Eddie Verdde
Chieftain
- Joined
- Jan 10, 2020
- Messages
- 81
This has always been a polarizing issue of civilization and I think it would be interesting to assess quantitatively how the community feels about it.
Personally, I don't like one unit per tile. At Firaxis they say that their mantra is "make life epic" and I cannot imagine nothing more epic than assembling a stack of a dozen units, including melee, mounted, ranged and siege weapons and transport them to another continent escorted by a few war ships to conquer an enemy city with access to a much desired luxury resource. I remember with nostalgia when, in Civ3, I would even bring along 2 or 3 workers to build a fortress fast to protect my stack imediately after making landfall and gain a foothold on the other continent.
The "1 UPT" rule doesn't allow this, so I would like to see stacking again in Civ7. Not only it would allow you to move an army of many units in a simple and straightforward fashion, but also would probably be easier for the AI to wage war against the human player and turn the game more challenging and interesting.
Personally, I don't like one unit per tile. At Firaxis they say that their mantra is "make life epic" and I cannot imagine nothing more epic than assembling a stack of a dozen units, including melee, mounted, ranged and siege weapons and transport them to another continent escorted by a few war ships to conquer an enemy city with access to a much desired luxury resource. I remember with nostalgia when, in Civ3, I would even bring along 2 or 3 workers to build a fortress fast to protect my stack imediately after making landfall and gain a foothold on the other continent.
The "1 UPT" rule doesn't allow this, so I would like to see stacking again in Civ7. Not only it would allow you to move an army of many units in a simple and straightforward fashion, but also would probably be easier for the AI to wage war against the human player and turn the game more challenging and interesting.