Overall Civ Elimination Thread

Arabia - 26
Austria - 13
Aztec - 16
Babylon - 16
China - 25
England - 24
Ethiopia - 22
Germany - 17
Inca - 17
Korea - 23
Maya - 24
Mongols - 11
Persia - 14
Poland - 22
Portugal - 17
Rome - 13 - 3 = 10 - There's a point to playing these guys?
Shoshone -17
Siam - 21
Songhai - 0
Spain - 5
Sweden -13 + 1 = 14 - I'll just upvote these guys again...
Zulu - 22
 
Arabia - 26
Austria - 13
Aztec - 16
Babylon - 17 when you have this UA, your UU and UB don't even matter.
China - 25
England - 24
Ethiopia - 22
Germany - 17
Inca - 17
Korea - 23
Maya - 24
Mongols - 8
Persia - 14
Poland - 22
Portugal - 17
Rome - 7 Very meh civ. Never had much luck with them.
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22
 
Arabia - 26
Austria - 13
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18 - I played them post patch, and realized how great they are now (hadn't played them since vanilla). Increased barbarian rate sounds like a small change, but it gives Germany much greater opportunity to get rather large army very early without putting even hammers on it. You don't have to be agressive early on, you can just keep your barb army on defense and hunting more barbs and maybe focus on getting an early wonder since you don't have to build units. Hanse is the great part of the civ, it has great synergy with Freedom and Patronage, 5% production bonus is well worth getting little bit less gold, be careful about CS embargoes, though. Panzers can provide great late game dominance and become monsters if you get lightning warfare.
Inca - 17
Korea - 23
Maya - 24
Mongols - 8
Persia - 14
Poland - 22
Portugal - 17
Rome - 4 - Jumping to bandwagon here, 25% extra production is not that great, and works mostly with wide strategy. Ballista's are meh, since comp bows are just better than catapults. Legions are nice, but have rather short window of use and doesn't carry any bonuses through upgrade.
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22
 
Arabia - 26
Austria - 13
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 18
Korea - 23
Maya - 24
Mongols - 8
Persia - 14
Poland - 22
Portugal - 17
Rome - 1 Rome is ready to fall who will sack it?
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22

Inca- while in the description its UA seems bland, its incredibly useful in both offense and defense, and also saves you a lot of gold, coupled with the UI you can go for any playstyle you like.

Rome- Im downvoting Rome again, this civ still suffers from the design lazyness that was vanilla civ. Its somewhat the oppossite from the Inca in that its a UA that sounds good, but its so bland, in the current state of the game, Rome doesnt have enough to outweight the wide penalties (it could really use a UB instead of the Ballista), and if you stay tall the UA is marginaly effective.
 
That's not actually an argument though, everyone will go for atronomy first on terra, settling on the new continent is the whole point of the damn map, and beelining for education is like one of the most basic things anyone does who doesn't play on low difficulties.
Not to mention that you need chivalry, which is not in that line of tech to make your precious conquistadors.

Totally agree with you on the Conquistadors. Chivalry and astronomy don't go very well together. The production cost makes them bad settlers and they aren't any better than knights which have been nerfed so hard they're almost pointless to build now. More often than not Chivalry is the last medieval tech I research unless I'm really gunning for banking so I rarely ever got use out of those goofy Conquistadors.

I don't see why you keep talking about difficulty level as being a factor though. I think a lot of the time when people keep repeating that they play deity like that it's to boost their own credibility while making others' opinions seem less important. Difficulty has literally nothing to do with Spain's UA like Byzantium's or Egypt's. Even more so with BNW where the AI tends to wait until later to expand. You can still explore and expand just as fast on Deity as you can on Prince. Like I said before Spain was my first deity win and I'd say it was the UA that gave me the edge.

The comment about the short life of the musketman is just absurd. Musketmen last longer than both Longswords and the Great War Infantry so they are not the shortest lived in the warrior line even if you're beelining the next upgrade all the way through. They can last even longer depending on what tech path you're following. Even in dom games I'll often skip rifling to get industrialization or dynamite first. In reality the only two units in the line that have longer lives are the modern infantry and the warrior itself. The Tercio is a really solid UU to spam out.

I won't go on about an already eliminated Civ but at least try not to make things up in the future.
 
