I played my 10 turns, don't look before you have played yours 

Spoiler :
Turn 0 - 4000BC
-Move scout 1S and 1SW. Wow, that's some nice land. Lot's of bonus grassland, a river, three wines, hills... The only not-so-good thing is the jungle in the south.
-Decide to move the settler 1S
-Start irrigating the wine.
Turn 1 - 3950BC
-Found Moscow, set the citizen on top of a BG next to a river. Growth in 10, scout in 5. Start max science run on alphabet (38 turns)
-Where to move the scout? We could easily pop that hut when our borders expand and move the scout south instead. Then again, the jungle would slow our scout down. Decide to pop the hut and get.. a settler
I don't think I've ever got a settler in emperor before.
-Move the settler north as we want it next to a river

Turn 2 - 3900BC
-Found St. Petersburg 3 NW of Moscow. It reveals a wheat which is unfortunately one tile away from the fat cross of St. Petersburg. Start a scout (5 turns), followed by a worker (5 turns). This way we get another scout out fast and then a worker the same turn St. Petersburg grows to size 2.
-Move the scout 2N on top of the mountain and spot another hut.
Turn 3 - 3850BC
-Pop the hut and get ceremonial burial. Spot another wheat
Could this start be any better?
Turn 4 - 3800BC
-Irrigation ready, start roading. Scout moves north, spot some ivory!
-Think about using the irrigated wines... It's either growth in 7 and scout in 2 or growth in 5 and scout in 4. Decice to keep working on the bonus grassland.
Turn 5 - 3750BC
-Scout 1E. Some desert north of our core.
Turn 6 - 3700BC
-Moscow scout->warrior. Change the citizen to the irrigated wines for faster growth.
-Scouting reveals a very nice coastal spot for our next(?) town.
Turn 7 - 3650BC
-St. Petersburg scout->worker
-We have three scouts now, that should be enough.
-Move the worker 1SE on top of a BG
Turn 8 - 3600BC
-Meet a redlined Dutch warrior SE of Moscow. A good reminder, we need to watch out for barbarians here.
-The Dutch are up alphabet and down bronze working and ceremonial burial. We are 14 turns away from alphabet and a straight 1to1 trade won't work so I won't do any trading yet.
-Start mining the BG
-Moscow is 4 food short of size 2. I change the citizen on top of the BG again so we don't waste any food and get a couple of extra shields in the process too.
Turn 9 - 3550BC
-Moscow grows to size 2. As we have wines we don't need to touch the lux slider yet.
Turn 10 - 3500BC
-Moscow's borders expand.
Notes:
-We've been damn lucky so far. Excellent land around us, a free settler, a free tech, plenty of bonus grassland, 2 wheats in sight, ivory close to us...
-Moscow will complete a warrior and St. Petersburg a worker next turn. I would set both to warriors.
-Trading with the Dutch is not wise yet. Where do we want to go once alphabet is ready (10 turns left)?
I made a dotmap for our future cities. I'm not sure where we would want the next city as there are at least three excellent locations. Expanding towards the Dutch first would make sense so the one next to the river might be a good choice. The one west of Moscow would have three BGs and could make troops fast.

Edit: it looks like west is a dead-end so I stopped exploring there. Might have been a mistake, not sure.
-Move scout 1S and 1SW. Wow, that's some nice land. Lot's of bonus grassland, a river, three wines, hills... The only not-so-good thing is the jungle in the south.
-Decide to move the settler 1S
-Start irrigating the wine.
Turn 1 - 3950BC
-Found Moscow, set the citizen on top of a BG next to a river. Growth in 10, scout in 5. Start max science run on alphabet (38 turns)
-Where to move the scout? We could easily pop that hut when our borders expand and move the scout south instead. Then again, the jungle would slow our scout down. Decide to pop the hut and get.. a settler

-Move the settler north as we want it next to a river

Turn 2 - 3900BC
-Found St. Petersburg 3 NW of Moscow. It reveals a wheat which is unfortunately one tile away from the fat cross of St. Petersburg. Start a scout (5 turns), followed by a worker (5 turns). This way we get another scout out fast and then a worker the same turn St. Petersburg grows to size 2.
-Move the scout 2N on top of the mountain and spot another hut.
Turn 3 - 3850BC
-Pop the hut and get ceremonial burial. Spot another wheat

Turn 4 - 3800BC
-Irrigation ready, start roading. Scout moves north, spot some ivory!
-Think about using the irrigated wines... It's either growth in 7 and scout in 2 or growth in 5 and scout in 4. Decice to keep working on the bonus grassland.
Turn 5 - 3750BC
-Scout 1E. Some desert north of our core.
Turn 6 - 3700BC
-Moscow scout->warrior. Change the citizen to the irrigated wines for faster growth.
-Scouting reveals a very nice coastal spot for our next(?) town.
Turn 7 - 3650BC
-St. Petersburg scout->worker
-We have three scouts now, that should be enough.
-Move the worker 1SE on top of a BG
Turn 8 - 3600BC
-Meet a redlined Dutch warrior SE of Moscow. A good reminder, we need to watch out for barbarians here.
-The Dutch are up alphabet and down bronze working and ceremonial burial. We are 14 turns away from alphabet and a straight 1to1 trade won't work so I won't do any trading yet.
-Start mining the BG
-Moscow is 4 food short of size 2. I change the citizen on top of the BG again so we don't waste any food and get a couple of extra shields in the process too.
Turn 9 - 3550BC
-Moscow grows to size 2. As we have wines we don't need to touch the lux slider yet.
Turn 10 - 3500BC
-Moscow's borders expand.
Notes:
-We've been damn lucky so far. Excellent land around us, a free settler, a free tech, plenty of bonus grassland, 2 wheats in sight, ivory close to us...
-Moscow will complete a warrior and St. Petersburg a worker next turn. I would set both to warriors.
-Trading with the Dutch is not wise yet. Where do we want to go once alphabet is ready (10 turns left)?
I made a dotmap for our future cities. I'm not sure where we would want the next city as there are at least three excellent locations. Expanding towards the Dutch first would make sense so the one next to the river might be a good choice. The one west of Moscow would have three BGs and could make troops fast.

Edit: it looks like west is a dead-end so I stopped exploring there. Might have been a mistake, not sure.