect undead ? It's level 3 spell in sphere that can be granted by Alicinus Keep, but it's useless for Scions.
It should. Actually, is there any flavour reason why it should not affect angels as well? Demons, mindless undead - well, that might be a bit strange, but angels & scions seem fine.