It seems to me that by VEM upping the gold yields of villages, the AI has now decided that he only wants to build villages. You can see this in worker tooltips, too, where the AI recommeds you build a village pretty much all the time everywhere. This becomes even worse during a golden age, where the worker AI doesn't seem to realize the extra gold is temporary. Is this just me, or are others conquering lands of nothing but villages?
The AI seems to be seriously stunting some of its cities this way, particularly those not on the shore, because they get no food. Production I suppose is just as well, since you can also buy stuff with gold. Most AIs seems to already be awash with more gold than they can figure where to stick it, though.
Probably you don't have access to mod worker AI decisions? I think it was a good thing to re-balance villages, they were too weak. But meanwhile, the AI is busy doing ridiculous things because the decision-making algorithm can't figure what to do with the re-balance. Until you can get acces to worker AI, I think altering villages should be taken to consideration.
If villages as they are turn AI to stupid, especially hurting AI performance in the late game as their cities can't grow much without food, then their existense actually takes more away from the game than they give, and the game would be better off without them at all. While I'm not advocating their removal, perhaps something drastic is needed, for example making villages give some food or hammers, and less money, to prevent the AI from shooting itself in the leg.
The AI seems to be seriously stunting some of its cities this way, particularly those not on the shore, because they get no food. Production I suppose is just as well, since you can also buy stuff with gold. Most AIs seems to already be awash with more gold than they can figure where to stick it, though.
Probably you don't have access to mod worker AI decisions? I think it was a good thing to re-balance villages, they were too weak. But meanwhile, the AI is busy doing ridiculous things because the decision-making algorithm can't figure what to do with the re-balance. Until you can get acces to worker AI, I think altering villages should be taken to consideration.
If villages as they are turn AI to stupid, especially hurting AI performance in the late game as their cities can't grow much without food, then their existense actually takes more away from the game than they give, and the game would be better off without them at all. While I'm not advocating their removal, perhaps something drastic is needed, for example making villages give some food or hammers, and less money, to prevent the AI from shooting itself in the leg.