dostillevi
Prince
- Joined
- Sep 16, 2009
- Messages
- 309
Thank you, but unfortunately you're a bit wrong.
Ah I figured it wouldn't be that easy, but I thought I'd try regardless.
Thank you, but unfortunately you're a bit wrong.
Basic question: do you use light or hard version?I see. Well then Mohenjo-daro may be broken, because I did not have a desert tile. That makes sense based on it's description though. I'm afraid referencing an external .pdf for wonder placement reqs is a bit too much for me though. Hopefully those can be added to the wonder descriptions at some point.
- fixed Anitkabir/Temple of Artemis requirement;
- deleted unnecesary print statements;
- corrected Anitkabir quote text;
I understand your fears about the balance, but light version was very expected by some players. My first thought when I started this mod was to make all WWs not so easily obtainable, so you could not spam them. Lighter version of requirements allow players to "aim" certain wonders, and I cannot do much about it.First things first as a Polynesia and Byzantium enjoyer loving the appearance rates of oceanside wonders now.
Been playing the light version after using the original for a very long time and i really think the light version is too much with certain starts. All it takes it spirit of the desert + mojan and your capital lead enables you waaaaaayy too much almost to the extent of not wanting to build anything else. Then witht he huge production boost snagging Karnak and going progress and spamming settlers becomes easy to not punish.
Idk I know there are good starts that cant always be accounted for but this makes good starts GODLIKE starts instead. Original gave me a sense of city planning and having more emphasis on placement.
That being said is the harder version updated like the light or is light the new way.
Crashes come from VP. In this mod, when CTD comes out, I can easily reproduce it, because this means I messed up smth really seriously. But now, this mod is supposed really stable.Before the patch - (haven't tried out the new one, game keeps crashing too often to the point that I'd call VP dead for me,) the best combo you could have was Nazca Lines and Wieliczka Salt Mine. From what it looks like, there's more balance issues than before?
Basic question: do you use light or hard version?
Read all the op (I will update it, because... I simply forgot to do that before!). There are more detailed options to set in the mod files.I'm not sure. I might have missed it in the description, but I only see one download link for 13.4 (what appears to be the most recent version) and I simply copied the full contents of the zip into my mods folder:
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If there's a more restrictive version I would like to take a look at it, but I'm not sure where to find it. I don't see mention of a full and lite version in the description.
I'll also take a look at wonder planner. Thanks!
In version v0.13.3, restrictions are light by default, I guess that's the whyEDIT: I suppose you have light version, so Mohenjo doesn't need Desert (he has only River req), so it was ok to be built in your city. Temple of Artemis was ok, but in Anitkabir was broken req with Temple of Artemis name, so it has only Forest requirement, which obviously you don't have in your city. I will upload corrected v0.13.4 then:
Yeah, do not bother with the fact that Hard requirements are marked as defualt in the files. I suppose light should be main choice. I don't know. Maybe this will be the question for the next poll?In version v0.13.3, restrictions are light by default, I guess that's the why. I myself was surprised at the first launch before going to change the conditions.
No problem, one or the other, I just need to learn to read the first page of the threadYeah, do not bother with the fact that Hard requirements are marked as defualt in the files. I suppose light should be main choice. I don't know. Maybe this will be the question for the next poll?
if you want to play with this restriction, find 1.WorldWonders/Lua/UniqueWonderRequirements.lua file inside mod folder and uncomment (delete "--[[" and "--]]" markings around) IsMaxEra function;
Good catch! It's relic of the past!No problem, one or the other, I just need to learn to read the first page of the thread. But you already know my vote
.
On the other hand, for the maxEra limitation, I not sure your text is clear, if I understand well, the limitation is activate by default but you write this sentence which can be confusing :
If I look at the code, just change the value in the SQL, right?
Yeah, do not bother with the fact that Hard requirements are marked as defualt in the files. I suppose light should be main choice. I don't know. Maybe this will be the question for the next poll?
BTW: I split the mod op to half, so it consist of two posts now instead of one.
Not necessarily saying I'm blaming your mod, but I don't exactly know the cause of this. Maybe I just don't have enough RAM? Looks like I'll have to disable some mods, I assume this one doesn't take up all that much?Yeah, do not bother with the fact that Hard requirements are marked as defualt in the files. I suppose light should be main choice. I don't know. Maybe this will be the question for the next poll?
BTW: I split the mod op to half, so it consist of two posts now instead of one.
Normal, in a Wonder mod that there are relics and artefactsGood catch! It's relict of the past!
Bare VP consumes lots of RAM, but they did huge amount of work to optimize basic processes. Of course the more modmods, the more RAM usage, because of more lua functions implemented, but I would rather blame VP. Post logs on their github, so they could analyze that (they focus CTDs a lot).Not necessarily saying I'm blaming your mod, but I don't exactly know the cause of this. Maybe I just don't have enough RAM? Looks like I'll have to disable some mods, I assume this one doesn't take up all that much?
Last message on going off topic--, otherwise they'll start giving me warnsBare VP consumes lots of RAM, but they did huge amount of work to optimize basic processes. Of course the more modmods, the more RAM usage, because of more lua functions implemented, but I would rather blame VP. Post logs on their github, so they could analyze that (they focus CTDs a lot).
I have weak laptop, but never had CTD caused by overloaded RAM. It's always error in the code.
Good, good. Please analyze that more, and give me more suggestions regarding Hard reqs. Now, when we have Light version, Hard can be adjusted a bit more.Adan, after a lot of games, I wanted to report to you that I find that a city on a hill gives access to too many wonders at the start of the game. When we know (and necessarily only the player has access to this knowledge), it easily gives this:
Nazca Lines - Wieliczka Salt Mine - Parthenon - (Terracota Army, no hill but it is always in the series) - Oracle - Krak. this combination happens more rarely for AI because, I think, it less easily places a city on a hill at the start of the game. If so, it is often it which makes the series.
I will look to change the restriction of the Nazca lines which is mostly a rocky desert with little or no vegetation. I not sure it is possible but I will see something like desert and/or plain, no forest / jungle, no water (with +1Food to Desert and Plains, +1
Faith to improvement on Desert, +1
Science on camps and pastures).
For Parthenon, perhaps Hills, coast, no fresh water.
These are only suggestions, of course.