Overall Civ Elimination Thread

Arabia - 26
Austria - 14
Aztec - 19
Babylon - 20
Carthage - 8-3 = 5. Still voting Dido down. Quinquereme comes too early to make an impact; Elephant is decent; Free harbor is good, given that you can actually expand effectively; Able to end on mountain is nice, but very limited
China - 25
Dutch - 10
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 17
Persia - 19
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 23+1 = 24 Very good for domination. Ikanda and Impi are very nice, but the main draw for me is the UA. 50% off unit maintenance and 25% less experience for units to go up a level mean I can support large and also efficient army. If you have ample iron, spam frigates with range promotion, bombard cities but don't capture them, and earn lots of levels
 
I'm somewhat nonplussed that a balanced civ like Egypt got eliminated before the usual whipping boys of Spain and the Huns et al.

I think it is more accurate to refer to Isabella as a whipping "girl." Although given her "inquisitive" nature, I would not say it to her face.
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 20
Carthage - 5
China - 25
Dutch - 10
England - 26
Ethiopia - 23
Germany - 22
Greece - 17
Huns - 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 14Amazing UUs, but that UA. At this point, it's diplomatic suicide to take out city states, and the UA practically encourages it.
Persia - 20 Persia's UA, UU, and UB are all pretty good, and allow a good bit of flexibility with how you want to play
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - = 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 20
Carthage - 5
China - 25
Dutch - 10-3=7. It's harder to buy settlers with gold early game with BNW.
England - 26
Ethiopia - 23+1=24. I like everything from Ethiopia, their UA is now less useful with Shoshone though.
Germany - 22
Greece - 17
Huns - 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 21
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - = 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21 Absolutely no idea how hands down one of the best civs in the game, Babylon is still sitting at the default 20, merely 1 above INDONESIA. Gotta vote them up.
Carthage - 5
China - 25
Dutch - 7
England - 26
Ethiopia - 24
Germany - 22
Greece - 17
Huns - 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18 Legions are really nice units but require iron to pump out and ballistas are awful. Decent UA, but not enough
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - = 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 2 I'm not a huge fan of either UU. The mountain crossing only very occasionally comes in useful. The harbors are nice but I felt like they were more useful when they increased production.
China - 25
Dutch - 7
England - 26
Ethiopia - 24
Germany - 23 I can't say enough about how happy I am with Germany's upgrade in the fall patch. One nice thing is they're no longer just a domination civ. The barb converting can allow you to ignore building an army and rush early wonders you wouldn't otherwise be able to. The reduced maintenance works just as well for standing armies necessary for fending off opportunistic AI and the extra production from the Hanse can be funneled into anything.
Greece - 17
Huns - 12
Inca - 19
Indonesia - 19
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 2
China - 25
Dutch - 8 I don't get why they're already this low while some other really poor ones are still in. Better early game economy (I can't buy settlers anymore? I still have 2x the GPT that you do), massive cities given some good sites and one of the best navies in the game. It's a great civ if you know what you're doing.
England - 26
Ethiopia - 24
Germany - 23
Greece - 17
Huns - 12
Inca - 19
Indonesia - 16 While the Candi does give them a garden that can be built everywhere, they still suffer from having a UU on a poor upgrade path and being unreliable as can be, combined with an UA that encourages building on subpar sites. Yeah, no.
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24
 
This is a forum game, any reasoning that has to do with gameplay is an appropriate answer. (Overall Civ elimination..maybe someone could even stretch that to aesthetic reasonings as well...but anyways..)

If you are looking for some accurate list of overall civ power, this isn't the place. Players on the forums are of all different levels and civ experience, no need to be critical and disappointed in their answers.

Giving your opinion, like your ottoman barb ships upgrading into a strong caravel army idea, is very helpful! If that doesn't sway people's votes, no matter, still just a fun social game. As long as people don't just leave their vote blank, or say something like "kill it" to eliminate a civ, I say it is a good vote.

As for disagreeing with people casting their votes on the AI's behavior, how is that not a worthy reasoning for the civ "overall".

I hate 'social games' because they really aren't 'social' at all. On the other hand these threads can be useful in giving a different perspective on a Civ/UU/UA etc.

Casting votes on AI behaviour is somewhat pointless as a player playing on their 'comfort zone' level can beat any AI some easier than others because of the weaknesses of the AI with certain concepts.

Still if people are voting based on Love/Hate why give any reason apart from that? No one will learn anything except for which civ is the most popular. Like I said I'm not angry at certain civs being eliminated early just disappointed at the reasons (or lack of).

