Our World: Civilizations of the Modern Age Design Discussion

Yes, they are welcome.
 
Okay, here it is

Spoiler :

Indonesia
Leader: Soekarno
UA: Freedom!
Returning a city to its original owner gives you double the diplomatic bonus than that it usually does and while that status exist, increases the production and happiness in your cities. Gain free tenets when choosing Ideology.

UU: Gerilyawan
Indonesian replacement for Great War Infantry. Slightly weaker, but had 1+ movement and become invisible in jungle and forest. This ability stays on upgrade.

UA: Tugu
Indonesian replacement for Monument, which also boast 1+ Faith. During peacetime, these yields are doubled.


Well there goes! Im not sure if those were unique enough to guaranteed a likeable playstyle, since I'm modeled them from the history first, instead of game balance :D . Any thoughts?
 
While we're at it, here's the Sukarno Civ I was discussing in ViceVirtuoso's thread, it's got its faults, but with various designs together we may get something better out of it:

Spoiler :
Indonesia - Sukarno
UA: Pancasila: Gain a free, random Social Policy upon opening a tree. Every third Ideological Tenet you adopt grants you a free Tenet of your choice from an opposing Ideology of the same level.
UB: Wayang. Replaces Amphiteater. 1 Slot for Great Work of Writing. + 1 Culture for every Social Policy Tree opened.
UU: Kopassus: Replaces Paratrooper. Aside from normal Paratrooper Features it has Woodsman Promotion and is invisible in Jungle. Can Steal tech when capturing enemy cities.
 
Republic of Indonesia
Leader: Suharto
UA: People of a Thousand Islands
:c5influence: Influence resting point with all :c5citystate: city states increased by 3 for every active naval :trade: trade route. +1 :c5gold: gold and :c5food: food on jungle tiles for cities with an incoming naval :trade: trade route.

UU: Pemuda(Replaces Pikeman)
The Pemuda, unlike the pikeman it replaces, may 'assimilate locals' while on unimproved jungle or forest tiles in friendly territory, instantly granting +2 :c5citizen: population to the nearest city, but removing the jungle or forest. +2 embarked :c5moves: movement.

UI: Palm Plantation (Unlocked at Navigation)
The Palm Plantation may only be constructed on jungle tiles, and yields +1 :c5gold: gold and +1 :c5production: production, and does not remove the jungle tile. Furthermore, when worked, the palm plantation increases the :c5gold: gold from :trade: international trade routes from that city by 2 and internal :trade: trade routes to that city by 1.

This was my Indonesia, focussed more on modern Indonesia as a whole than on specifically Sukarno's period. The Pemuda were local militias which exercised the governments will, hence their ability here to grow your cities and improve territory. Palm oil is super important to not just the Indonesian economy, but to the world. Its in pretty much everything these days from chocolate bars to chilli sauce to some plastic so I thought it'd be important to represent given Indonesia is instrumental in the global trade of it. Most of all I wanted this design to reflect the two biggest influences on Indonesia and its economy - the fact that its an archipelagic nation of far flung territories, hence the UA being all about naval trade benefiting your relationship with city states - and the tropical climate which has coated Indonesia in some of the most stunning, least explored and, unfortunately, most exploited rainforests on earth.
 
Indonesia - Sukarno
UA: Pancasila: Gain a free, random Social Policy upon opening a tree. Every third Ideological Tenet you adopt grants you a free Tenet of your choice from an opposing Ideology of the same level.
UB: Wayang. Replaces Amphiteater. 1 Slot for Great Work of Writing. + 1 Culture for every Social Policy Tree opened.
UU: Kopassus: Replaces Paratrooper. Aside from normal Paratrooper Features it has Woodsman Promotion and is invisible in Jungle. Can Steal tech when capturing enemy cities.

Now theres more like it :) . Again with the random theme of random bonus which i dig and relatable to the official BNW Indonesia. Funny how I originally also had the idea about choosing a different ideological tenets from the path you've choosen to ilustrate how Indonesia was trying to molds itself as a new nation, but kept thinking how late those bonuses would've come and wont really be able to helps the gameplay much. (but that just me trying to win cultural victory before the year 2000 in any game :cool: ) . Same thing could also be said about invisibility in jungle.


