Aabraxan turnlog 850 AD-950 AD
Preflight Assessment:
Taking Sal's & Phaedo's comments into account, I need to rethink some of my strategy & tactics. I stand by my decision to pillage Roman Iron. LBs aren't great for our business, but LBs are 4.1.1 and MIs are 4.2.1. As I plan to be on the offensive, I'd rather face LBs than MI.
We're 3 turns from Theory of Gravity & the Industrial Age. Here's hoping for Steam as our free tech, though I wouldn't complain about Nationalism, either.
We need to retake Nuremberg and hold Stuttgart. Those will be our chokepoints to the northern half of the other continent.
Leo's WS may be wasted shields, but I leave it because we may want either it or another wonder. We can use it as a prebuild. Looking at the tech tree, here are some possibilities that we might get to before I complete Leo's:
Military Academy (we could still build it, guys)
Smith's Swap Shop
Universal Suffering
Theory of Evolution
Over 2K in the bank.
And away we go.
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IBT: A few Romans running around. No attacks.
Builds:
Harran: Cossack --> cossack (5)
Iron Town: cossack --> Cossack (5)
Turn 1: 860 AD
Stuttgart starves
Upgrade Treb to cannon for 30
Upgrade 4 cats to cannons for 240
Move workers into position to begin roading into Roman core.
Move cannons on other continent into position to retake Nuremberg.
Lots of worker moves.
Pillage a road and move the Cossack Army up to begin the Siege of Brundisium.
Fumble-finger a bunch of loads into Galleons. Drat.
Call up Abe and Biz. Neither has much gold. Biz'll give me 13 gold +1 gpt +2 workers for Theology.
Abe'll give us a flat 20 gold. Nothing else.
We've still got 18 turns of peace with Bismarck, so if I'm ever going to take the deal, now's the time. However, we've got 1725 gold in the bank at +217 gpt, so the deal with Biz doesn't help us enough to be worth it. I pass.
IBT:
Roman LB attack cossack and dies (1-0)
Roman MI attacks cossack and dies (2-0)
Entremont riots. Drat. 85% "It's just too crowded." 14% "Give peace a chance." Dadgum hippies.
Hire a scientist until I can get Entremont under control.
Builds:
Rotterdam: cossack --> cossack (6)
The Germans are building Sun Tzu's Art of War.
I'll investigate this in a minute.
Turn 2: 870 AD
Germans are building Sun Tzu's in Frankfurt.
Americans are building it in Philly.
Units are in position to retake Nuremberg.
Test the mettle of a pike at Brundisium. Lose a vCossack (2-1). I see a Legionary defending, so I know he wasn't alone. I'll wait until I get more of a stack formed up.
Pillage a few roads so that incoming traffic (if any) is slowed down.
Straighten out my loading fiasco at Anjar.
Found Rostovaria, so that the inhabitants will be, of course, Rostovarians.
I notice that the Germans are roading in our lands near Brandenburg. Hey, I'll let them improve our tiles.
Moscow is wasting food. I do some MM and reduce Leo's to 16 turns, in the event that we want it. At this point, the only way to eliminate the food wasteage at Moscow will be to mine the wines.
IBT:
MI emerges from Brundisium and redlines a Cossack, but dies (3-1)
More shuffling around.
We enter a new age:
We get Nationalism for our free tech!
Steam power in 5 at -31 gpt.
Stuttgart's resistance ends.
Builds:
St. Pete's: Cossack --> Cossack (4)
Rostov: cossack --> Cossack (6)
Krasnoyarsk: cossack --> cossack (9)
Yekaterinburg: cossack --> cossack (5)
Gem Town: cannon --> cannon (4)
samara: settler --> settler (30)
Nizhny: worker --> worker (10)
Add an entryway to the palace.
Turn 3: 880 AD
Move a mondo load of cannons into Anjar & load for transport to the Roman front.
Shuffle a few more cannons on our coastlines in case I need to ping any foreign boats.