PS where are those other threads you mentioned? Some links please :)
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 2
China - 25
Dutch - 8
England - 27 I enjoy the synergy between the SotL and the UA. The extra movement gives them a huge advantage in setting up attacks (especially when they learn double bombardment) and also when retreating from most ships of the time. Almost forgot the land domination of the longbow...that never hurts.
Ethiopia - 24
Germany - 23
Greece - 17
Huns - 12
Inca - 19
Indonesia - 13 Also voting down Indonesia. The three unique spices wipe out existing resources if placed directly on top of them. I find the UU and its highly random bonus infuriating.
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24

PS where are those other threads you mentioned? Some links please :)

I mentioned no thread directly earlier. I said this might not be the thread for you then. :)

Here's a link for you anyways:
http://forums.civfanatics.com/forumdisplay.php?f=391
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 2
China - 25
Dutch - 8
England - 27 +1=28

Ethiopia - 24
Germany - 23
Greece - 17
Huns - 12-3=9
Inca - 19
Indonesia - 13
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24

England: Longbow is a superb UA - current game one is guarding a choke - nothing gets through a choke and a longbow with the extra turn (range) to take damage (hard luck Monty!)
Huns: I can't get them to work for me at higher levels but they're OK at lower.
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3 I love Carthage
China - 25
Dutch - 8
England - 28
Ethiopia - 24
Germany - 23
Greece - 17
Huns - 9
Inca - 19
Indonesia - 10 Eurggh random promotions in a strategy game?
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3 I love Carthage
China - 25
Dutch - 8
England - 28
Ethiopia - 24
Germany - 23
Greece - 17
Huns - 6 Just plain bad, since early war is useless atm
Inca - 19
Indonesia - 11

These need more love. That UA can be INSANELY good if not playing something like Pangea. You get 12 extra happinus + 3 spare luxuries to sell, giving you gold. Besides, those cities earn more cash from trade routes because of rexource diversity.
And the Kris swordsmen are random, yes. But some of the promotions are AWESOME. If you build 4-6 of them, chances of a general are very good.
And Candhies can net you extreme amounts of faith for buying GP's and Pagodas/cathedrals/mosques in all your cities.


Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24
________
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3 I love Carthage
China - 25
Dutch - 8
England - 29 I consider mass Crossbowman and mass Frigate the most effective way to dominate. This civ has both as UU.
Ethiopia - 24
Germany - 20 terrible civ in general, even worser after patch.
Greece - 17
Huns - 6
Inca - 19
Indonesia - 11
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 23
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24
________
 
I mentioned no thread directly earlier. I said this might not be the thread for you then. :)

Here's a link for you anyways:
http://forums.civfanatics.com/forumdisplay.php?f=391

My mistake, I thought you were implying there was some kind of power ranking thread. I carry on with this thread because as you noticed there can be some good pointers for playing the less favoured Civs. After 1k hours I have only gotten victories on 10 Civs and haven't even played most of them, I try not to comment on Civs I haven't played. Although the Celts have already gone I didn't really enjoy them when I tried them out and got a continent all to myself when testing the Shoshone which was so boring. I need some war to enjoy my games.

The only threads I turned up while doing a 'google' seemed to be personal rankings that then get torn apart by everyone else, one had Sweden in the bottom 2.

Looking at STEAM stats gives little insight
As a result it shows;
Only 78.6% have an achievement of any kind
Only 73.7% found a second city
Only 68.6% have built a Wonder
Only 67.8% have had a Golden Age
Only 30.6% have founded a Pantheon
the highest percentage for a victory of any kind is 24.5% for a continents map
Domination is the highest victory type (23%), with 20.3% having wins on small maps.

-------------------------------------------------------------------------------------------
Spain is probably going to get eliminated very soon, I might do a test with 10+ starts to see how many early natural wonders I can get on average on a continents map. The biggest criticism of Spain seems to be the RNG element of it, but 2 early natural wonders can put you in a very strong position. I usually build 2 early scouts with Spain.

I'm going to give the Dutch the kiss of death by voting for them because they seem solid on most maps. Sea Beggars can also re-capture a lost friendly city on the coast and the polders are very eye-catching. I'm going to bring the hate to the Shoshone because all they do is offset the AI cheats slightly.

Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 9
England - 29
Ethiopia - 24
Germany - 20
Greece - 17
Huns - 6
Inca - 19
Indonesia - 11
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 20
Siam - 22
Songhai - 16
Spain - 11
Sweden - 24
Zulu - 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 9
England - 29
Ethiopia - 25 It's funny how an UB can make a Civ terribly good. There's a lot of synergy between the UA and UU and the UB grants you a religion.
Germany - 20
Greece - 17
Huns - 6
Inca - 19
Indonesia - 11
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 20
Siam - 22
Songhai - 16
Spain - 11
Sweden - 21 Overrated, you elimated civ's with no synergy between UA and UUs, this one doesn't have any synergy since you need to make DoF and then you have 2 UU made for attacking cities (I could understand for defending for example a ranged unit), it's not logic. I don't understand that love for this Civ, the UA is decent but the UU, hakka is not so much useful and the Carolean a Rifleman promoted.
Zulu - 24
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 10Up the Dutch! Seriously, what's not to like about them? Nice happiness bonus for the early game also lets you make more money from lux trade. One of the best naval units in the game, possibly beaten out by ship of the line, but not by far, and then an impressive unique improvement the only real downside is you might have to keep some marsh tiles around for a while.
England - 29
Ethiopia - 25
Germany - 20
Greece - 17
Huns - 6
Inca - 19
Indonesia - 8 UU is a bit too random for my liking. The UA is very powerful but you can be screwed out of the bonuses if you roll a map with no convenient islands. UB is pretty good but again you need a bit of luck (i.e. near to a few civs that are spreading their religion) to get the most benefit out of it
Korea - 21
Maya - 27
Mongols - 14
Persia - 20
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 20
Siam - 22
Songhai - 16
Spain - 11
Sweden - 21
Zulu - 24
 