Arabia - 26
Austria - 13
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 18
Korea - 23
Maya - 24
Mongols - 8
Persia - 14
Poland - 22
Portugal - 18 Rolling in cash is fun. The Feitoria is even more so.
Rome - 0 I'll sack it. Cool concept that just never plays out as well as I'd like.
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22
 
Arabia - 26
Austria - 13
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 18 + 1 = 20
Korea - 23
Maya - 24
Mongols - 8 - 3 = 5
Persia - 14
Poland - 22
Portugal - 18
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22

Rome eliminated. Why is Mongolia still here?

This is starting to get really hard. I had a lot of trouble deciding between Maya, Inca, Siam, China, and Korea. I ended up voting for Inca because I have a lot of fun playing as them, their bonus does not directly lead to any specific victory, but it is ALWAYS useful, and Terrace Farms make founding cities in heavily mountain areas very desirable, add to that that mountain cities get Observatories means you covet mountains more than any other Civ, which I think is very interesting.
 
Arabia - 26
Austria - 13
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 18 + 1 = 20
Korea - 23
Maya - 24
Mongols - 8 - 3 = 5
Persia - 14
Poland - 22
Portugal - 18
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22

Rome eliminated. Why is Mongolia still here?

This is starting to get really hard. I had a lot of trouble deciding between Maya, Inca, Siam, China, and Korea. I ended up voting for Inca because I have a lot of fun playing as them, their bonus does not directly lead to any specific victory, but it is ALWAYS useful, and Terrace Farms make founding cities in heavily mountain areas very desirable, add to that that mountain cities get Observatories means you covet mountains more than any other Civ, which I think is very interesting.
Arabia - 26
Austria - 13 -3 = 10
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 19 18 + 1 is 19 not 20
Korea - 23
Maya - 24
Mongols - 5
Persia - 14
Poland - 22 + 1 = 23
Portugal - 18
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22

+ You can be what you want to be.. got easy culture victory with that free sopol tree.. sometimes i can pull some crazy combos..:)
- You don't belong here.. UA - concept that i can't undertand.. UU that belong to other nation (Hungary).. UB seen better..
 
Totally agree with you on the Conquistadors. Chivalry and astronomy don't go very well together. The production cost makes them bad settlers and they aren't any better than knights which have been nerfed so hard they're almost pointless to build now. More often than not Chivalry is the last medieval tech I research unless I'm really gunning for banking so I rarely ever got use out of those goofy Conquistadors.

I don't see why you keep talking about difficulty level as being a factor though. I think a lot of the time when people keep repeating that they play deity like that it's to boost their own credibility while making others' opinions seem less important. Difficulty has literally nothing to do with Spain's UA like Byzantium's or Egypt's. Even more so with BNW where the AI tends to wait until later to expand. You can still explore and expand just as fast on Deity as you can on Prince. Like I said before Spain was my first deity win and I'd say it was the UA that gave me the edge.

The comment about the short life of the musketman is just absurd. Musketmen last longer than both Longswords and the Great War Infantry so they are not the shortest lived in the warrior line even if you're beelining the next upgrade all the way through. They can last even longer depending on what tech path you're following. Even in dom games I'll often skip rifling to get industrialization or dynamite first. In reality the only two units in the line that have longer lives are the modern infantry and the warrior itself. The Tercio is a really solid UU to spam out.

I won't go on about an already eliminated Civ but at least try not to make things up in the future.

I'll grant you the comment about the musketmen, great war infantry is the most useless of the lot. In practice though I hardly ever use them, I personally favor a conquering and defending strategy mostly based around siege weaponry couple rangers for their defense and one or two horse units for capturing cities once the ranged attacks do the heavy lifting, and at that point you really want to be levelling your cannons so you can get that sweet double attack on your artillery, which will increade your conquering potential by massive amounts, in contrast to the upgrade from longswords to musketmen. They're really close to a far better conquering tech, artillery, and unlike the horse line of units, they can't stay at safe range before actually taking over a city.
Not to mentions that meelee units are not what you want if you're defending from a crazy warmonger like Attila or Shaka on deity (ever faced 20 units, and that's just the visible ones, all marching on a city with a handful of units on your side?).

