Kalina
Just lurking...
Scions adepts are not getting Scion-specific Body spells, getting normal ones instead. I'm playing patch m, but don't see anything about it in new changelog, so I assume it wasn't reported yet.
I have copied the entire formula, did not change any values.
Will check how taht works before adjusting values. Good for balancing it in both Orbis and RifE.
Only modifications I did are :
civic boosting adventurer spawning - there is no apprentieceship in Orbis, so I have changed it to city states. Fits quite well IMO.
due to the lack of museums in Orbis (but that may change soon), museum mod is replaced by temple mod It counts number of Dagda's memorials, Grigori unique pagan temples.
I thought it is a good idea to allow haste on adepts. Also, replenish is quite powerfull, but I think I can exchange the spells. Should I?Scions adepts are not getting Scion-specific Body spells, getting normal ones instead. I'm playing patch m, but don't see anything about it in new changelog, so I assume it wasn't reported yet.
I agree - both that it helps balancing and that is balanced preety good. No complains so farYeah, I think using approximately the same thing in both mods is best for now. Helps balance it.![]()
I'm really not sure on it's balance atm... I THINK it's pretty good, but haven't had reports one way or the other yet.
Dagda's Memorial? What's it do?
Yeah, I need to cap it at -100%. -150% gives you goldUpgrading a adventurer to a scout gave me 26 gold![]()
I always thought that adventurers are special unit, a few exceptional men. So adding a general seems a bit weird (plus it is a bit overpowered...). And hero led by great general... "Valin, charge their left flank... then when you are fighting, you should attack them from the other side..."(I've personally given adventurer a 100% discount, and allowed units with hero and/or adventurer to also be led by a great general (which also gives 100% discount) so occasionally I gain twice the gold it would normally cost to upgrade.)
I thought it is a good idea to allow haste on adepts. Also, replenish is quite powerfull, but I think I can exchange the spells. Should I?
Yeah, I need to cap it at -100%. -150% gives you gold![]()
I always thought that adventurers are special unit, a few exceptional men. So adding a general seems a bit weird (plus it is a bit overpowered...). And hero led by great general... "Valin, charge their left flank... then when you are fighting, you should attack them from the other side..."![]()
Channeling I removed. Will get new spells no more.-Arcane Bambur: Bambur can learn new arcane spells
Ok, need to take a look at this. I am tempted to redesign werewolves, but not sure if I should change all to doviello model.-Chain-reacting werewolves: Baron kills unit - Ravenous werewolf spawns which immediately attacks, if victorious spawning the next werewolf, which attacks, etc. etc. If victim is a worker, no chaining, ravenous is promoted to Blooded and gains experience but is getting no elegible promotions
-Kuriotates super-settlement: A captured city that has tiles with Kurio culture in its BFC can select tiles in the second ring during the initial unrest. These will continue to be worked after unrest is ended. Tiles in the second ring can also be selected when settlement is growing.
Siege engines can use enemy roads - to make them more mobile and stick to the roads as expected. Other units need commando promotion - and only Tasunke grants it for free.- (Rohanna) Catapults can use enemy roads, Archer and Horsearchers cannot.
Weird one, will have to test it.- Workers operating on a "non-open" border getting displaced by border expansion continue with their task on the new tile.
All civs can build it (I think). But you need animal cages in the city first.Documentation issue: it not clear (at least not for me), why most civs cannot build "the wild haven" (probably only allowed for the "animal friendly" ones?).
Thanks, will take care of it.Remember that fireball/summon bug in Fall Further? The one that increases your unit supply costs whenever a temporary summon/fireball gets killed from combat outside your territory? ... Orbis has that bug, too.
Ok, I can enable duskwood for them. But not sure about archery promotions. Should I let them keep these if upgraded to knights/griffon riders? Or should these be removed and refunded on upgrade?Horse Archers do not get archery promotions or the duskwood bow promotion
Will check that.In the event where merchants from one city are assassinating merchants in another city, even though both options say 5 temporary unhappiness, they cause 5 turns of unrest instead.
Forts belong to player that build/claimed one, no matter the culture. You need to claim it via spell.Forts in another player's cultural zone can not be taken over (even without a fort commander)
Ok, will enable flaming arrows. Should enchanted blade affect other mounted units?Neither Enchanted Blade or Flame Arrow can be cast on a horse archer
Totems are removed during grafting.Also, not so much a bug as a thought that occurred to us while playing, if you have the flesh golem, and you graft an animal handling unit to it, can it get a totem? What if graft a unit with a totem already? Or two different units each with a different totem?
Ok, adepts will get necromancer training, too. Or should I just block the spell and allow replenish, while not allowing other bonuses (more complicated option).Right now, haste doesn't affect undead, so it's not very useful for Scions. Body spells are part of Scions uniqueness, I see no reason to change this. You can always nerf replenish if you think it's too powerful (like adding one turn delay), but I see Scions army as a slow, but powerful units not fast ones.
It should. Actually, is there any flavour reason why it should not affect angels as well? Demons, mindless undead - well, that might be a bit strange, but angels & scions seem fine.Oh, and btw - shouldn't Valor affect undead ? It's level 3 spell in sphere that can be granted by Alicinus Keep, but it's useless for Scions.
BTW, can the Harpy event be set to trigger not before say turn 100 normal speed? Being Culturebombed in turn 25 is not fun. Apart from that, in the early game there is usually no real choice: either you have a high happy cap due to unique features next to your starting city (or being an AI), then its a free artist; or you haven't, then 5
will effectively kill you, so you cannot afford this.