Would it be possible to get the scenarios with the option to turn certain features off?
I think that would need the SDK (which PAE doesn't make use of).
But you can certainly edit the sea people out manually. The sea people action is all in one single file: CvEventManager.py. If you uncomment out the lines that deal with them, no more sea people in your games. But please wait for Pie's detailed error-proof instructions (before I get you guys into trouble
).
Don't know if someone else already asked (167 pages of posts to read ...
) but will there be a version of the hellas mod mod with alle the PAE V features?
Not any time soon. The Hellas modmod was rather meant as a Greeks scenario that needed some extras, because it's boring, when everybody on the map shares the same Olympian religion and thus all civs "like" each other all game. And adding religions means, technically, modmod. We'll see.
Speaking of modmods, Pie is very supportive to modmod makers. Those who are unhappy with the degree of nastyness in the sea people or natural desasters or think contrarily, they're by far not apocalyptic enough, should consider making an own PAE-modmod. And if you do it for yourself, you might as well share it with others. Modmods can also be a persuasive way to get a feature idea into the main version.
Personally, I would love to play a "Mythological" PAE modmod, maybe on the grounds of Manifold's unfinished
"The World of Odysseus", but whose intention would clearly be different from the Fantasy genre. Not amassing as many mythological creatures as possible, no Mana, no spells. A modmod, that would rather remain true to the original PAE realism, but with a twist.
Such a modmod would treat the gods, demigods and monsters as what the ancient people experienced as the "real" in their eyes. In other words, a modmod that would go by "their realism", that of the ancient minds, not by "our realism", that of present day scientific knowledge. For example: an earthquake is treated in PAE as a devastating natural event, that has no other consequences for us players than having to rebuild structures or maybe grieve for an accidentally killed hero unit. An ancient mind would firstly be concerned with placating angry Neptune or whoever was to blame for that earthquake. In such a modmod we players would be taken right to that perspective, that the appeasement of the gods comes first, much later followed by restoring buildings. Gameplay would focus on the interaction with supernatural powers constantly. If you want to go to war, you will have to ask the oracle first. No consent, no campaign. It's only true to history, if every other campaign was cancelled, because some entrails of some slaughtered animal looked awkwardly or a lunar eclipse forbode bad things. I can see all that translate to great playing features.
Just like Stanley Kubrick tried to shoot Barry Lyndon, as if a baroque artist had the medium of film to his disposal, this modmod would try to act like an ancient mind, who has the medium video game to his disposal.
(Damn, I only wanted to answer cael real shortly, that didn't work out so well
.)