PH12: Men in Tights

that's our first classical age tech, should we backfill or go w/ABCs and trade??

It is our first Classical tech, at the moment fishing is selected as we need it... But you are right about deciding ABC + Trade or finish off backfilling.

But basically I think alongside the above its Vulture time....

Ralph
 
Vultures Ftw ASAP ,pls ;)

Seriously, like I said in my report, we'll not have much of oportunities to expand peacefully and even the few we had are disapeering as candies in a christmas table....

If we go that way, we should attack Bizantium, with his holy city....
 
The only AI ahead of us in score happens to be Charlemagne at the moment though Boudica is sneaking up and could overtake us making her a "viable" target....
 
I really didn't want to war at all in this game, but neglected to include that aspect into the rules ~ ah well, i'm not opposed to the idea, but would rather it be a limited war for a couple cities, not complete annexation.
 
I really didn't want to war at all in this game, but neglected to include that aspect into the rules ~ ah well, i'm not opposed to the idea, but would rather it be a limited war for a couple cities, not complete annexation.

You really wan't this to be unwinnable, dont you? ;)
 
lurker's comment

What about adding in your rules (still in the spirit) about war
~ we can never declare war on any “lower” civ, AND have to offer (unconditional) peace as soon as our "higher" ennemy becomes "lower".

Therefore you still can declare on the leader, but only for limited war.

Jabah
 
Unconditional on top on it ? In normal games the only times the AI gets unconditional peace from me, is over my dead body... eeerm... Civ.
 
I must admit the "can only declare against those higher" felt very much in theme (e.g Hood was at war with the evil forces of the sheriff) so a Robin Hood game shouldn't avoid war declarations / extortion from the powerful enemies (who represent the rich).

Is this one of those were hard rules don't help but discussion does?

e.g If we see the Score leader (Charlemagne) beating up a weaker Civ then it would feel right to protect the poor score lagger.

So a tricky one but I would advocate we can attack big rich powerful civs but always in theme
i) Must always seek peace when the Rich have dropped below our score
ii) returning cities that the big civ previously captured to their rightful owner
iii) Sharing the spoils (any tech extorted must be trade or gifted if we cant trade to the bottom three AI's immediately)
iv) Extorted gold to be shared amongst the poorer civs....

Not sure if this helps but I feel I could be in theme playing like this..

Ralph
 
@Ralph

I'm with you for these rules. Seem pretty chivalrous :thumbsup:
 
i, too, think Ralph's guidelines work really well :goodjob: and thanks for setting up definite rules, too!

i'm going to see what's what as far as ABCs and backfilling techs. It seems like going for ABCs might work well for us here, then shut off research, trade for a bit, and we're off to the races. It seems it would benefit us most to trade ABCs immediately or soon thereafter to encourage AI-AI trading and a faster tech pace.

I will play this in tonight.
 
sorry all ~

rl f-ed me, and i can only post the save ~

got pyramids, got . . . uh, temple of artie iirc and explored Inca wehre we can attack as they are number 1 in score.

sorry again!!
 

Attachments

I guess this does mean i am up :confused:

I can't take a look at the save before tomorrow (sunday).
 
sorry all ~

rl f-ed me, and i can only post the save ~

got pyramids, got . . . uh, temple of artie iirc and explored Inca wehre we can attack as they are number 1 in score.

sorry again!!

lurker's comment:
read: had to play MP with fellow DMers and afterwards pick up my wife :p :rolleyes: :D
 
·Imhotep·;6415274 said:
lurker's comment:
read: had to play MP with fellow DMers and afterwards pick up my wife :p :rolleyes: :D

How did it go your MP btw ?
Who won ?
Looking forward to join you one day - I'll be 1st to be doomed but anyway, let's have fun :D
 
@ Refar

Remember to adopt Representation right away :)

Maybe we should also settle that last city spot available before we attack. Great site + one more spy specialist.
 
I looked at the save. Not much to comment - we seem in a good shape - a couple more cities (like the 9 we need for Cathedrals everywhere...) would be good...

I will revolt to rep - probably cutting the ETA for IronWorking in half. Did we agreed when to go for ABC ? I think pottery might be handy - no cattages, but still Granary... Otherwise nothing seems too pressing to not be able to wait for stealing it...

Another note... I think our Great Wall is the most hilareous one i have seen for quite some time... I.e that one plot. I would have loved to see a Barbarian Uprising on that one...
walljo9.jpg
 
Turns 141 - 153 / 485BC to 305BC

Turn 141: - Revolt to Rep.

Turn 144: - The Cows and a Cottage flip from Tiwanaku to us. The Rules ras "Can not build Cottages"... Can we run those we get from someone else ? :mischief: Until this is cleared, i don't work the plot, and dispatch a Vulture, to be ready for razing it.

Turn 147: - We got Buddhism in Forest Camp. I do not see a pressinf need to convert right now. Would also be cool to get some more religions in our towns.

Turn 148: - Sherwood pops us a Great Spy, who immediately makes a Scotland Yard.
Loxley will be next, but with a high chance to make a Prophet.

Turn 150: - Settler done in Sherwood. Dispatch him to the planed City.

Turn 151: - Baodica declares on Victoria.
- IW is done. We have Iron near Sherwood, however outside the BFC of any of our cities :cry:
- I set Pottery. No cottaging means we can farm a lot, lot's of food good for whipping. We want Granries.

Turn 153: - We found Barnsdale on the planed spot.

I stop here because of this:
Spoiler :
barbsbj2.jpg
A Barb city protected by two archers. We have a slight chance of taking it if we succed with both Vultures at 65% each...

Lots of folks around there, so the city will fall soon.
Personally i think we should wait till next turn - if someone try's and looses, we will have a easy pick, if they take it - oh well, not a ideal spot anyway...

Notes:
- I think we could use a couple more workers... Some Farms would be nice. I.e. in the NW city (Nottingham ?) as there is no food.
- Pottery is in in 2 turns. My feeling is, we should go ABC next - we have a income of 40 :espionage:/turn, which will improve if we move up the slider. It's enought to get started with some tech stealing.
- I would postpone a possible war till we can get our hands on Cat's. Attacking without CR it's just no fun... Only 65% on a whimpy Barb city... Imagine a AI city with 40% cultural defences and a promoted archer... :scared:


The Save
http://forums.civfanatics.com/uploads/57778/PH12_BC-0305.CivBeyondSwordSave
 
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