Urdnot_Scott said:
Republic of Indonesia

Leader: Suharto
UA: People of a Thousand Islands
Influence resting point with all city states increased by 3 for every active naval trade route. +1 gold and food on jungle tiles for cities with an incoming naval trade route.

UU: Pemuda(Replaces Pikeman)
The Pemuda, unlike the pikeman it replaces, may 'assimilate locals' while on unimproved jungle or forest tiles in friendly territory, instantly granting +2 population to the nearest city, but removing the jungle or forest. +2 embarked :c5movement: movement.

UI: Palm Plantation (Unlocked at Navigation)
The Palm Plantation may only be constructed on jungle tiles, and yields +1 gold and +1 production, and does not remove the jungle tile. Furthermore, when worked, the palm plantation increases the gold from international trade routes from that city by 2 and internal trade routes to that city by 1.

Excellent Ideas which was relatable to the situation today *cough* smog around sumatera and kalimantan *cough* and also very intresting gameplay. Sadly it would turn the Sukarno's art into moot. Other than that, no contest about the strength of this idea!

Anyway, other ideas that I had in mind but were scrapped off for one or two reasons were..
> 1+ Production in farms, which evolves into 2+ production when entering modern era.
> Halfens diplomatic and cultural spread penalty with civilizations which had different ideology from you, get 2 extra ideological tenets when choosing an ideology that had been chosen before.
>Great generals may imbues unit with invisibility in jungle and forest.
> and positive city states diplomatic action gives you more points if the said city states didnt have any allies. City states influence decay 20% slower if the empire is happy.

On the other hand, if other civ needs some artwork done, I think I can help there and there.
 
Oops I meant to put Sukarno, apologies! Its easy to confuse them for an ignorant non-Indonesian used to second names and such! :lol: It'd definitely be Sukarno in my design don't worry. Your art is excellent, couldn't pass that up anyway!
 
Oh and while we're posting designs, what do you guys think of this UK?

United Kingdom of Great Britain and Northern Ireland
Leader: Margaret Thatcher
UA: Stiff Upper Lip
While the empire is :c5unhappy: unhappy, :c5happy: happiness buildings continue to yield :c5goldenage: Golden Age points and 2 :c5culture: culture. Cities with a naval garrison only receive half of the :c5production: production penalties from :c5unhappy: unhappiness and increase the length of :c5goldenage: Golden Ages by 10%.

UU: Public House(Replaces Colloseum)
The Public House, unlike the Colloseum it replaces, costs no :c5gold: maintenance and yields +2 :c5culture: culture. Furthermore, sources of wheat or wine in cities with a public house yield +2 :c5gold: gold and +2 :c5culture: culture.

UI: Sea Harrier (Replaces Helicopter Gunship)
The Sea Harrier doesn't have to embark when travelling across sea tiles, unlike the Gunship it replaces, and is slightly stronger. In addition to this, the Sea Harrier has the unique promotion 'Aerial Recon' which grants it +3 :c5rangedstrength: sight and +2 :c5moves: movement when on ocean or coastal tiles.

I thought about including some more jokey elements like football and a slightly sillier pub design but wasn't sure how it'd go down. Went instead with the base idea that, unlike her European neighbours *cough*French fifth republic*cough* Great Britain has been really quite good at just sort of getting on with it. The nation is almost exactly the same political entity she was upon the act of the union, sans the republic of Ireland, and has had a somewhat 'evolutionary' history rather than the more 'revolutionary' one of her neighbours. Reform, even in times of great hardship, has come through peaceful(ish) political process and I think that's possibly the coolest thing about post-war Britain. We're masters of the stiff upper lip.
 
@Poom3619
Youre welcome!

Oh and while we're posting designs, what do you guys think of this UK?
A civ that well versed in the art of unhappiness is a strange one. Do you think the bonus was worth it? I know it was made for a joke, but I still find it pretty solid tbh.

Either way, I think parts of the previous idea about "Suharto's" Indonesia could be worked for other civs that once stood on this country like Srivijaya or Pasai, but with some modern twist. When the time comes, do you mind of i borrowed an unique or two :) ?
 
