Hey Adan, I jsut wanted to make you aware of the fact that "More Wonders for VP" has some problems with modpacks. I tried my usual modpack list but swapped "Wonder Expanded" for "More Wonders" and it's crashing on map start (before the splash screen with the leader appears). I build a dozen more modpacks enabling components one by one and even with just bare VP and "More Wonders", it crashes. Going through Mods menu works fine ... Tried versions 0.9 and 0.10.3 from repo. It would be great if you could somehow fix that.
I cannot fix it if I don't know what's causing it. I'm not using modpacks nor creating them, so if you are able to verify logs or consult with some more experienced modpack users, just do it and tell me what's going on.
What I can think of are Natural Wonders. They use some dll code introduced in VP, but blocked by default.
Maybe AssignStartingPlots.lua file? Rather not if "Even More Resources for VP" is not crashing modpacks, because uses same file.
Even though, mod is working right now without problems in standard way and I cannot find anything spare that could be just deleted from it to make modpack work.
Can you try some older? They are available on db or link in op. I introduced NW models in 0.9. So if v0.8.3 is working, that would be the most probable cause of crash. But I only use built-in thing. Why it crashes, ask G. If v0.8.3 cause crash, try something older than v0.8. In 0.8 I've added first Natural Wonders, with not working models, but code using it (models didn't work because I broke them).
I just tried for the first time MW 0.9
The variety of Wonder available is incredible already. Each of them are very specific and the constraints to build them allows to avoid the boring "All wonders in one city" effect.
Thanks to
@adan_eslavo and to all of you who help to forge this gigantic Mod.
Two little things I don't like:
- I believe all Wonders that depend on Policies should not have additional terrain or improvement constraints.
- The
"Flavoured Help Texts" : It makes the help texts very compact. That good, but I have to admit that I didn't really understood many of them. It's probably my fault, I must read again the explanations!
The vanilla rule about help text is Natural Language only. This coding system is clever but introduces an exotic aspect that will repulse some casual players maybe.
That's why I left old-type texts. Those flavoured are for hardcores and masochists
Just kidding. I like them. Never was fond of those huge walls of texts telling only chosen things about buildings. In those "new" texts I try to pass all info about the building.
If you would tell me what is nonunderstandable it would help me improve them. That way I'm pushing some bad things away. I'm not aware what can be bad, there can be language issues, I'm not native english speaker. Anyone may do such corrections on github if he has time for that.
Policy wonders have "Easier" and less requirements than other ones.
Holy wonders have no requirements.
That was the compromise after some complaints, when policy or holy wonders were really, really difficult to build.