And let me explain why difficulty level is so important to this discussion:
1: People keep reffering to conq's and the UA being fun, while that may be true, fun is not that much of a priority on deity, and not all that relevant to this discussion, which I believe revolves much more about strength then fun factor, hence Poland and China being so high up.
2: With all these Spain lovers I figured I'd start a couple games, see how it works out.
Deity, continents, large, standard, standard number of civs and CS.
First game I have fuji nearby, but a CS is 1 tile away and it's impossible to connect via road due to the arabs and morrocans being in the way, clear no go, oh and no sick amounts of cash due to the aforementioned scouting it earlier.
Second game I find 2, one explored already, with the only one not being settled yet being blocked off by a cs with 4 workable grassland tiles and a whole load of sea, so a no go.
Third game I start out on my own continent with not a wonder in sight, another waste.
Repeat till about the 8th game, which is what I'm playing now, 1k in cash and 2 settled wonders, great start, but not worth restarting 7 times.
Restarting this many times might not be an issue for players on lower difficulties who could care less about a real challenge, but you don't start deity to have to rely on cooking the settings.
3: On king and upwards the AI starts off with more units then you do, which means more scouting which drastically decreases your chances of being the first to discover a wonder, while 100 gold can definitely be useful, it's really not worth an entire UA.
 
I'll grant you the comment about the musketmen, great war infantry is the most useless of the lot. In practice though I hardly ever use them, I personally favor a conquering and defending strategy mostly based around siege weaponry couple rangers for their defense and one or two horse units for capturing cities once the ranged attacks do the heavy lifting, and at that point you really want to be levelling your cannons so you can get that sweet double attack on your artillery, which will increade your conquering potential by massive amounts, in contrast to the upgrade from longswords to musketmen. They're really close to a far better conquering tech, artillery, and unlike the horse line of units, they can't stay at safe range before actually taking over a city.
Not to mentions that meelee units are not what you want if you're defending from a crazy warmonger like Attila or Shaka on deity (ever faced 20 units, and that's just the visible ones, all marching on a city with a handful of units on your side?).

And let me explain why difficulty level is so important to this discussion:
1: People keep reffering to conq's and the UA being fun, while that may be true, fun is not that much of a priority on deity, and not all that relevant to this discussion, which I believe revolves much more about strength then fun factor, hence Poland and China being so high up.
2: With all these Spain lovers I figured I'd start a couple games, see how it works out.
Deity, continents, large, standard, standard number of civs and CS.
First game I have fuji nearby, but a CS is 1 tile away and it's impossible to connect via road due to the arabs and morrocans being in the way, clear no go, oh and no sick amounts of cash due to the aforementioned scouting it earlier.
Second game I find 2, one explored already, with the only one not being settled yet being blocked off by a cs with 4 workable grassland tiles and a whole load of sea, so a no go.
Third game I start out on my own continent with not a wonder in sight, another waste.
Repeat till about the 8th game, which is what I'm playing now, 1k in cash and 2 settled wonders, great start, but not worth restarting 7 times.
Restarting this many times might not be an issue for players on lower difficulties who could care less about a real challenge, but you don't start deity to have to rely on cooking the settings.
3: On king and upwards the AI starts off with more units then you do, which means more scouting which drastically decreases your chances of being the first to discover a wonder, while 100 gold can definitely be useful, it's really not worth an entire UA.

Maybe you should try to be even more condescending with your posts in future.

This thread didn't specify any level of play, or any criteria really so it's all in the eye of the beholder. Sometimes people go with a misconception, in this case Spain is any more luck based than the others. My experience is different to yours and both sample sizes are too small to be completely meaningful.

The way you describe Diety suggests it isn't really worth playing at all. Maybe I am alone in playing Civ because it is fun and if I don't play on Diety I don't now feel I
missing out, so thanks for that :)

PS the biggest thing about the UA is the NW bonus not the +100/+500 gold as has been said repeatedly. Sorry if you didn't understand that
 
fun is not that much of a priority on deity.

WTH is the point in playing a game that's not fun? I find the deity wars to be the most fun and memorable.

Yeah the AI do start out with more units but they don't scout as much as you think. They tend to leave a lot of units in home territory and they aren't that great at scouting in the first place. Play a team game with an AI sometime, you'll see what I mean. Difficulty really does not have much impact on Spain's UA.

I'm not sure what strategy you're using where melee units aren't useful. When Shaka and Atilla are on my doorstep I like to have some strong infantry standing in front of my crossbows and cannons. I find that if I don't, they get slaughtered fast by Shaka's buffalo infantry.
 
Maybe you should try to be even more condescending with your posts in future.

