(warning: i'm not sure how much detail you guys want in this thing .... but i figure with my newbness, the more detail the better)
no screenies, sorry. i'm already up way later than usual and i don't have image hosting set up yet. next turn, i promise!!!!
turn 0 - 550
it seems things were left to me in good order. i hit enter.
turn 1 - 560 AD
rostov finishes marketplace, starts musketman
vladivostok finishes baracks, starts musketman
move catapults to baghdad for future assault on last arab city
move vet MI towards fishing for eventual disbandment
found a galley out in the middle of the ocean... wish me luck! found land N-NE!
i decide not to toss more galleys into the ocean until later
i can reduce science to 70% and still finish military tradition in two turns
IBT - we lose galley N-NE
turn 2 - 570
MM rostov so no more clown!
2 galleys built
begin roads to SE pennisula
galley movements on new continent
IBT - we learn military tradition, i pick up chivalry.
our people want to build a military academy!
just kidding, we're going for theology in four turns
turn 3 - 580 AD
rotterdam finished marketplace, starts barracks
we finish a galley and a settler
i realize i haven't spoken to anyone in a while so....
*roman down monotheism and engineering
*germany down monotheism and gunpowder
*america down monotheism and invention
i briefly toy with the idea of setting up some embassies, but decide not to to save $$$.
found city of samara - start building trebuchet (???)
some worker movement.... they're either building roads or mining grass
galleys movement on other continent... rome has iron for sure (pikes) but america has spears, maybe no iron
switch most musketmen to cossack, will get first cossack in four turns
tyrana, lugdunum get a scientists to maintain harmony
IBT - nada
turn 4 - 590 AD
smolensk finishes marketplace, only 7 shield (2 corrupt) production so it builds cannon
misclick causes worker to waste a turn irrigating desert. sorry!
quick check reveals that germany has gunpowder learned
zzzzt
IBT - romans don't like us surfing their waves, we say we will leave
some cultural expansion
turn 5 - 600 AD
yakutsk finshes marketplace, builds cossack
some cats/trebus arrive in baghdad
rome and america have been at war at least once, rome owns detroit
there are now a bazillion cats in baghdad.
kadesh gets a scientist, turn science to 60% still get theo in 2 turns
IBT - nada
turn 6 - 610 AD
krasnoyarsk finishes harbor, begins barracks
orenburg finishes aquaduct, builds marketplace
found city arkhangel'sk, builds worker (???)
disband a sword in fishing village
turn science to 50%, theo in 1 turn
riverton gets a scientist, growth in 20 (is there a better way?)
**
i jack up the lux slider to 20%, we lose the oracle next turn
lugdunum gets another scientist
IBT - we learn theology, education in 4 turns with science at 70%
the oracle is now obsolete (riots all OVER the place so i went back in time to do **)
turn 7 - 620 AD
we get our first cossack, moves towards arabs
they love the czarina!!!!
adana, agedincum, kadesh all grow to size four. they will have to ge a clown until the workers connect them to luxuries in the next turn or two.
we have 634 gold, i consider embassies again.
then i think about rushing a barracks or two, but don't because i think we're trying to save $$$.
i keep lux at 20% so we don't haveto cut back on the pentagon.
IBT - nada
turn 8 - 630 AD
more cossacks produced
tyrana finishes marketplace, builds barracks
riverton finishes courthouse, starts cannon (no barracks, poor shield output)
i put some columns in front of the palace
more worker movement, chopping some jungle further away from core
tyrana no longer needs scientist
lugdunum has two scientists, but we finish a settler next turn
no change in techs, arab peace treaty renegotiable next turn
IBT - germany dislikes our explorations. i apologize
turn 9 - 640 AD
rotterdam finishes barracks, builds cossack
lugdunum produces settler, i think i already have all the red dots occupied.....
our cossacks are still 2-3 turns away from reaching the arabs. lucky bastards.
found chelyabinsk right next to arabs, build harbor (tundra on coast)
kadesh and adana get hooked up to lux, lose clowns
lux at 20%, sci at 50% we're still at +63 per turn
IBT - we finish pentagon
germans building sun tzu's
turn 10 - 650 AD
iron town to build cossack
yaroslv'l finishes courthouse, builds barracks
lugdunum gets a scientist
war declared on arabs, i move cats / trebs into range. our attacking force has 3 elites in it and two cossacks on the way. i *think* they'll be able to attack on the next players turn.
our cossacks still not close enough to arabs, but their time will come
i'm not sure how much of a mess i made for he next player. i became very paranoid after the oracle expired, i'm not sure the lux slider has to be at 20% but i'm too chicken to take it back down. i added a couple towns, explored the other continent a bit and played my first ten turns ever without automating anything (i usually play regent). so guys, please let me know hwat i can do better next time.
alright kids, here's my first succession game saved turn ever.
http://forums.civfanatics.com/uploads/106064/phaedo01v1-mr_2_you-_650AD.SAV