Merddyn
Scholar of the Arcane
... Wait a second... "Broken Sepulcher does not produce fire mana unless explored" ... Shouldn't that be either A: Pyre of the Seraphic or B Death mana?
Ok, you got me. Pyre it is.... Wait a second... "Broken Sepulcher does not produce fire mana unless explored" ... Shouldn't that be either A: Pyre of the Seraphic or B Death mana?
I had simillar experience. Guess we are close to finding the cause. Thanks for all the saves guys, I will check them and try to disable mechanos unique mechanics to check what is broken.Update: I tried do delete each Civ one by one. It turned out that the mechas (or what ever their name is) causes the trouble.[...]Strange thing is, when deleting the smaller city (not the capital) the city is not removed but instead al units in the city are deleted and the population is turned to zero. As far as i know this is not normal. Any way deleting the second city is all that needs to be done to go on with playing. But if anybody has an idea why this is happening let me know.
Now you need to tell me where it isHaha, same basic thing we had with the Jotnar... They had no Worker/Settler. Any of the 'hardcoded' AI's need to be available, regardless of how the civ is designed.
I had been wondering why your Mechanos crashed and mine didn't.... Don't have that AI.![]()
No feedback? I know that I disappeared for some time and no one playes Orbis any more, but...
Are you sure they did not just withdrew? At least part of that stack did that, but I am not sure if all of them...i've noticed a few times that my army ends up kicked out of enemy territory and moved to the nearest neutral or friendly tile after a combat round, i don't think it's a spell that's causing this but i've been wrong before.
i attached a save that will demonstrate what i'm talking about, note, it's a very loooong combat turn so you may wish to turn off "show enemy moves" if it's not already.
With that fixed, I am not sure if we have much CtD left, none I can think of now. But I am sure I will be proven wrong soonI will be eager to check this out since I tend to play either Mechanos or Scions. It's been these crashes that have caused me to play mostly Planetfall or Dune Wars...when I'm not playing L4D2.![]()
I did not touch the music - should work as in FfHWe play with the 024i and the Patch 24 N in MP.
But I think the Fantasy Music has gone? I didn't hear the Soundtrack from ffh2.
There is no way to say anything with no info on what is happening in game.And we get OOS but we didn't know what the reason is.
Have anyone an idea?
Watching that combat round again, I'm fairly certain that the vast majority of those units ended up in neutral territory without ever fleeing, but I've been wrong beforeand I don't have the expertise to review the combat log to see if it looks fishy. There was a lot going on that turn so it *is* possible they all fled, but I just don't see how...Are you sure they did not just withdrew? At least part of that stack did that, but I am not sure if all of them...