The quotes that Salarakas included were from two different games -- one as the Chinese, one as the Romans. Believe it or not, I have CivAssist II. I just wasn't monitoring my cities close enough, a problem that I (mostly) corrected before beginning as the Romans, I guess. Thanks for the info on rioting though, Salarakas. I wasn't sure if an even split on happy vs. unhappy rioted or not.
Of the civs currently on the table, I'd have to lean towards France or Rome. (I was going to vote for the Ottmans or the Romans, but D'Artagnan snuck in another choice while I was writing this). Anyway, here's why:
Rome: In spite of the early UU, I think this might not be a bad choice. While I'm certainly not opposed to militaristic, I think the key to Rome is the commercial trait. Lower corruption will help a larger % of our empire be productive, especially in the cities sort of a middle distance from our capitol. The real hinterlands will still be hopelessly corrupt, but you can't save 'em all. I don't really care about the Legionary's extra defensive point, because I don't really plan on defending much. I'd rather be on the offensive. That said, Legionaries reguire iron, and if we slingshot republic, we might be able to stall our GA until late AA or early MA.
Ottomans: A very powerful UU that replaces cavs. That puts our GA in the early IA, assuming it's triggerred by the UU and not a Wonder. I haven't played scientific much, so I can't really say how useful I think it is. I played Sumeria (scientific) in my very first (Chieftain) game, but I don't really think I learned much from that except for what some of the shiny little buttons did. Industrious is nice, but given the smaller number of content citizens that you get on Emperor, shouldn't we be churning out more workers and settlers, anyway?
Russians: Do we really want expansionist? Having a scout is nice, but once we pop the available goodie huts, how does it benefit us? The Cossack, like the Legionary, has an extra defensive point (not that interesting) and replaces cav (GA in the IA). The extra attack that Salarakas mentioned, however, is very interesting.
Mongols: Not so interested. Keshiks have an extra movement point, but so do riders and ansar warriors. If we want to replace Knights to shoot for an early MA GA, let's go with one of those. Of the two, I'd prefer Chinese because ot the trait combinations: Chinese (industrious and militaristic) vs. Arabs (religious and expansionist). I think the Chinese are better suited to conquest, not sure about domination.
France -- Great looking trait combination. I've never played France and I question the UU, but that may be a matter of inexperience on my part. That said, I think the trait combination overwhelms any reservations I may have about musketeers.
Given our landmass & victory conditions, I'd say stay away from seafaring generally.
BTW, as to victory conditions, I'd say leave them all on, but just go for conquest or domination. Won't that give the AI other conditions by which it could beat us? If so, I'd say give it that chance.
Of the civs currently on the table, I'd have to lean towards France or Rome. (I was going to vote for the Ottmans or the Romans, but D'Artagnan snuck in another choice while I was writing this). Anyway, here's why:
Rome: In spite of the early UU, I think this might not be a bad choice. While I'm certainly not opposed to militaristic, I think the key to Rome is the commercial trait. Lower corruption will help a larger % of our empire be productive, especially in the cities sort of a middle distance from our capitol. The real hinterlands will still be hopelessly corrupt, but you can't save 'em all. I don't really care about the Legionary's extra defensive point, because I don't really plan on defending much. I'd rather be on the offensive. That said, Legionaries reguire iron, and if we slingshot republic, we might be able to stall our GA until late AA or early MA.
Ottomans: A very powerful UU that replaces cavs. That puts our GA in the early IA, assuming it's triggerred by the UU and not a Wonder. I haven't played scientific much, so I can't really say how useful I think it is. I played Sumeria (scientific) in my very first (Chieftain) game, but I don't really think I learned much from that except for what some of the shiny little buttons did. Industrious is nice, but given the smaller number of content citizens that you get on Emperor, shouldn't we be churning out more workers and settlers, anyway?
Russians: Do we really want expansionist? Having a scout is nice, but once we pop the available goodie huts, how does it benefit us? The Cossack, like the Legionary, has an extra defensive point (not that interesting) and replaces cav (GA in the IA). The extra attack that Salarakas mentioned, however, is very interesting.
Mongols: Not so interested. Keshiks have an extra movement point, but so do riders and ansar warriors. If we want to replace Knights to shoot for an early MA GA, let's go with one of those. Of the two, I'd prefer Chinese because ot the trait combinations: Chinese (industrious and militaristic) vs. Arabs (religious and expansionist). I think the Chinese are better suited to conquest, not sure about domination.
France -- Great looking trait combination. I've never played France and I question the UU, but that may be a matter of inexperience on my part. That said, I think the trait combination overwhelms any reservations I may have about musketeers.
Given our landmass & victory conditions, I'd say stay away from seafaring generally.
BTW, as to victory conditions, I'd say leave them all on, but just go for conquest or domination. Won't that give the AI other conditions by which it could beat us? If so, I'd say give it that chance.