Pineappledan Tweaks for VP

3.0 compatibility is live.
Added adjustments for the new Netherlands and new China UAs.
Gave logistics back to Chu Ko Nu (sorry!)
 
updated. Added the setting that disables XP on 2nd attack from logistics promotion.

I meant to add this with the change to Chu Ko Nu, but didn't know where to find the option.
 
I really enjoy the national parks and zeppelin line thanks for making this mod. I think the AI might be too disposed to building zeppelings
 
New version posted that removes the parts that were integrated into VP.

Added experimental changes for France and Japan, changing their UAs.
Japan's UA is implemented via lua and I am not in an environment that allows me to test those changes. If they aren't working then just feel free to delete the files for France and Japan in the /Civilizations/ folder:

Japan
  • UA Changes:
    • Shogunate replaced with Sakoku:
    • Civilizations cannot send trade routes to you unless you have trade routes with them
    • Gain 1:c5happy: Happiness and +10%:c5greatperson:Great Person Rate in all cities for each available, unassigned Trade Route Slot
France
  • UA changes:
    • Esprit de Corp now gives 50% progress to GWAMs on birth of a Great General or Admiral (Moved from Japan)
    • No longer gives 50% progress to GWAMs and 40%:c5production::c5culture: for X turns on city capture
 
Japan
  • UA Changes:
    • Shogunate replaced with Sakoku:
    • Civilizations cannot send trade routes to you unless you have trade routes with them
    • Gain 1:c5happy: Happiness and +10%:c5greatperson:Great Person Rate in all cities for each available, unassigned Trade Route Slot
It seems to me that the logical icing on the cake should be the addition of the absence of unhappiness from isolation. 🥷
 
I'm honestly not sure how to feel about Sakoku. It's certainly interesting, but I don't know if the bonus is enough in exchange for essentially forgoing the best way to make the money you need to keep your economy going. Maybe if it was unassigned trade routes and/or internal routes, so you'd at least have a backup production option in a pinch?

Although the extra happiness would essentially cancel out the poverty penalty from forgoing trade routes, presumably with a bit leftover on top of it...hm, interesting. It definitely encourages a different playstyle and way of interacting with the mechanics (perhaps you have just one trade partner who you open your cities to, and let them pour gold into you while surrendering as little of your bonus as possible?), which is always good!
 
Last edited:
It seems to me that the logical icing on the cake should be the addition of the absence of unhappiness from isolation. 🥷
Isolation immunity is already a special ability for Polynesia. I think that’s the best spot for it.
I'm honestly not sure how to feel about Sakoku. It's certainly interesting, but I don't know if the bonus is enough in exchange for essentially forgoing the best way to make the money you need to keep your economy going. Maybe if it was unassigned trade routes and/or internal routes, so you'd at least have a backup production option in a pinch?

Although the extra happiness would essentially cancel out the poverty penalty from forgoing trade routes, presumably with a bit leftover on top of it...hm, interesting. It definitely encourages a different playstyle and way of interacting with the mechanics (perhaps you have just one trade partner who you open your cities to, and let them pour gold into you while surrendering as little of your bonus as possible?), which is always good!
The idea is not to replace TRs, but to add a possible 3rd option. Japan has a lot of military bonuses from the Dojo, so this gives them an option to hunker down. The happiness would also help them become immune to weariness
 
Last edited:
The idea is not to replace TRs, but to add a possible 3rd option. Japan has a lot of military bonuses from the Dojo, so this gives them an option to hunker down. The happiness would also help them become immune to weariness
I think Urzamax was implying
  • Gain 1:c5happy: Happiness and +10%:c5greatperson:Great Person Rate in all cities for each available, unassigned Trade Route Slot or Internal Trade Routes
Because what gives them a better way to hunker down then at least put them to good use? Having them leave idle or unproduced can be weird.
 
But then you would just run ITRs, you wouldn’t leave a TR open. And then that seems a lot like the Ottomans. A civ with major war components and a UA with major bonuses for ITRs.
 
