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Planning cIV BTS MTDG III

Discussion in 'Civ4 -ISDG 2012' started by Sommerswerd, Aug 17, 2011.

  1. Kloreep

    Kloreep Chieftain

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    Good point, I don't think any mods that would affect leader choice are under consideration. Let's go ahead and start tomorrow then. :)
     
  2. Manolo65

    Manolo65 Chieftain

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    :goodjob:
     
  3. tobiasn

    tobiasn Chieftain

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    From here

    AFAIK, nothing has happened on this front. I'd talk to AlanH or Xyth over in the Mac forums for more info on this (Xyth has made a srsly huge mod that's compatible for Mac, and is bound to know a lot about this).

    What's more: If what your mod does is taking information on what happens in-game with war/peace, and sending that to an external server -- that's totally feasible to do in Python only. AFAIK it could even be done as a CustomAsset... removing the whole issue, but then again you'd have no way forcing people to use it would you.. ;)
     
  4. nabaxo

    nabaxo Chieftain

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    A word of friendly advice to the host: Do a "versioning" back-up of the save folder. It has happened before and often that a player tries to log in and the save gets corrupted and then keep trying to log in and corrupts all the previous saves for that particular user. And then when he reports this, it prompts all the other turn-players to log in a bunch of times corrupting their saves. All this does is making it really hard to reload to a save that's not too many turns back, inconveniencing everyone.
     
  5. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    It cannot not be done via customassets - pitboss games will ignore any local customasset code when loading. Some graphical items (eg blue marble) are not ignored and do get loaded.
     
  6. Manolo65

    Manolo65 Chieftain

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    Sorry for Mac users but my mod is based on the dll and I can not change that now :(
     
  7. tobiasn

    tobiasn Chieftain

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    Ah ok.. So that's why BUG was included in the mod, I guess?

    That's too bad really... I'm sure there's some kind of work-around for this. Almost want to prod the code a bit myself.

    It kinda sucks for the game though. Seemed like a sweet mod to run with. But seeing as it's Mod or Macs, it might be a tad excluding for a game like this.
     
  8. Caledorn

    Caledorn Chieftain

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    Thank you :)

    Sent from my HTC One X using Tapatalk 2
     
  9. Lord Parkin

    Lord Parkin aka emperor

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    Here are the current votes as of 4 June 2012. (See the updated excel sheet for the breakdown.)

    House Rules
    Nukes - BANNED (5 agree, 2 unsure, 2 disagree)
    Spies - ON but civic/religion missions BANNED (5 agree, 1 unsure, 3 disagree)
    Corporations - ON (7 agree, 2 disagree)
    City Gifting - BANNED (5 agree, 2 unsure, 1 disagrees)

    Game Options
    Game Speed - NORMAL (8 agree, no votes against)
    Huts - OFF (5 agree, 1 unsure, 3 disagree)
    Events - OFF (4 agree, 2 unsure, 3 disagree)
    Always War - OFF (7 agree, 2 disagree)
    Tech Trading - OFF (unanimous)
    Vassal States - OFF (6 agree, 1 disagrees)
    Unrestricted Leaders - ON (7 agree, 2 disagree)
    Permanent Alliances - OFF (no votes for them)
    New random seed on reload - Note that this setting is irrelevant for a simultaneous turns game (it is always on anyway)

    Mods Required (if any)
    Known tech bonus - DEFAULT (6 agree, 1 doesn't care, 1 wants 50%, 1 wants 100%)
    Bug mod - OFF (5 agree, 2 unsure, 1 has reservations, 1 disagrees)
    No score mod - OFF (4 agree, 1 unsure, 2 disagree)

    Map Options
    Map - MAPMAKER'S CHOICE, something random/special, decent amount of land, not archipelago
    Wrap - TOROIDAL (3 agree, 2 mapmaker's choice, 1 unsure, 1 flat, 2 cylindrical)
    Mirrored starts - NO (8 agree, 1 disagree)
    Fair/balanced starts - YES (5 agree, 1 tweaks only, 1 disagrees)
    Engineered starts - NO (8 agree, no disagreement)

    Choosing Leaders
    Multiple or exclusive leaders - EXCLUSIVE (8 agree, 1 unsure)
    Civ/leader selection - SNAKE PICK with UNRESTRICTED leaders (5 agree, 1 unsure, 1 random, 2 disagree)
     
  10. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    It should be noted that BUG does have some known issues when it comes to pitboss games.
     
  11. DaveShack

    DaveShack Inventor Retired Moderator

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    Unfortunately those two links only mention problems but don't say what happens.
    If the effects are minor and affect all teams equally then I'm unlikely to care about them.
    If the effects are significant then we all should care. ;)
     
  12. Bowsling

    Bowsling Chieftain

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    I think we will need votes from the teams that were "unsure" over events. If they both vote for it, it will be 5-4 in favour of events.
     
  13. Sommerswerd

    Sommerswerd I never yielded

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    Remember that negative events can be canceled out by quitting to desktop. When you log back in the event is gone. This was discovered in BTS MTDG I, and I think that's why some people say Events off.
     
  14. Bowsling

    Bowsling Chieftain

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    I'm not vouching for it at all. I support having events off. I'm just saying that there isn't a clear majority on the matter yet.
     
  15. Kloreep

    Kloreep Chieftain

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    Some people also just don't like Random Event's, well, Random nature. :)

    Quitting to desktop is supposed to be a bad idea with Pitboss, isn't it? But ouch, that's an unfortunate exploit.

    BTW, WPC goes back to Undecided on events. ;) And adds a vote for Random Seed on Reload to be ON.
     
  16. DaveShack

    DaveShack Inventor Retired Moderator

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    Yeah, it can mess up the ports and nobody can connect. But if the host saves and restarts to clean up the ports then the event is gone.
     
  17. grant2004

    grant2004 Citizen

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    I also think events should be off, but it would be good to see teams that are currently undecided on issues without a clear majority holding an internal vote and giving their say on the settings.

    I'd especially like to see more votes, including possibly a runoff, on world wrap. Right now toroidal is ahead, but only has 33% of the vote. I'd imagine it would be difficult for the map maker to work on a concept with such a fundamental concept up in the air.
     
  18. Lord Parkin

    Lord Parkin aka emperor

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    Indeed, and if events were on we would need a separate rule to govern them (either everyone ignores all bad events, or everyone takes all events). Problem is, there's absolutely no way to know if someone's skipped a bad event. Better to just leave them off IMHO, too exploitable in a game like this.

    Count the "mapmaker's choice" votes as toroidal votes, and it goes up to 4-5. I believe Plako has already put significant effort into the map (at least based on some of his postings here), and it would be hugely unfair to make him pretty much start over because of a relatively trivial setting, which doesn't even have a plurality vote for change. Can you imagine putting hours and hours into a map and then having folks tell you to scrap it, when there's not even a good reason?
     
  19. Sommerswerd

    Sommerswerd I never yielded

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    And yet we are telling Manolo...
     
  20. Lord Parkin

    Lord Parkin aka emperor

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    Okay... as the civ/leader selection process is likely to take 1-2 weeks and potentially up to 18 days, I think it's time we got started.

    The civ/leader selection thread is now open for official team votes.

    Please can the first team (WePlayCiv) place their official selection for either civ OR leader within the next 24 hours. After they have done so, the next team (Civforum.de) will have 24 hours to place their official selection, and so on down the list.

    Here is the full list of the order in which teams will choose, generated by the game admin.
    The full process is explained here.
     

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