This thread didn't specify any level of play, or any criteria really so it's all in the eye of the beholder. Sometimes people go with a misconception, in this case Spain is any more luck based than the others. My experience is different to yours and both sample sizes are too small to be completely meaningful.

The way you describe Diety suggests it isn't really worth playing at all. Maybe I am alone in playing Civ because it is fun and if I don't play on Diety I don't now feel I
missing out, so thanks for that :)

PS the biggest thing about the UA is the NW bonus not the +100/+500 gold as has been said repeatedly. Sorry if you didn't understand that

How am I being condescending? These are just basic facts about deity level play, if you feel that me prioritizing strength over funfactor is wrong, then I believe you misunderstand the point of this thread, you don't see people in the wonder elimination thread ranking them by how pretty their painting is.

And in a the case of a lot of the NW's the doubled tile yield does very little for you, especially if you play on prince or such, double religion from mt. Sinai in a difficulty that makes it almost impossible not to get a religion means very little, being lucky enough to spawn close to lake Victoria or Solomons mines can be fantastic, but that's another chance you have to take, on top of the chance of spawning close to one of them in the first place.

Oh and early game the 500 gold is a free settler, which means not having to waste valuable growth on settler production, which is a massive boost to your empire, especially on deity where the AI starts out with a free one of their own, while settling Fuji as your second city is a bit quicker early game policies, but pretty quickly changes into a minor boost.
I'd say the gold part of the UA is on par with the tile bonus, nor did I ever imply the one was better then the other, although there have been people in this thread claiming it's a guaranteed 1000 or 1500 gold, which is obviously nonsense on deity.

And difficulty settings aside, would you actually choose Spain in a multiplayer game? Not being able to just restart changes your viewpoint on the civ an awful lot.
 
WTH is the point in playing a game that's not fun? I find the deity wars to be the most fun and memorable.

Yeah the AI do start out with more units but they don't scout as much as you think. They tend to leave a lot of units in home territory and they aren't that great at scouting in the first place. Play a team game with an AI sometime, you'll see what I mean. Difficulty really does not have much impact on Spain's UA.

I'm not sure what strategy you're using where melee units aren't useful. When Shaka and Atilla are on my doorstep I like to have some strong infantry standing in front of my crossbows and cannons. I find that if I don't, they get slaughtered fast by Shaka's buffalo infantry.

Deity wars tend to be a lot of fun yeah, mostly because there's actually a chance of losing, but that's besides that point that these scores reflect the civ's power, not funfactor, I think some of my funnest games where with the Mongols, just raining down Keshik havoc on the world, but I don't see them up in the high tiers of this list.

Never played a team game with the AI, nor am I all that inclined to be honest, but I see your point, I find it difficult to find another explanation for why most of the wonders, even those relatively close to me, got explored by the AI before me though.
And when Attila comes knocking I find that just systematically murdering anything that get's close with my ranged unit's tends to be more then enough (although I do practically always take oligarchy which helps immensely), and with horse units you can usually pick off near dead unit's and still get back to safe distance, unlike meelee unit's which tend to get murdered if they get too close to the numbers of units they throw your way.
 
How am I being condescending?
condescending def. Displaying a patronizingly superior attitude
Every time you say '...at Diety Level' ...

These are just basic facts about deity level play, if you feel that me prioritizing strength over funfactor is wrong, then I believe you misunderstand the point of this thread, you don't see people in the wonder elimination thread ranking them by how pretty their painting is.
Oooops! Think you did it again.
Also pretty sure some Civs have been voted up or down based on the Diplomacy screen. So we got all sorts of criteria

And in a the case of a lot of the NW's the doubled tile yield does very little for you, especially if you play on prince or such, double religion from mt. Sinai in a difficulty that makes it almost impossible not to get a religion means very little, being lucky enough to spawn close to lake Victoria or Solomons mines can be fantastic, but that's another chance you have to take, on top of the chance of spawning close to one of them in the first place.

I could go through an exhaustive list of the NW and their doubled tile values, nearly all of them are worth having. I couldn't comment on Diety level of course, but isn't more always better?

