Playable Byzantines in RFC 600AD

Well I'm almost finished with the Byzantines. I finally figured out the dll and the first version should be up this weekend. I'm planning on adding other civs that people want (now that I know how to, it should not take long). I think that if you put the computer graphics to low, you should be able to play with more civs without making it too slow.

Turning Graphics on low(which I keep it at) doesn't seem to help at all:)
I got good comp but CIV is built to be long between turns or something:)
 
So is it out yet?
 
ijnavy hasn't been able to compile the DLL so unless someone else can compile it I don't think it will be out for a while. It appears he's run into the exact same problem I've run into. I thought it would be out in late June but I couldn't get the DLL to compile. All in all I really have no idea when it will come out.
 
What about the Ottomans? Should we replace Byzantine with them? It would be like give birth to Italian people while Rome being still active. Even better, when Ottomans get all those cities in Anatolia, Byzantine game is nearly over. Plus there are some UHV to hunt in 1500, but that is only possible when Ottomans are destroyed. Also Ottomans are nearly done with their historical victory, since human Byzantine has quite a lot of time to build up their army in Constantinople. But nicely when the cities flip, they are much weaker too. So they basically destroy each other.

Btw, why give Byzantines UPs that only human can use? All other civs have their UP AI-usable.
 
I'm so sorry that it's still not up :cry:.
I'm asking people right now, so maybe they will help?

Why can't a computer use that UP, if they are going to collapse, they can't. That's like the second best UP after Germany.
 
BY the way, may I suggest that part of the Byzantines Dynamic names have it starting out as "East Roman Empire"
 
I'll try to make a new Makefile (you need a different to compile RFC dll).
Thanks for the advice astrognash, but I think that I already have that.
 
Ok, but doesn't that ruin Ottomans game? And if they are meant to be destroyed, doesn't Independent cities serve the same purpose?
Maybe leave Anatolia out of the controlled area in 1500 and add Italy there. Now they'll be able to co-exist. I think there's enough challenge from trying to stop Ottoman in Constantinople, at least in Balkans while aiming to control those
areas out there in 1500...
 
I'm so sorry that it's still not up :cry:.
I'm asking people right now, so maybe they will help?

Why can't a computer use that UP, if they are going to collapse, they can't. That's like the second best UP after Germany.

I really don't think it is an appropriate power, and maybe too powerful too. What about the UP is that the Byz. Empire can resurrect with Feudalism instead of with Nationalism ?
 
Me too I have to agree with onedreamer, their power is way too powerful, the whole point about rhye's and FALL is that civilizations eventually collapse
 
But in RFC, the Byzantines can still collapse under certain circumstances such as losing their capital. I think if they lose a certain number of their initial cities (in the 600AD start) they also will collapse to an independent civ.
 
Fin Imperial:
The Turk UHV would also require Byzantines essentially wiped out.
The Arab UHV requires destroying Egypt, Carthage, and Spain.
Spanish kills Inca and Aztec.

Also, keep in mind the AI will not go for the UHV.
 
I was reading some references on Byzantine and Balkan history. I don't think any empire has had as many civil wars as the Byzantines, yet they survived as an empire for 1000 years. Outer parts of the empire could be stripped out by invasions, but as long as they keep Constantinople they should be generally fine. UP could be boost in stability as opposed to no civil war at all. For example if everyone has default stability rating as stable, make the Byzantine: Very Stable.

Another idea is the fact that Byzantines were using money to destabilize all of their neighbors. How about the Power of Byzantine Intrigue: can spend money to decrease the stability of neighboring civs. However, that would be hard to code.
 
or they keep 3 cities instead of 1 in a civil war?

Kind of useless for a Human player, how often do you experience civil war and when it happens, you just reload the last save. Improved stability is probably the best, does not prevent collapse, but decreases the chances for it.
 
I have no idea how to mod UP. I was only able to do this one because Úmarth told what to do. After the mod is done, we can discuss UPs and figure out how to mod them.

I'm trying to make a modified Makefile for RFC.
 
I managed to compile RFC (only release has been tested). PSDK and other lines would still need to be modified as in the instructions in the .pdf file (the instructions were added to the archive, but I take no credit for them). Makefile itself is just the Makefile from the BtS 3.17 (credit to whomever posted it) with couple of commands added for Rhyes.cpp

The files that you need to use:
1. make a directory CvGameCoreDLL
2. copy the content of Rhye's and Fall\CvGameCoreDLL
3. delete the .vcproj files as described in the .pdf file
4. copy the Boost* and Python24 directories from Beyond the Sword\CvGameCoreDLL (only the two directories, no other files are to be copied from Beyond the Sword)

Follow the rest of the instructions in the .pdf file.

(When I compiled the BtS files in debug mode, I could not start the game, it asked for a mscvp71d.dll or something similar. There is no such file on my computer.)
 

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Fin Imperial:
The Turk UHV would also require Byzantines essentially wiped out.
The Arab UHV requires destroying Egypt, Carthage, and Spain.
Spanish kills Inca and Aztec.

Also, keep in mind the AI will not go for the UHV.

Really? Then how come the AI Japan, in my last two games, won a UHV victory.:confused:

I've also seen the AI Aztecs win their UHV.
 
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