Poll on Firaxis.com

Steve2000 said:
I asked for the ability to ask for an AI civ to make a trade agreement with another AI civ. I find myself wishing that I could get the AIs to be friendly with each other in some way. You can ask them to break trade agreements, so why not ask them to MAKE trade agreements. Or at the very least, ask them to be nicer to each other to facilitate alliances.

Agree - only way I can see to improve relations is to try and make them declare peace if they end up in war and try to convert both to the same religion or civics. but not a lot more you can do about it. especially a pain because if they don't like it each other it sours BOTH of their relations with YOU!

MrUnderhill said:
IIRC, someone is already doing the corporation thing. Check out the C&C forum.

can't find that - have read some of the economics threads but my ideas aren't on there. just need some TIME to write up mine :(

I'll just have to see if 10 years playing civ and 5 years studying economics can be put to some use together :)
 
low said:
I'm willing to bet about 99% of those that have voted chose Babylonia as a civ they'd like to see down the road. I'd put money on that. Any takers? :D

I asked for every civ to have more than one leader, paratroopers, and improve naval gameplay.

I'll admit that I did not vote for Babylon. I voted for seven of the other left out Civ 3 civs but threw in Ireland (got to support my heritage).

As for leaders - Teddy Roosevelt, Winston Churchill, Augustus Caesar, and a write-in for Ireland/Celtic: Brian Boru.

Rules change - allow workers to build a canal of up to two tiles long.
 
among other things, I asked for

a model for economic warfare and economic victory would also be very cool. Maybe something like a late game religion ("commercialism"?)- you convert people to your economic system, and gain gold for every city that converts. WTO wonder could be involved.
 
Kolyana said:
Well personally, it would be nice if they concentrated on things that can't be modded. I mean, they've purposefully created a game that has huge modding capability and at the forefront of that we have the ability to add new civs right here and now.

This being the case, why would I want *THEM* to add new civilizations and charge for it when i can download the work of a fan from here???

Much better for Firaxis to concentrate on things we - the fanbase - can't do.

The one thing you gotta realize is the vast, vast majority of people that have purchased Civ 4 will not download any mods let alone know what they even are. Probably less then 1% of all people that have Civ 4 visit this forum. Thus they will make an expansion that they can sell to the 99%. ;)

As for the poll, I specifically asked for trebuchets as well, and also asked for something to be done with tech and gunpowder units between muskets and infantry as it's too fast right now.
 
it is nice that they are doing a survey on civs to add(among other things)... I did a series of polls on the topic earlier this year, but can't find them...

Surveys like this should be used far more often in game design of well known sequels... not because it will make a better game necessarily, but I bet they will be surprised at some of the results (civs requested or leaders asked for)and will give them a little more confidence to take a chance on a controversial subject.

Good for them.

The one option I did not see in the poll - how many civs would you like to be able to play concurrently.

I would have also liked to see them poll for opinions on civil war options.
 
The Great Apple said:
They won't accept my email address either. Maybe it has something to do with being my browser (firefox)?

I'm using Firefox too and had no issues.

Adder said:
Hehe.. I asked if they would add Stalin and Hitler.. Wonder if they'll do it :p


Me too!!!!!
 
I have firefox and I changed my e-mail address to all lower case letters then it worked.

I asked for the usual stuff. But for my write in I asked for Name your Wars/Battles. I still think it would be awesome to look back and see the wars you started, the dates, and a name you gave it. Plus they could implement some type of casuality data also. Wouldn't it be great to go back and see all your wars?
 
SkoalWinter said:
I have firefox and I changed my e-mail address to all lower case letters then it worked.

I asked for the usual stuff. But for my write in I asked for Name your Wars/Battles. I still think it would be awesome to look back and see the wars you started, the dates, and a name you gave it. Plus they could implement some type of casuality data also. Wouldn't it be great to go back and see all your wars?

That's a great idea! The casuality data would add some context to those bloody battles we all love to wage. :D
 
The specific unit that I asked for was the paratrooper.

The specific new feature that I asked for is connected to the suicide collateral damage attacks of artillery type units. I know that a lot of people don't like that so I tried to think of a not-overpowered feature that would fit well in the system and would make these units a little bit more realistic. It was a bit of a problem to fit it in 250 characters. My proposal:

"A new attribute/promotion of fast units named ‘counterattack’. It would reduce the opponents chance to retreat from combat. Example: cannon: retreat chance 75%, cavalry: counterattack, reduces opponents retreat chance by 60%. It would make suiciding artillery seem more natural and create a new interesting balance between units."

The idea is that artillery type units have a good chance of retreating from combat as long as there are no fast units (like cavalry) in the stack that they attack. If cavalry is present in the stack, then they will probably face it (cavalry has a bonus vs artillery type units and thus is the defender of choise) and will not be able to retreat in most cases. Stacks without 'counterattacking' cavalry are vulnerable to artillery type units.
 
I asked for caravan units and player created trade routes. Also, I was SOOOO excited to see Stalin as one of the options. I also suggested El Cid as an additional Spanish Leader
 
Well I gave some input
I think they should add the Sioux as a civ
and as a leader they should add Hitler,
I know it would be very contreversal, but he is one of the most well known leaders in hisotry, even though he may have been evil
 
the one unit I thought should be included was the Tactical Nuke.

I voted for the Vikings for the Civ I thought should be brought in.
I always played the vikings in Civ2 I cant rember if they were in civ3 or not but anyway I hope they bring them back. My favourite civ.

I suggested that the air combat system be changed so that you can actually attack enemy aircraft.
 
For rule change:

Have the game remember previous custom game options like Civ3 did, or have a "previous game world" option. As is, it's annoying having to spend time manually resetting all the parameters (civ and leader names, rule settings, map choices) each game... especially if you're like me, and like to play with 18 civs, and numerous "optional" rules.
 
Its cool firaxis actually wants to know what we think. I thought they just based the games on the 50 test players, and expected everyone to buy it.
 
I'd like to see more civs and/or more leaders - even if it means doubling up some trait combos. I'd prefer them from an official expansion so they're better balanced and have associate quality graphics (leaderheads specifically).

The only unit type that I think has a problem is siege - there desperately needs to be something between catapults and cannons.

Rule change - I could think of many but probably my biggest pet peeve is AIs sending pillagers at undefended resources they have no LOS with (so they really should have no idea if it's defended or not) and sending settlers to grab land freed up by conquest when again, the AIs have no LOS and should NOT know that land is suddenly open enough. Not to mention that the AIs should recognize that you went to war to get that land for yourself, not to go into real estate developing.
 
Kaleb said:
Agree - only way I can see to improve relations is to try and make them declare peace if they end up in war and try to convert both to the same religion or civics. but not a lot more you can do about it. especially a pain because if they don't like it each other it sours BOTH of their relations with YOU!



can't find that - have read some of the economics threads but my ideas aren't on there. just need some TIME to write up mine :(

I'll just have to see if 10 years playing civ and 5 years studying economics can be put to some use together :)


Thank you for agreeing with me. I have been pushing this for a while with few people supporting it!
 
blakjak69 said:
Gimme submarines! Preferably nuclear, but any sub will do at this point.

umm subs are already in the game :rolleyes: not nuclear but still they are in there.
 
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