[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
It is the second time I build this wonder in my games and it doesnt give any salt resource :(
 
It is the second time I build this wonder in my games and it doesnt give any salt resource :(
Which wonder? Salar?

This Salt/Gold/Silver/any resource given by NW is not tradeble, so it won't show on diplomatic screen. It should be presented on top bar tooltip though. Can you check with IGE, if you have dummy building in capital built?

What version do you use? In latest github ones, I cut Salt from Salar and substituted it with global % of :c5food:.
I get a quest from CS to build Salar de Uyini A.
But how? It is a dummy building like tons of others... Can you post screen for that? It could help me if I must post it on github VP.
 
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Which wonder? Salar?

This Salt/Gold/Silver/any resource given by NW is not tradeble, so it won't show on diplomatic screen. It should be presented on top bar tooltip though. Can you check with IGE, if you have dummy building in capital built?

What version do you use? In latest github ones, I cut Salt from Salar and substituted it with global % of :c5food:.But how? It is a dummy building like tons of others... Can you post screen for that? It could help me if I must post it on github VP.


The Salt mine wonder
Yeah look. I dont have the salt and the City even wants Salt.
 
upload_2020-8-26_15-13-0.png
 
Salt Mine currently spawns Salt on map IF POSSIBLE. If you have no plot which passes the Salt resource requirements, then it is not spawned at all like in your picture. It does not give flat salt like NWs - it must be spawned.
I don't know what are biases for resources. They are like in VP.
I will try to find if it can be checked (fe. with bool Plot:CanHaveResource (ResourceType resource, bool ignoreLatitude) function); if yes, then mod wouldn't allow to build Salt mine when it is impossible to spawn Salt around the city.

I posted bug on Github. Waiting for response. My dummies are using standard pattern, so maybe there's something on their side. Never met such situation with tons of dummies in MUCfVP or any other mod.



BTW, when you put images so big, put them in
Spoiler :
Image
 
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Some problems with Darjeeling Himalayan Railway promotion (Toy Train). Units gain promotion but all have only 2 movements, independent of roads and railroads.
Fixed in beta branch on github. For now not available on master branch. Stay tuned.
 
By the way is the github version save compatible?

Thanks for responding to our problems! Great mod! By the way, are you on the VP discord?

About the Great Zimbabwe, can you say again what the bonus is instead of the global xp with the official version? :love:
 
I posted bug on Github. Waiting for response. My dummies are using standard pattern, so maybe there's something on their side. Never met such situation with tons of dummies in MUCfVP or any other mod.
Will be fixed with next github release.
By the way is the github version save compatible?
No. Huge changes to database.
Thanks for responding to our problems! Great mod! By the way, are you on the VP discord?
I have discord, but haven't visited it for quite a while. I have enough work with forum and github.
About the Great Zimbabwe, can you say again what the bonus is instead of the global xp with the official version? :love:
In official v0.8.3 it gives you +3XP/trade route in empire for all newly trained units. But it stacks weirdly, so I changed it and on github you have now:
upload_2020-8-26_22-5-22.png

I plan to change the city from capital to city where wonder is build. IT is already.
 
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Another question, 'plot' means tile the city it is placed in, but what 'terrain' means? Because some wonders ask for Mountain 'terrain' but when I have Mountains 3 tiles from my city, it still doesnt count!
 
Another question, 'plot' means tile the city it is placed in, but what 'terrain' means? Because some wonders ask for Mountain 'terrain' but when I have Mountains 3 tiles from my city, it still doesnt count!
I suppose you ask about requirements.
Plot can be flat or hill and indeed it is tile city is placed on.
Which wonder doesn't recognize mountain terrain? It checks only 2-tile radius.
 
On github pre v0.9 rev. 6:
  • fixed dummies showing on CS tasks;
  • fixed Summer Palace requirement (lake);
  • fixed Toy Train promotion (now can move via Mountains);
  • fixed description for Great Zimbabwe (after rework);
  • all WWs spawning resources now require at least one tile where this spawn is possible (Wieliczka, Lavaux (instead of Grass), Ruhr Valley (instead of Mountain)); still not spawning when it should be - VP bug?
  • Statue of Liberty now requires at least 5 Specialists in the city instead of 4 CS Allies;
  • added lua code for multi-tile NWs using same dummies for each tile (Giant's Causeway, preparation for future Eye of the Sahara); please check;
  • brought back parameters for Lost in Time and Space promotion (only for latest VP fix);
  • Lost in Time and Space now lasts 3 turns; minimum movement for unit with promotion is 1;
  • Giant's Causeway now 2-tile wonder;
  • Lake Retba has changed yields;
  • Bermuda Triangle now inflicts 25 DMG on tile;
  • added Dallol (currently using Bioluminescent Bay's model; didn't have time for that);
  • cleaned and updated multiple files;
  • text fixes;
 
I have a question about Mt Fuji when it gives GA, GW and GM points? After you build guilds? Because now it first time I (since playing with new and changed NW) got it close to capital in Ancient, so I bought a tile and I don't see any GP points
 
Should be next turn in capital. What IGE says?
 
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I have a question about Mt Fuji when it gives GA, GW and GM points? After you build guilds? Because now it first time I (since playing with new and changed NW) got it close to capital in Ancient, so I bought a tile and I don't see any GP points
It works nice with github version. On next turn all 3 dummies are built in capital.
 
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