Rome - 18 Legions are really nice units but require iron to pump out and ballistas are awful. Decent UA, but not enough

Rome's UA alone is worth playing as Rome. You'll have highly functional cities faster then any other civ out there. You just need to settle your next couple of cities to the right position (let's say 2-3 hills) to take full advantage of Rome's UA. If you don't have production in cities, no +% bonus to production will help you (much like Egypt and it's UA).



Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 10
England - 29
Ethiopia - 25
Germany - 20
Greece - 17
Huns - 6
Inca - 19
Indonesia - 8
Korea - 21
Maya - 27
Mongols - 14
Persia - 20 - 3 = 17
Poland - 21
Portugal - 19
Rome - 18
Shoshone - 20 + 1 = 21
Siam - 22
Songhai - 16
Spain - 11
Sweden - 21
Zulu - 24


Shoshone - they don't look that much impressive on paper, but in game, their UUs and UA work really good. Land grab will help out way too much right from the start, since it will save you enough turns to grab all that land any other civ would. If you play smart, you can use new founding cities to block off AIs slipping into your land and settling new cities, then you'll have enough land to expand later on. ;) Other part of UA is always useful, nice. Pathfinder will make your start OP if you use it correctly. Rider is ok. Not that impressive, but you can spam it like crazy and they are good at defending because they are quick to build, fast and have bonus damage from UA. Overall, strong balanced civ where each unique element works with each other well (unlike poor Ottomans :( )

Persia - nothing personal, but Persia suffered a lot with changes made in BNW. Early wars are now equal to economic and diplomatic suicide, so Immortals aren't that great, and I don't want to use them to hunt down barbs. They upgrade terribly and by the time that happens, I would prefer to use other more efficient units. :rolleyes: Their UB is meh. It was good in vanilla\gnk where you could spam out dozens of cities, then yeah, they were good, because each SC basically paid off for minus unhappiness you got from settling new cities. Now, it's just prettier bank, and are lot better unique economic buildings ... like Bazaar. :D Persia's UA is ok, but in BNW I always struggle with happiness (until ideologies) so I wouldn't see too many of those natural GA. :crazyeye:
 
Arabia - 26
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 10
England - 29
Ethiopia - 25
Germany - 20
Greece - 17
Huns - 3 - I'm disappointed that Assyria died before the Huns. Assyria can afford ignoring civil techs, Huns can't. Even if you take some early cities, ignoring National College is suicide on higher difficulties. Also, Siege Tower > Battering Ram
Inca - 19
Indonesia - 8
Korea - 21
Maya - 27
Mongols - 14
Persia - 17
Poland - 22 - Great, flexible UA and good UU and UB having synergy with each other is all you could ask from great civ. I have said million times that free policy in every era is fantastic.
Portugal - 19
Rome - 18
Shoshone - 21
Siam - 22
Songhai - 16
Spain - 11
Sweden - 21
Zulu - 24
 
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 10
England - 29
Ethiopia - 25
Germany - 20
Greece - 17
Huns - 3
Inca - 19
Indonesia - 8
Korea - 21
Maya - 27
Mongols - 14
Persia - 17
Poland - 22 + 1 = 23 : Powerful and fun for testing polycies mix. The civilization i pick when i want create something in gameplay. Hammers at start with ducal stable. Some fun combats with Winged Hussar : «Ok, you withdraw right for my crossbow, canon, artillery range.»
Portugal - 19
Rome - 18
Shoshone - 21
Siam - 22
Songhai - 16
Spain - 11
Sweden - 21
Zulu - 24 - 3 = 21 : My gaming make me prefer Mongols or Huns for full warmong. Impies are powerful but 1 movement. Ikanda are Barracks, i use to build them in rennaissance, rarely before.Never struggle maintenance with Huns, Mongols or Germans.
 
Austria - 14
Aztec - 19
Babylon - 21
Carthage - 3
China - 25
Dutch - 10
England - 29
Ethiopia - 25
Germany - 20
Greece - 17
Huns - 3 - 3 = 0 Just think they're the weakest one left.
Inca - 19
Indonesia - 8 + 1 = 9 Highly underrated, the Candi is now a top-tier unique because you can build it in every city and Spice Islanders nets you so much early happiness/gold.
Korea - 21
Maya - 27
Mongols - 14
Persia - 17
Poland - 23
Portugal - 19
Rome - 18
Shoshone - 21
Siam - 22
Songhai - 16
Spain - 11
Sweden - 21
Zulu - 21

So Huns are gone, and the rest are all pretty good. I will say I prefer Carthage to Rome and Portugal because those double length early trade routes and free city connections make for some nice strategy early. However, I do think they'll be dead pretty soon!
 
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