Indonesia(Suharto)
UA: New Order
Gain free ideology tenets and an Aspri per each social policy tree you finish, and gain +1% :c5production: production, :c5food: food, :c5gold: gold, :c5faith: faith and :c5culture: culture per each social policy you adopt after picking an ideology. Must choose the New Order* ideology.

UU: Aspri
Replaces great general. Unlike it, provides a :c5culture: culture boost upon spawning, and grants a higher combat bonus per each social policy tree you finish\ level 3 tenet you adopted.

UU: Kopassus
Replaces paratrooper. Stronger(70 :c5strength:) and more expansive, the Kopassus has the "Red Beret" promotion, granting him a chance to deal damage to adjacent enemy units(increases with each level he has).

*New order tenets:
Spoiler :
Level 1:
Ketuhanan Yang Maha Esa(+2 :c5culture: culture per each religion in a city)
Persatuan Indonesia (+25% :c5greatperson: great people generation)
Korpri(-50% :c5unhappy: unhappiness from specialists)
Berdikari(Tourism penalty from differing ideologies other civilizations receive with you increased by 50%).
Golkar(+1 :c5culture: culture from barracks, armories, and military academies.)
BAKIN(your spies are 50% more likely to capture enemy spies stealing technologies)
IGGI(+4 :c5gold: gold from trade routes to other civilizations)
Puskesmas(+2 :c5happy: happiness from each national wonder)


Level 2:
Berkeley Mafia(Receive 3 free great merchants)
REPELITA(+3 :c5production: production in all cities, +1 :c5production: production from mines, oil wells and offshore platforms.)
Act of Free Choice(Units are 50% more effective at intimidating city states and city states are not angered by trespassing units)
Kopkamtib(+1 :c5happy: happiness per each arsenal, military base, constabulary and police station)
Kopassus(6 Paratroops with a foreign lands bonus appear near the capital)
Yassan(+3 :c5gold: gold per each 10 :c5citizen: citizens in a city).

Level 3:
Ilmu kasampurnaning hurip(-33% :c5unhappy: unhappiness from :c5citizen: population)
Dwifungsi(Garrisons boost the gold, food, production and culture output of cities by 30%)
NAM:)c5influence: influence resting point with all CS increased by 15)

You can borrow take my design, if you'd like.
 
For the past couple of days I tried to create leader icon and scene for Indonesia. What do you guys think? http://imgur.com/a/KUJRv

The art looks awesome by the way, especially the Leaderscene, great work!

This was my Indonesia, focussed more on modern Indonesia as a whole than on specifically Sukarno's period.

This Indonesia design seems like it'd be pretty fun to play, and it's nice to see Palm Oil getting some representation given how important it is. That said, I really like Hoop's UA - the random aspect of it is looking really appealing.

Oh and while we're posting designs, what do you guys think of this UK?

I quite like that design, if only for the UA name :p

Honestly though the whole design seems really well put together, and I like the fact that it sort of continues the whole 'unhappiness doesn't matter' idea seen in JFD's Victoria civ. That said, I feel that there are a couple different directions that one could go with the Postwar UK, so I'll be interested to see if there are other suggested designs.

E&D for Thatcher should certainly be fun though.
 
I always wished for the UK led by Elizabeth II which had the Great Rock Bands instead of Great Musicians. That would be an awesome change from usually grim Thatcherian ideas. :)
 
This Indonesia design seems like it'd be pretty fun to play, and it's nice to see Palm Oil getting some representation given how important it is. That said, I really like Hoop's UA - the random aspect of it is looking really appealing.
Indeed, I also prefer the Palm UI over the UB I assigned to my civ, I'd really like to see it being the unique characteristic of the civ, even if my design is the one that's ultimately chosen. (Also, thanks!)
 
I always wished for the UK led by Elizabeth II which had the Great Rock Bands instead of Great Musicians. That would be an awesome change from usually grim Thatcherian ideas. :)

Honestly, I do agree that a cultural focus would fit Postwar Britain - given that we seem to produce a large amount of Popular media - that said I think it'd also fit America for the same reason.

That said, I really do love the Reagan design in the OP, with the references to the USA's Cold War dealings.
 
Wow. I have a horrible timing.
 
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