[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
yeah i've been getting the re-load CTD *almost* every time with this mod -- but I have had it randomly work sometimes on reload too; AND I also occasionally get the CTD without this mod loaded at all on recent versions of VP and other modmod combos. Something about this one increases the chance however.

That said, I really love the natural wonders in particular, they're worth having to re-launch civ5.exe to load a savegame :D
This issue is more painful for the playtesters and developer like me, than a player who usually load the game from main menu, which works.
 
After many resets, I think it is either the eye of Sahara or mt. Everest's art assets or a combination of one of these wonders appearing near to another wonder that is causing the CTD.
 
After many resets, I think it is either the eye of Sahara or mt. Everest's art assets or a combination of one of these wonders appearing near to another wonder that is causing the CTD.
You can block any NW from spawning and repeat tests to confirm your theory. Read the op to get know how to do that. It's pretty simple.
 
I did. I narrow it down to eye of sahara and bermuda. Blocking these two and no longer experiencing CTD. A shame because these two are the prettiest.
 
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I did. I narrow it down to eye of sahara and bermuda. Blocking these two and no longer experiencing CTD. A shame because these two are the prettiest.
Ok, thanks.
Strange thing because they are both 3-tile improvements and both using empty models...
May I ask you about one more thing? Can you substitute the model for both? Now there is:
2023-07-27_20h50_17.png
2023-07-27_20h50_37.png

First test could be substituting only A tile model with anything. This can be "feature_salar.fxsxml".
If CTDs still occur, then same thing should be done for blank, B and C. If CTDs disappear, then A model should be brought back.
I would do this on my own, but RL issues from last days will make me really busy.
I'm curious, but I would assume that there's something wrong with the blank model.
That would be a huge step towards resolving the issue.
 
My game crashes with each reload, I have the Eye of the Sahara in play. I just met it, only two icons are displayed, I don't know if that can help.
Spoiler View :

But 3 in strategic view
Spoiler Strategic view :
There should be three. Do you use any mod for UI addin icons for NWs? Default behaviour is that, so in the turn you discover any NW you can see its icon, but later it disappears. I use Small Resource Icons modmod and I have no problem with this, so they show every turn.
 
There should be three. Do you use any mod for UI addin icons for NWs? Default behaviour is that, so in the turn you discover any NW you can see its icon, but later it disappears. I use Small Resource Icons modmod and I have no problem with this, so they show every turn.
No, not that I know.
Spoiler mod in game :

[80890.656] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 118
[80890.656] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Vox Populi Version 16
[80890.656] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (3a) VP - EUI Compatibility Files Version 1
[80890.656] EUI_context: Active MOD: 1f0a153b-26ae-4496-a2c0-a106d9b43c95 (4a) UI - Promotion Tree for VP Version 23
[80890.656] EUI_context: Active MOD: f8458728-9f76-4a2b-96d2-063544fc0514 (9c) Units - Starting Worker Version 1
[80890.656] EUI_context: Active MOD: 5114ca56-5621-43cb-a024-e0884b6045da (9d) Reforestation for VP Version 5
[80890.656] EUI_context: Active MOD: a526e077-5006-4138-b33f-95af23D709e1 (9g) - Local Generals to Nearest City Version 2
[80890.656] EUI_context: Active MOD: 6010e6f6-918e-48b8-9332-d60783bd8fb5 (9j3) - Historical Religions Complete (BNW or GK) (v 45) Version 45
[80890.656] EUI_context: Active MOD: 259c3593-34dd-4fdd-bd7d-8ed67cc0797c (over) More Unique Components for VP Version 86
[80890.656] EUI_context: Active MOD: 675ba5ec-dc5a-400f-9864-8170568d04e5 (overhaul) Enhanced Naval Warfare for Vox Populi Version 2
[80890.656] EUI_context: Active MOD: 3e151552-1683-4881-b736-8ee89226f599 (overhaul) More Wonders for VP Version 1
[80890.656] EUI_context: Active MOD: 5bc5cebf-f7fc-4cf7-8669-726e58ad476e (Unity) - JFD-US-DMS-THP-GH's Ireland - Brian Boru for VP Version 6
[80890.656] EUI_context: Active MOD: e37c9bba-9a02-4472-b460-617a1132fa40 Better Lakes for Vox Populi Version 2
[80890.656] EUI_context: Active MOD: 34e48053-e044-4aa2-ac7e-5c60ad1a89e5 Cemetery Building 4VP Version 3
[80890.656] EUI_context: Active MOD: d600c443-2f04-469a-9475-e857284d5992 New Beliefs Mods Version 17
[80890.656] EUI_context: Active MOD: 02484922-a809-4f03-b6f2-f4acd7f231e9 Ski Resort and Marina Building for VP Version 1
 
@adan_eslavo , if we play with the maximum restriction, the CS still continue to ask for wonders that we can no longer build (too advanced in the eras). Would there be a way to circumvent this?
That's interesting. Huh, this can be a huge problem as they are still in db. I will ask on discord.
 
I replaced in my game eye_of_the_sahara_3_tile_version.fxsxml by feature_salar.fxsxml and...
always the CTD on reload :mad:
Spoiler replacement :

I haven't tested the replacement of blanck.fxsxml since @hokath has no problem with the Bermuda triangle.
Try to change the blank too. Maybe?
 
