Turns 141 - 153 / 485BC to 305BC
Turn 141: - Revolt to Rep.
Turn 144: - The Cows and a Cottage flip from Tiwanaku to us. The Rules ras "Can not
build Cottages"... Can we run those we get from someone else ?

Until this is cleared, i don't work the plot, and dispatch a Vulture, to be ready for razing it.
Turn 147: - We got Buddhism in Forest Camp. I do not see a pressinf need to convert right now. Would also be cool to get some more religions in our towns.
Turn 148: - Sherwood pops us a Great Spy, who immediately makes a Scotland Yard.
Loxley will be next, but with a high chance to make a Prophet.
Turn 150: - Settler done in Sherwood. Dispatch him to the planed City.
Turn 151: - Baodica declares on Victoria.
- IW is done. We have Iron near Sherwood, however outside the BFC of any of our cities

- I set Pottery. No cottaging means we can farm a lot, lot's of food good for whipping. We want Granries.
Turn 153: - We found Barnsdale on the planed spot.
I stop here because of this:
A Barb city protected by two archers. We have a slight chance of taking it if we succed with both Vultures at 65% each...
Lots of folks around there, so the city will fall soon.
Personally i think we should wait till next turn - if someone try's and looses, we will have a easy pick, if they take it - oh well, not a ideal spot anyway...
Notes:
- I think we could use a couple more workers... Some Farms would be nice. I.e. in the NW city (Nottingham ?) as there is no food.
- Pottery is in in 2 turns. My feeling is, we should go ABC next - we have a income of 40

/turn, which will improve if we move up the slider. It's enought to get started with some tech stealing.
- I would postpone a possible war till we can get our hands on Cat's. Attacking without CR it's just no fun... Only 65% on a whimpy Barb city... Imagine a AI city with 40% cultural defences and a promoted archer...
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