As you know Shen is currently already doing a "lets play" (he prefers not to call it that)... So I might wait a little while before I do mine but for now I will tell you what I plan to do to make mine extra special:
Positives:
1. No turn loading time - I will edit out the 5-10 second+ (it can be up to a minute by the time you reach the modern era) delay between each turn so your never looking at a "waiting for ai" loading screen. During the loading times I obviously won't talk since I am gunna cut it out anyway... I won't cut out enemy attacks on my units or ai player movements that are visible onscreen however otherwise the gameplay will appear choppy.
2. Fast research/construction during low activity times - When I am not moving units or choosing buildings to create within my cities I will obviously not be doing anything interesting. During these times I will probably be waiting for units to be build or waiting to research a technology. So this time will basically consist of me constantly pressing enter for like 10-50 turns depending on how long it takes to research the desired tech or build the chosen building. What I will do here is cut out the ai turn time yet show you each turn for 0.2 seconds. This practically means you will be seeng the tech research and city building bars zoom forward. In other words... There won't be any low activity times
3. Always updated - I will always use the latest SVN version of this mod so I will always have the latest features to play around with.
4. In depth explainations - I will be explaining everything I do, the game mechanics and why I make certain decisions constantly so you clearly know what my goals are.
5. Strong viewer involvement - I will be actively reading every comment I receive and consider advice for my game such as building certain buildings, researching certain techs or taken over certain cities.
6. Viewport Free - I hate view ports so when you watch this lets play you will see the full map at all times.
Negatives:
1. Long period of time between episodes - I personally won't get much time to make this let's play and I will need to spend quite a bit of time editing out "waiting for ai" loading screens between each turn. For this reason you probably will only get to see an hour of gameplay per week. Remember however that this is solid gameplay with no loading time so lots of progress will be made very fast.
2. Potentionally buggy gameplay - Since I will be updating versions very often there may be a few bugs every now and then. The problem is that an old bug can potensionally effect the rest of the game (e.g. AI used to deal with crime poorly but even though that's kind of fixed now old save games will still have ai civs set back by their previously poor planning leading to high crime levels).
3. Obsessive Tech Tree Analysis - I spend a lot of time looking at the tech tree deciding what I want to research. I have a solution to combat this though... What I will do is open the tech tree then pause the recording and unpause it when I'm done deciding everything. I will then quickly explain why I chose what I chose after unpausing before continuing gameplay. (Do you want me to include myself looking through the tech tree in depth? I won't cut it out if you want me to keep that in).
4. Australian accent - What can I say? I'm Australian and don't want to do a fake American accent for the entity of this lets play. So for those that hate Australian voices... You will want to steer clear of this lets play
Extra Information:
- Each episode will include multiple gameplay sessions however this will all be edited together so you won't notice. I will however have a little message appear between game sessions on screen stating the current SVN version I updated to.
- I plan to play with 10 civs on a giant map. Remember that those 10 have the high potential of splitting of due to rebel civs so I may end up with 30. I don't want too many because even though you won't see the loading time I will still have to wait through it myself and if it takes ages then it will be a long wait in between episodes.
- I plan to play on Nobel difficulty (4th easiest) since I am not a fantastic world dominating player.
- I will play with the Australian civilization since I am Australian myself and like to have cities named after those I live around.
- I want to get the first lets play episode started and uploaded on the 9th of October. It may come up before that date but its unlikely. The first episode is always the hardest to prepare for because you need to test recording settings, editing programs and make all those video/audio settings choices. On the 9th of October I have a rostered day off work so I will have time to get this lets play started on that day but probably not any earlier...
Anything you want to say?
Before I start making this lets play do you have any advice for me? Know any really good game settings? Really... Suggest anything you want, I may not do it but I will listen to all advice
P.S Does world size affect ai loading screen/turn time? Or is it just the amount/size of ai civs themselves?
Positives:
1. No turn loading time - I will edit out the 5-10 second+ (it can be up to a minute by the time you reach the modern era) delay between each turn so your never looking at a "waiting for ai" loading screen. During the loading times I obviously won't talk since I am gunna cut it out anyway... I won't cut out enemy attacks on my units or ai player movements that are visible onscreen however otherwise the gameplay will appear choppy.
2. Fast research/construction during low activity times - When I am not moving units or choosing buildings to create within my cities I will obviously not be doing anything interesting. During these times I will probably be waiting for units to be build or waiting to research a technology. So this time will basically consist of me constantly pressing enter for like 10-50 turns depending on how long it takes to research the desired tech or build the chosen building. What I will do here is cut out the ai turn time yet show you each turn for 0.2 seconds. This practically means you will be seeng the tech research and city building bars zoom forward. In other words... There won't be any low activity times
3. Always updated - I will always use the latest SVN version of this mod so I will always have the latest features to play around with.
4. In depth explainations - I will be explaining everything I do, the game mechanics and why I make certain decisions constantly so you clearly know what my goals are.
5. Strong viewer involvement - I will be actively reading every comment I receive and consider advice for my game such as building certain buildings, researching certain techs or taken over certain cities.
6. Viewport Free - I hate view ports so when you watch this lets play you will see the full map at all times.
Negatives:
1. Long period of time between episodes - I personally won't get much time to make this let's play and I will need to spend quite a bit of time editing out "waiting for ai" loading screens between each turn. For this reason you probably will only get to see an hour of gameplay per week. Remember however that this is solid gameplay with no loading time so lots of progress will be made very fast.
2. Potentionally buggy gameplay - Since I will be updating versions very often there may be a few bugs every now and then. The problem is that an old bug can potensionally effect the rest of the game (e.g. AI used to deal with crime poorly but even though that's kind of fixed now old save games will still have ai civs set back by their previously poor planning leading to high crime levels).
3. Obsessive Tech Tree Analysis - I spend a lot of time looking at the tech tree deciding what I want to research. I have a solution to combat this though... What I will do is open the tech tree then pause the recording and unpause it when I'm done deciding everything. I will then quickly explain why I chose what I chose after unpausing before continuing gameplay. (Do you want me to include myself looking through the tech tree in depth? I won't cut it out if you want me to keep that in).
4. Australian accent - What can I say? I'm Australian and don't want to do a fake American accent for the entity of this lets play. So for those that hate Australian voices... You will want to steer clear of this lets play
Extra Information:
- Each episode will include multiple gameplay sessions however this will all be edited together so you won't notice. I will however have a little message appear between game sessions on screen stating the current SVN version I updated to.
- I plan to play with 10 civs on a giant map. Remember that those 10 have the high potential of splitting of due to rebel civs so I may end up with 30. I don't want too many because even though you won't see the loading time I will still have to wait through it myself and if it takes ages then it will be a long wait in between episodes.
- I plan to play on Nobel difficulty (4th easiest) since I am not a fantastic world dominating player.
- I will play with the Australian civilization since I am Australian myself and like to have cities named after those I live around.
- I want to get the first lets play episode started and uploaded on the 9th of October. It may come up before that date but its unlikely. The first episode is always the hardest to prepare for because you need to test recording settings, editing programs and make all those video/audio settings choices. On the 9th of October I have a rostered day off work so I will have time to get this lets play started on that day but probably not any earlier...
Anything you want to say?
Before I start making this lets play do you have any advice for me? Know any really good game settings? Really... Suggest anything you want, I may not do it but I will listen to all advice
P.S Does world size affect ai loading screen/turn time? Or is it just the amount/size of ai civs themselves?