Oh and early game the 500 gold is a free settler, which means not having to waste valuable growth on settler production, which is a massive boost to your empire, especially on deity where the AI starts out with a free one of their own, while settling Fuji as your second city is a bit quicker early game policies, but pretty quickly changes into a minor boost.
I'd say the gold part of the UA is on par with the tile bonus, nor did I ever imply the one was better then the other, although there have been people in this thread claiming it's a guaranteed 1000 or 1500 gold, which is obviously nonsense on deity.
I didn't mean getting that gold isn't nice. But if you don't the rest of the UA is still powerful. The extra gold is the icing on the cake. I had starts where I only got 100 gold and the NW tile and felt in a strong position but only on Emperor so that doesn't count does it?

And difficulty settings aside, would you actually choose Spain in a multiplayer game? Not being able to just restart changes your viewpoint on the civ an awful lot.
Funny enough I did just that a little while back. I can't say more :shifty: but I am happy at my choice so far.
 
Arabia - 26
Austria - 7 The nerf to their UA made it almost useless. The UB is only so so. The UU is better than people give it credit for but not good enough to save the civ imo.
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 19
Korea - 23
Maya - 24
Mongols - 6 Great UUs more than make up for the bad UA. The Kahns' increased healing and high movement make the Mongolian armies pretty awesome even after the Keshiks go obsolete. The mounted movement bonus makes your cavalry work really well with artillery so their dominance lasts long after the medieval era.
Persia - 14
Poland - 23
Portugal - 18
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22
 
condescending def. Displaying a patronizingly superior attitude
Every time you say '...at Diety Level' ...


Oooops! Think you did it again.

I have to add at deity level because otherwise emperor players like you don't know what I'm talking about, even if you just look at the basic stat differences there are some major differences between playing emperor and deity, hence why I need to add this, as otherwise a lot of my comments don't make much sense. Not to mention that a lot of the people that have been trying to take down my reasoning have stated reasons that are only relevant at lower levels. And I'd like to remind you that if certain people hadn't forced me to further explain my reasoning, this whole stupid discussion wouldn't even have started, or even force me to add any mention of deity.

If you find it annoying I have to add these things, then you should probably look at yourself instead of trying to attack me over it, considering you're not bothering VicRat about it, who had to mention it at least twice as well, but I guess you don't care about it when people (partially) agree with you.
 
And let me explain why difficulty level is so important to this discussion:
1: People keep reffering to conq's and the UA being fun, while that may be true, fun is not that much of a priority on deity, and not all that relevant to this discussion, which I believe revolves much more about strength then fun factor, hence Poland and China being so high up.
2: With all these Spain lovers I figured I'd start a couple games, see how it works out.
Deity, continents, large, standard, standard number of civs and CS.
First game I have fuji nearby, but a CS is 1 tile away and it's impossible to connect via road due to the arabs and morrocans being in the way, clear no go, oh and no sick amounts of cash due to the aforementioned scouting it earlier.
Second game I find 2, one explored already, with the only one not being settled yet being blocked off by a cs with 4 workable grassland tiles and a whole load of sea, so a no go.
Third game I start out on my own continent with not a wonder in sight, another waste.
Repeat till about the 8th game, which is what I'm playing now, 1k in cash and 2 settled wonders, great start, but not worth restarting 7 times.
Restarting this many times might not be an issue for players on lower difficulties who could care less about a real challenge, but you don't start deity to have to rely on cooking the settings.
3: On king and upwards the AI starts off with more units then you do, which means more scouting which drastically decreases your chances of being the first to discover a wonder, while 100 gold can definitely be useful, it's really not worth an entire UA.

Indeed, I cannot agree more. The economic bonuses and extra starter units of the AI players on Deity puts Spain's UA in a very different light. However I'd like to add a few words to the topic.

As for me, I do not have the gaming experience to call myself a Deity player. I did manage to beat the game on Deity level, but that's more like a "Holycraphowdididothat?" situation, since I still play on immortal most of the time, trying to beat a set of AIs with less favored nations & less preferred tactics.

One thing I would to mention tho': what I've been trying to stress whenever i was casting a voting on or against a nation: I was using the perspective of how that specific leader/empire performs during a multiplayer game, with no AI players around, or at least the humans outnumbering the AIs on the map.

In these games those strict laws of "how to behave around a Deity AI" just simply won't apply - no matter how experienced your opponents are, the other guy will get to start with the same old one settler + one warrior unit combo, and they have to put effort into getting any kind of unit by spending either hammer or coins - so the chance that a Natural Wonder is going to be discovered/settled by the time you get there, is pretty much the same from any other player's point of view. At start everyone has the same set of tools to become the dominant empire of that region. And if someone dislikes Spain's choice for expansion, they won't just suddenly give birth to, or conjure up an Uruk-hai army in a couple of turns and erase the town - or if they do so, that is going to cost them either in gold or hammerwise.

