Patch 7.5x Bugs

I have uploaded 7.52 that fixes these python exceptions (and the Clan goblins looking like normal workers).

hidden nationality means always hostile. And I don't really want to find out how many bugs it can cause to change that ;)

edit: HN ships already show the Pirate flag. That's only a visual change though and does not affect game mechanics.
 
Hello,

I just took a picture of the start screen once I launch wildmana with patch 7.5.

Anyone knows where could be the bug, as I don't have access to any actions 5start, load, ...)

thanks a lot.
 

Attachments

  • Start screen patch 7.5.JPG
    Start screen patch 7.5.JPG
    51.3 KB · Views: 93
no idea. start normal BTS, set language to english, start a PLAY NOW game, then try to load Wildmana via advanced->load a mod. I doubt it will help, but I don't know what else could cause this.
 
not sure if this is valid still for 7.5 (d/l-ing as I type); but no change log for this:

Grigori heroes with 100xp+ when killing a world unit that is a barbarian one does not spawn an adventurer (so popping bradeline's well that spawns a named barb, killing it will not spawn an adventurer)
 
not sure if this is valid still for 7.5 (d/l-ing as I type); but no change log for this:

Grigori heroes with 100xp+ when killing a world unit that is a barbarian one does not spawn an adventurer (so popping bradeline's well that spawns a named barb, killing it will not spawn an adventurer)
named barbs aren't worldunits. Only Civheroes and Religios Heros are (and a few exceptions like Lucian), and the unique barb heroes like Orthus, Acheron, etc.
 
[to_xp]Gekko;9039707 said:
7.52, it still takes a couple turns for civs that are supposed to start with Slavery to actually GET it.

that's intended (to make it compatible with regenerate map)
 
ok then :)

is it just me or does the guardian of pristin pass not spawn gargoyles? both a illian scout and a goblin of mine just passed through and they didn't show up, and it's the very first turns of the game.
 
gargoyles definetly spawn, but not in the first 20 turns (tweak from FF i believe)
 
Hello,

I just took a picture of the start screen once I launch wildmana with patch 7.5.

Anyone knows where could be the bug, as I don't have access to any actions 5start, load, ...)

thanks a lot.

What am I missing here???

I thought at first the reference was to the new start screen itself...... which is what I have and some nice piano music, but I a have the usual start menu that I dont see in the save screen.
 
[to_xp]Gekko;9040244 said:
CTD at the end of the turn.

you do have quite some talent to find the nasty stuff :goodjob: the problematic code was there for about half a year, although probably not used much until recently. fixed in 7.53 (as well as hell stables)
 
Am I the only one experiencing more MAFs when loading then before 7.5?
I did the changes in my boot.ini shown by Vehem, but that does not seem to help against that problem.
 
It could be that a bug in 7.51 caused more MAFs. Try the latest patch which does not break saves and see if it gets better.
 
Back
Top Bottom