I don't know that I'd call the Ottoman's ITR bonus 'major'; it's definitely handy, but mostly as an option of last resort if you can't trade with Vassals/City States (due to sanctions/routes being in danger) and as a nice bonus for ITRs you'd probably send anyway. Most of the time you still want to favor international routes over internal ones, since science is usually a stronger yield for warmongering/statecraft/science civs like Otto, and you get some culture and gold for sending TRs to allies anyway.

Having a truly isolationist civ which dedicates itself to ITRs over and above international trade is a different matter entirely, and one we don't really have in Civ V.
 
Having a truly isolationist civ which dedicates itself to ITRs over and above international trade is a different matter entirely, and one we don't really have in Ci
You should try the Tlingit :)
I don't know that I'd call the Ottoman's ITR bonus 'major'; it's definitely handy, but mostly as an option of last resort if you can't trade with Vassals/City States (due to sanctions/routes being in danger) and as a nice bonus for ITRs you'd probably send anyway. Most of the time you still want to favor international routes over internal ones, since science is usually a stronger yield for warmongering/statecraft/science civs like Otto, and you get some culture and gold for sending TRs to allies anyway.
In any event, what I am trying to do is create an entire 3rd option that Japan can use its trade slots for, not augment an existing option. It's far more interesting for an ability to do something new, rather than just make something stronger. If +1 :c5happy: and +10%:c5greatperson: in all cities isn't sufficient then we can look at increasing the bonus. I suspect it is sufficient, however. The free slots from trade and sailing will give +2:c5happy: global happiness per city and will make the expansion and growth phases much easier for Japan. The ability to switch onto a specialist focus with a massive global %:c5greatperson: rate modifier. This brings back some of the old Korea flavor, but with a trigger that you control with fine precision, rather than the :c5goldenage:GA trigger.

I also thought it could be cool if Japan's closed borders were stronger. Like Missionaries and other units that can normally ignore borders can't enter Japanese land without an Open Border agreement or War.
 
Last edited:
Hi, is the GPP :c5greatperson:% rate modifier as the new Japan working for anyone else? I have 2 trade routes (1 from Cerro de Potisi, 1 from the Trade tech) and I'm not getting any bonus % rate shown on my city screen. (Also I don't have logs, since I switched to an England game with different mods after I saw Japan not quite working; sorry!).
 
You should try the Tlingit :)

In any event, what I am trying to do is create an entire 3rd option that Japan can use its trade slots for, not augment an existing option. It's far more interesting for an ability to do something new, rather than just make something stronger. If +1 :c5happy: and +10%:c5greatperson: in all cities isn't sufficient then we can look at increasing the bonus. I suspect it is sufficient, however. The free slots from trade and sailing will give +2:c5happy: global happiness per city and will make the expansion and growth phases much easier for Japan. The ability to switch onto a specialist focus with a massive global %:c5greatperson: rate modifier. This brings back some of the old Korea flavor, but with a trigger that you control with fine precision, rather than the :c5goldenage:GA trigger.

I also thought it could be cool if Japan's closed borders were stronger. Like Missionaries and other units that can normally ignore borders can't enter Japanese land without an Open Border agreement or War.
I've played around with the Tlingit, but I've never really gotten very far with them.
Sure, fair enough, I'm willing to see how Sakoku plays on its own before any further balancing. Super-closed borders could also be neat, if only for flavor.
 
Hi, is the GPP :c5greatperson:% rate modifier as the new Japan working for anyone else? I have 2 trade routes (1 from Cerro de Potisi, 1 from the Trade tech) and I'm not getting any bonus % rate shown on my city screen. (Also I don't have logs, since I switched to an England game with different mods after I saw Japan not quite working; sorry!).
Thanks for testing! I need logs to help. I’m practically modding on mobile and uploading files when I have wifi; I don’t have the environment to debug or test right now.
 
I've played around with the Tlingit, but I've never really gotten very far with them.
Sure, fair enough, I'm willing to see how Sakoku plays on its own before any further balancing. Super-closed borders could also be neat, if only for flavor.
The Tlingit is probably my favorite mod-added civ for VP, especially for 3/4 UC. Inuit is a close second.
 
Okay, the new Japan Ua is tested and working.

Uploaded new version with the fix
 
Top Bottom