Not to mention the absence of these diplomatic shackles what the human player has to roll with on a match vs. the AI. For example when I was trying out the Rise of the Mongols scenario a while ago, after I went to clear off one of the AIs I instantly went for his former CS ally. After I captured the city, all the other AIs started to hate my guts as one, refusing to trade or do Research Agreements with me, and so on - even civs settled so far that I wasn't even sure how the hell he knows that I even exist... But after a reload, I decided to leave one city for the poor guy I just steamrolled, finish off the CS ally first, while it's locked to the fella and then capture the last town of the AI - noone gave two f*cks about what happened. They signed RAs with a wide smile, without asking for anything extra in return - with the SAME genocidal maniac! And the difference was only a minor switch in the kill order.
When someone pulls out a move like this versus human players, I'm sure most of them won't treat the warmonger differently based on the order of the cities he took. And probably a player piling techs two continents away might not even care at all about the fate of another player and his CS ally, he might just sign an RA with our warmonger as well, just to maintain his technological advantage and keep his rivals occupied for at least a few more turns.

Conclusion: I ran my tests on Emperor, because I believe that's the AI which doesn't have sky-high balance factors, and moves around in a pace which can be expected from any player you might face online. I agree it's dumb as a rock, but at least it does something.

And for the map, Inland sea is a map which can be scouted for at least 70-80% just by using your starter land units. This might help in finding these NWs laying around, but also gives a chance to EVERY single player on the map to find them (because of the nature of the map type itself), as long as they aren't located in the middle of the sea. As i mentioned before, I prefer the map because of the "moshpit-like experience", and I wanted to show that on an arena like map, Spain can take advantage of it's UA very quickly.

The reduction of the map size also should be mentioned, that was mostly because I play this game from a 7 years old laptop, which barely runs the game. Above maps larger than "Small" my machine causes severe lags, increasing loading times between turns and so on - so i choose to stay on smaller map sizes and less players, where my HW sewttings won't make the game unplayable for others. This laptop's sole purpose was to help me in my studies - and by being a stereotypically broke student, right now I cannot afford to buy a better one. :D

One more thing. Although everyone is aware of the fact that I am not a native English speaker, so if I'm misunderstanding the use the word "fun", I appologize. But I believe that if an individual sits down to play Civ5, he or she is "having fun" in general, regardless of the difficulty settings. :)
 
I have to add at deity level because otherwise emperor players like you don't know what I'm talking about, even if you just look at the basic stat differences there are some major differences between playing emperor and deity, hence why I need to add this, as otherwise a lot of my comments don't make much sense. Not to mention that a lot of the people that have been trying to take down my reasoning have stated reasons that are only relevant at lower levels. And I'd like to remind you that if certain people hadn't forced me to further explain my reasoning, this whole stupid discussion wouldn't even have started, or even force me to add any mention of deity.

If you find it annoying I have to add these things, then you should probably look at yourself instead of trying to attack me over it, considering you're not bothering VicRat about it, who had to mention it at least twice as well, but I guess you don't care about it when people (partially) agree with you.

The difference is that you think the Civs should only be judged 'at Diety' level. Diety is not the most commonly played level by a long way. Many Diety level players prefer Immortal from what I have read. So elimination threads are only for Diety level players? If so I wish there was a Diety level subforum.
 
Arabia - 26
Austria - 7
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 20 The UU is useless, but one of the best UAs and the best UI
Korea - 23
Maya - 24
Mongols - 6
Persia - 11 Again solid Civ, but nothing spectacular.
Poland - 23
Portugal - 18
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22
 
Arabia - 23 Good at several things, but best at nothing. Should not be #1 civ on the list.
Austria - 7
Aztec - 16
Babylon - 17
China - 25
England - 24
Ethiopia - 22
Germany - 18
Inca - 20
Korea - 23
Maya - 24
Mongols - 7 As I said before, best warmonger in game.
Persia - 11
Poland - 23
Portugal - 18
Shoshone -17
Siam - 21
Spain - 5
Sweden - 14
Zulu - 22
 
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