The Pounding of Nuremberg
I've only go two cannons there, so it barely qualifies as a pounding. 1 HP each off of 2 MI stationed there.
Move an army in and retake Nuremberg. (5-1)
3 vMIs north of Nuremberg threaten to retake it. A preemptive strike with 2 vCossacks and an eCossack eliminates that threat (6-1), but no leader produced.
Mace Army attacks at Pisae and kills a pike. (7-1).
We're already moving units about as fast as we can build them, so I spread some of our galleons out to protect our shipping lane.
Begin moving workers towards the core.
My rail plan is:
1) Rail from Moscow to Anjar. Any cossacks produced in the core can get to the rails in a turn and, hence, be in Anjar in a turn,
2) Rail the perimeter of our continent.
3) Rail the interior of our continent.
Hurry the settler at Kazan for 40 gold. It's at 3 & 3 on the happiness scale and will grow in 1.
Pillage iron south of Ravenna.
Attack a Pike out in the open, but lose a cossack. (7-2)
Stupidly attack him again and lose another cossack. (7-3)
IBT: zzz . . .
Builds:
Yakutsk: cossack --> cossack (4) (Hey, it's still our best offensive unit.)
Vladivostok: cossack --> cossack (4)
Riverton: cannon --> cannon (4?)
Kazan': settler--> settler (30)
The Germans are building the Knights Templar.
At this stage, that just doesn't seem like much of an issue.
Turn 4: 890 AD
Attack and destroy Pisae. (8-3) Gain a couple of slaves in the process.
Just for fun, I send a galleon to check out the Amis on Denver Island. Nice warrior ya got there, Abe!
I drop 3 Cossacks and an eSword on the island with Tarentum. It's on the way, might as well eliminate it.
Against my better judgment, I attack a Roman vGalley with one of our rGalleys. Unsurprisingly, I lose (8-4).
Tver' is about to riot. I hire 2 geeks and a clown & rush the settler for 48 gold.
Rome is willing to negotiate. Too bad I'm not.
IBT:
Abe gripes at me for leaving one little galleon in his waters. I apologize and promise to move it. ("Honest, Abe.")
He'll offer 30 gold for Theology. I'd still rather make him work for it.
Romans run around, no attacks.
Builds:
Hattusas: marketplace-->harbor (7) (time to start putting some warships out!)
Verulamium: settler --> settler (30) (a settler factory it ain't, but it's at +2 fpt and 1 spt, so it will keep growing)
Yaroslavl': cossack --> cossack (5)
Tyranna: cossack --> cossack (5)
Aleppo: courthouse -->rifleman (8) (this can be changed, but cossacks are 6.3.3, and rifles are 4.6.1. It just seemed like we need at least a few defensive units)
Tver': settler--> settler (15) -- do a little mming to slow down growth, as it's already size 6. No need for an aque here, so extra food is really just a waste. I'll probably rush this settler in 5 or so.
The Germans are building Leo's.
Do they have a wonder fetish or what?!?
A look at CAII tells me that the Romans still have iron, so my pillaging expedition was just a waste of two cossacks. You were right, Salarakas.
Turn 5: 900 A.D.
Attack a lone Roman by Cologne (9-4) & capture 2 slaves.
Attack the Isle of Tarentum. Capture & burn the city.
Burn Brundisium (11-4). I don't have any combat settlers in place, but I'm more interested in crushing the Romans than I am in cities, so I burn it to the ground.
Rinse and Repeat at Cumae. (14-4).
Unfortunately, two of our cossacks got redlined by Legionaries, but we didn't lose any. A little tinkering and I can still get steam in 3, but at +39 gpt.
I know that Phaedo wants to go commie, and I agree, but I'm going to head for Scientific Method to get Theory of Evolution with our Leo's prebuild. Leo's is currently 13 turns out and with our research time, we may be able to grab ToE with almost no downtime.
