sophie
Break My Heart
EU: Rome is a mediocre broke-ass game anyway.![]()
This. EU3DW is much more fun anyway.
EU: Rome is a mediocre broke-ass game anyway.![]()
I am not complaining that it's too easy to be fun, just that it's bizarrely ahistorical. It makes it look like the Seleucid Empire only fell apart because they were ******** or something.Don't play the Seleucids then. I always treat them as an end-game boss.
Alternatively, it's because EU:R was a bad concept.That's because EU III got four expansions and EUR has only one expansion and a beta patch. With the same work, it could be just as good a game.
This is because virtually every game in the history of gaming history has been incredibly bad at showing how hard it is to govern a large state.I am not complaining that it's too easy to be fun, just that it's bizarrely ahistorical. It makes it look like the Seleucid Empire only fell apart because they were ******** or something.
I think it would have worked if they had opened the world up to include more ancient kingdoms - China, India, Siam, etc. However, Paradox games pretty much suck when you don't have a lot of states because it just becomes extremely tedious attrition warfare. I am a huge fan of Crusader Kings, EU, HoI and Victoria (though I still don't understand that game). I thought Rome was a playable game, especially as African or Near Eastern countries, but it's definitely not up to their standard.Alternatively, it's because EU:R was a bad concept.![]()
Yeah, probably because most strategy games are heavily conquest oriented. In HoI 2 I've taken over Germany, Russia, most of China, all of the middle east and parts of India with...Turkey. I had like 725 IC. And, of course, once you have about 1/3rd of the cities in the world in any Civ game you become a juggernaut, able to produce enough units in one turn to destroy most opponents. It actually gets tedious, because what's the point?This is because virtually every game in the history of gaming history has been incredibly bad at showing how hard it is to govern a large state.
This is because virtually every game in the history of gaming history has been incredibly bad at showing how hard it is to govern a large state.
Oh, sure. Even MM doesn't pretend to be "realistic" (and if it does, somebody's been huffing too much gold paint).Which in turn is because making governing a large state
realistic would cause 98% of all potential buyers to avoid it like the plague.
Which in turn is because making governing a large state
realistic would cause 98% of all potential buyers to avoid it like the plague.
I would totally do that all the time if it were even remotely possible to get anything like the borders of the Kaiserreich in 1914.Like in my EUIII I literally, refused to expand the Borders of 1914 German Empire as Branderburg/Germany. I have subjugated half of Europe but all as vassals. Bohemia, Netherlands, Denmark and so on are just vassals in my game. There's something in me that makes me abhor taking half of Spain as Germany and so on. But that's my personal choice though.