Try to change the blank too. Maybe?
OK, not very logic but as Spock would say :):

"I examined the problem from all angles, and it was plainly hopeless. Logic informed me that under the circumstances, the only possible action would have to be one of desperation."

I will try during this day.
 
OK, not very logic but as Spock would say :):

"I examined the problem from all angles, and it was plainly hopeless. Logic informed me that under the circumstances, the only possible action would have to be one of desperation."

I will try during this day.
1690621849086.png
 
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I have sahara in my current game, shows up as expected and game runs fine, haven't tried reload yet. I suspect that if i did, 4/5 times it will CTD and 1/5 it will be fine -- this is how things have been with this mod for a while now, it doesn't CTD every reload, but often. I'll edit this post if I get a successful reload in this game, now that I know sahara is here, so we can maybe rule that out as the cause.

I suspect its not any particular wonder but memory issue from pushing limits of civ 5 engine with many heavy mods, and this one perhaps heavier than most in all the visual goodies it adds to the map... just a hunch
Spoiler :

1690636302677.png

 
I have sahara in my current game, shows up as expected and game runs fine, haven't tried reload yet. I suspect that if i did, 4/5 times it will CTD and 1/5 it will be fine -- this is how things have been with this mod for a while now, it doesn't CTD every reload, but often. I'll edit this post if I get a successful reload in this game, now that I know sahara is here, so we can maybe rule that out as the cause.

I suspect its not any particular wonder but memory issue from pushing limits of civ 5 engine with many heavy mods, and this one perhaps heavier than most in all the visual goodies it adds to the map... just a hunch
This is what I think as well. It is rather memory issue and depends on a computer player uses. I have old computer with low memory and maybe that's why I'm getting almost 100% CTDs on reload.
 
This is what I think as well. It is rather memory issue and depends on a computer player uses. I have old computer with low memory and maybe that's why I'm getting almost 100% CTDs on reload.
Yes I like to load a lot of stuff onto the map, even well beyond what this mod does.

I have yet-unreleased forest fire mod, which causes smoke too... and my latest MB+ adds storm/clouds in ocean plots. I most often play 43-civ on huge map. I think I am just overwhelming the 32-bit civ5 engine with all of this -- but I am nonetheless able to complete games all the way into end-game eras, and often with very stable experience throughout, other than these reload-only CTDs... and my civ5.exe never uses more than 2GB in task manager, so there should be plenty of memory available if it really wants it, right? My knowledge of these things beyond lua and database modding is moreso theoretical, so I can only speculate; it could very-well be a mod-specific bug, or a bug that arises due to how certain mods combine??

Anyway I will keep an eye on things here, this one worth having every-run imo.
 
This is what I think as well. It is rather memory issue and depends on a computer player uses. I have old computer with low memory and maybe that's why I'm getting almost 100% CTDs on reload.
What bothers me in this reasoning is that I didn't change my computer, I didn't change the mods I play with, in fact I didn't change anything except that I went from VP 3.7.6 to VP 3.7.8 and that I installed the latest version of MWfVP. Really nothing else and I went from never CTDs on reload to CTDs on reload all the time.
 
What bothers me in this reasoning is that I didn't change my computer, I didn't change the mods I play with, in fact I didn't change anything except that I went from VP 3.7.6 to VP 3.7.8 and that I installed the latest version of MWfVP. Really nothing else and I went from never CTDs on reload to CTDs on reload all the time.
weird I am getting less CTDs on 3.7.8, or so it seems (i am not counting them precisely). I had a lot of CTDs (not just on reload, and also without this mod active) from 3.7.3 to 3.7.7, but could not isolate what was happening, just assumed too many heavy mods and scaled a few back.

Consider that the generated map varies quite a bit from game to game -- possibly its just the sum, rather than the individual parts, of what ends up on your map that could be causing these problems. Though unlikely, its completely possible to just have a run of many maps randomly generated over a short period in a way that results in more problems, different from the previous norm we're used to; could your 3.7.8 experiences (and my 3.7.3 to 3.7.7 experiences) be explained away as a run of statistical skew in map gen? I think the inconsistency we're all experiencing with this problem suggests its more complex than just a single object in the mod

edit: there is an archived discussion about possible graphics-related memory issues here: https://forums.civfanatics.com/threads/graphical-errors-after-x-amount-of-time.635899/

The discussion there never seemed to result in any definite conclusions -- though some suggest the .exe needs to be modified just to access the full scope of 32-bit memory allocation? any IT pros have any thoughts if something like that could be related to this mod issue? FWIW i do often check my civ5.exe in task manager and cannot remember seeing it above 2GB, suggesting I may need to do the exe mod mentioned in that thread... I wonder if anyone can rule this out though, before i start blindly experimenting: ie has anyone confirmed their civ5.exe is using the full ~4gb available and still getting reload CTDs?


nevermind just tried the suggested patch in linked thread; for first time my civ5.exe is using 2.1GB, but still get the reload CTDs regardless. I imagine this just takes the load off the system pagefile
 
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