IBT:
Lots of Romans running around, but no attacks.
Builds:
Silk town: courthouse--> barracks (5)
Harran: cossack --> cossack (5)
Iron Town: cossack --> cossack (5)
Ankuwa: worker--> settler (30, but there's a forest nearby)
Murmansk: cannon --> wealth (Murmansk is only producing 1 spt & a cannon is a 40 turn investment. We've got enough other good military producers).
Omsk: settler-->settler(30)(just because we need a couple more cities down in that area, but it's not pressing)
The Romans are building Leo's Workshop.
(At least they think they are.)
Turn 6: 910 AD
Kill straggler Roman Pikeman. (15-4)
Check F3: We have a strong military compared to everyone.
Spot American settler/MI/worker trio by Cologne.
Blitz 2 Roman MIs. Cossack by Cologne kills both and promotes to Elite (16-4)
Steam in 2 at +124.
IBT:
Bad news: Our Golden Age has ended.
Lugdunum riots. Drat. 66% Crowded/33% WW. The slider is at 20%, and I hate to go higher, but I might have to.
America founds Dallas near some dyes up by Cologne.
Builds:
Ugarit: harbor -->frigate (30)
Orenburg: marketplace --> frigate (12)
Nuremberg: walls (I rushed them)--> rax (40)
Fustat riots. Dagnabbit. Hire a beakerhead.
Gem Town riots. Crud. Hire, oh, something.
Tver' riots. This is really getting ugly.
Novosibirsk riots. Darn, these people are tired of war.
Irkutsk riots. Rinse and repeat.
Kick lux up to 30%. Man, that sucked.
Turn 7: 920 AD
CA2 says that Kadesh and Silk Town are about to riot.
Even though I just turned up lux, I rush their projects just in case. Then I remember that happines is calculated before builds, so I may have just wasted 264 gold. Sorry.
IBT:
Lots of Romans running around.
Romans land an archer and a Legionary up by Bremen. As it has no defenses, I'll figure this out in a minute.
Builds:
Silk town: Barracks-->Rifleman (12)
The Hague: cannon-->cannon(20)
St.Pete's: cossack --> cossack (6)
Baghdad: settler --> settler (30)
Basra: worker-->worker (10)
Yekaterinburg: cossack -->cossack (6)
Smolensk: cossack-->frigate (9)
Kadesh: Galleon--> Wealth. This one's at +0 fpt, no specialists, and 0 growth. As soon as I can, I'll get some workers in to chop and irrigate.
Riverton: cannon-->settler (5)
Order is restored everywhere.
I hit the F1 screen and try to rid the empire of jokers.
Turn 8: 930 AD
Take a look at Bremen. Rome just dropped off an archer and Legionary by it. I could rush the Rifleman for 284 gold, or I could give it away. I choose the latter.
Go visit trading partners. I know it's late in the turnset, but we've got obsolete techs and they've got gold.
Germany offers 50 gold and 21 gpt for Theology. Save and look at CivFanatics to see who's in, if anyone. We have 11 turns of peace left with Bismarck. Nobody from the team is online. However, it is so late in the turnset and I don't want to hamstring the next player, so I don't take the gpt.
Take Bismarck's last 56 gold for Theology. Guess it's his lucky day. I could trade Education for Chivalry, but I'll hold off.
I give Bremen to Bismarck to avoid losing it to the Romans.
We're currently allowed 137 units and we've got 173, paying unit support of 72 gpt. Now that we've got plenty of Cossacks, I am disband all Ancient Cavalry that are merely standing guard. I find 4. The last (5th) is an Elite* who can't produce a leader, but he does have 6 HP, so I let him live.
By dropping units off directly on the Roman shoreline, I now have 11 cannons to go with my stack (and 4 more one turn away). So let the pounding being:
The Pounding of Neapolis:
It turns out that Neapolis only has 2 units stationed in it, so the pounding is brief and they are redlined.
