Over the Reich
Events.lua parsed successfully at 12/02/20 20:38:30
defender, Unit<type="Wolf Pack", owner=2, damage=5, moveSpent=0, x=27, y=65, z=0>, attacker, Unit<type="Depth Charge", owner=1, damage=0, moveSpent=1, x=28, y=64, z=0>
defender, Unit<type="Industry II", owner=2, damage=0, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=404, y=120, z=1>
defender, Unit<type="Industry II", owner=2, damage=4, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=404, y=120, z=1>
defender, Unit<type="Industry II", owner=2, damage=8, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=404, y=120, z=1>
defender, Unit<type="Industry II", owner=2, damage=12, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=404, y=120, z=1>
defender, Unit<type="Industry II", owner=2, damage=12, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=404, y=120, z=1>
defender, Unit<type="Industry II", owner=2, damage=16, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=404, y=120, z=1>
defender, Unit<type="Industry II", owner=2, damage=20, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=403, y=119, z=1>
defender, Unit<type="Industry II", owner=2, damage=24, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=403, y=119, z=1>
defender, Unit<type="Industry II", owner=2, damage=24, moveSpent=0, x=402, y=120, z=1>, attacker, Unit<type="250lb Bomb", owner=1, damage=0, moveSpent=1, x=403, y=119, z=1>
defender, Unit<type="Ta152", owner=2, damage=8, moveSpent=0, x=366, y=118, z=1>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=365, y=119, z=1>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=254, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=254, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=4, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=4, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=4, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Sdkfz 7/2", owner=2, damage=0, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=12, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=12, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=8, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Sdkfz 7/2", owner=2, damage=4, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Sdkfz 7/2", owner=2, damage=4, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Sdkfz 7/2", owner=2, damage=4, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=12, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=12, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=12, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Battle Group", owner=2, damage=12, moveSpent=0, x=253, y=71, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=252, y=72, z=0>
defender, Unit<type="Ta152", owner=2, damage=0, moveSpent=0, x=287, y=91, z=1>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=287, y=89, z=1>
defender, Unit<type="Ta152", owner=2, damage=6, moveSpent=0, x=287, y=91, z=1>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=286, y=92, z=1>
defender, Unit<type="Ta152", owner=2, damage=9, moveSpent=0, x=287, y=91, z=1>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=287, y=89, z=1>
defender, Unit<type="Ta152", owner=2, damage=15, moveSpent=0, x=287, y=91, z=1>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=287, y=89, z=1>
defender, Unit<type="Ta152", owner=2, damage=18, moveSpent=0, x=287, y=91, z=1>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=286, y=90, z=1>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=95, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=95, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="500lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=95, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="500lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=95, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=92, y=94, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=92, y=94, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=95, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=95, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=92, y=94, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=92, y=94, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=93, z=0>
defender, Unit<type="Battle Group", owner=2, damage=0, moveSpent=0, x=90, y=94, z=0>, attacker, Unit<type="1000lb Bomb", owner=1, damage=0, moveSpent=1, x=91, y=93, z=0>
defender, Unit<type="He111", owner=2, damage=0, moveSpent=0, x=154, y=74, z=2>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=156, y=74, z=2>
defender, Unit<type="He111", owner=2, damage=0, moveSpent=0, x=163, y=75, z=2>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=163, y=77, z=2>
defender, Unit<type="He111", owner=2, damage=9, moveSpent=0, x=157, y=79, z=2>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=157, y=77, z=2>
defender, Unit<type="He111", owner=2, damage=12, moveSpent=0, x=153, y=73, z=2>, attacker, Unit<type="Light Guns", owner=1, damage=0, moveSpent=1, x=151, y=73, z=2>
D:\Test of Time\Scenario\OTR\log.lua:433: attempt to index a nil value (local 'tile')
stack traceback:
D:\Test of Time\Scenario\OTR\log.lua:433: in upvalue 'bestRegion'
D:\Test of Time\Scenario\OTR\log.lua:490: in upvalue 'sortCombatInfoByRegion'
D:\Test of Time\Scenario\OTR\log.lua:500: in upvalue 'sortCombatInfoByRegionAndTile'
D:\Test of Time\Scenario\OTR\log.lua:570: in upvalue 'getOrganizedAttackInfo'
D:\Test of Time\Scenario\OTR\log.lua:1472: in function 'log.combatReportFunction'
(...tail calls...)