Raze Neapolis (17-4), but it's late, so I don't take a screenshot.
Went leader-fishing. No luck.
Kill stray MI (18-4)
Kill a pike in Antium just for fun (19-4)
Just for fun, I check with Caesar to see what he'll give us for peace. In short, he sure is stubborn for a man whose empire has taken a beating like this. Only 1 or 2 cities and 4 gold. Geez, I'd rather just beat on him, so I do.
Kazan' grows in 1, so I rush its settler.
IBT:
Roman MI attacks the cossack I have sitting on their horses and dies (19-4)
We learn Steam.
Begin studying Electricity. We can have it in 8 @ -13 gpt. Leo's is 16 turns out right now.
Coal:
We have one source near Gem Town.
Other Sources: Near Bonn and Konigsberg (both German), Cologne (Roman) and a source on Denver Island. That's all I see.
Builds:
Kazan': settler-->wealth & begin transition to full tax/science farm
Stuttgart: worker-->wealth
Yakutsk: cossack --> cossack (5)
Vladivostok: cossack-->cossack (6)
Augustadorum: settler --> settler (15)
GemTown: cannon --> settler (5)(happiness getting close here)
Turn 9: 940 AD
For 180 gold, rush the harbor at Beachhead. That gives us access to all of our goodies back home.
Begin railing at Moscow.
Pillage Roman horses.
Sink a Roman galley with a galleon. (20-4)
IBT:
American settler pair emerges from the fog to the north.
Romans actually kill a cossack w/ a longbow! (20-5)
Romans fortify Cologne with a galley-full of military units.
Builds:
Medina: settler -->settler (30)
Rotterdam: cossack -->cossack (12)
Camulodunum: Galleon -->wealth
Beachhead: harbor --> wealth
The Germans are building the Sistine Chapel
(And yet another stunner from the Germans!)
Turn 10: 950 AD
Currently, the Romans, the Germans and we are building Leo's. The Romans aren't an issue, because they're buiding it in Lutetia. I have a galleon w/ 4 cossacks on the way to Lutetia, which will put a stop to that nonsense (though it may have to wait for the next player).
I build an embassy in Berlin, where the Germans are building Leo's. (If I'm going to spend the gold, we might as well get an embassy, right?) Leo's is 44 turns out for Berlin, saltpeter is its only resource, luxes are dyes and incense and Berlin's guarded by 6 muskets, 1 treb and a longbow.
While I'm at it, I build an embassy in Washington. It's got horses and iron, furs, dyes and incense. Guarded by a whopping 4 spears.
Pillage Cologne's dyes.
Just for fun and to weaken Rome's defenses, I attack a pike in Rome. Little did I suspect that it would be the ONLY UNIT guarding Rome!!! (21-5)
Rome, the Eternal City herself, turns out not to be eternal, after all. I burn it.
Having had such great luck with Rome, I try my hand on Ravenna. The army loses 5 hp before killing the ePike (22-5). There's a vPike under it, but I won't push my luck.
Team and Next Player Notes:
Consider trading or gifting Bismarck into the IA. If he gets Medicine, we may be able to buy it or trade him out of it to make our journey to ToE easier. For that matter, with judicious giving (i.e. we give Bizzy Steam and Nationalism), we can guarantee that he'll get mediciine, right? Then bargain him back out of Medicine and we're on our way to ToE.
There's coal on Denver Island, on the north side. I've loaded a galley with 2 settlers and 2 cossacks. As we only have one native source of coal, we need to try to secure another one.
Northwest of Antium (Roman), I have workers hidden under Cossacks to road faster routes to Antium and points east. I already have a pipeline road into Roman territory finished. I also left some workers under the cossack army under the place where Rome used to stand.
War Weariness is beginning to get heavy.
Rome is crippled at this point.
Finally, look around for coal. I listed the sources that I saw, but it's late and I could easily have overlooked some.
Edit: It looks like I miscounted. I think the final tally should have been 24-5.