Post a (tough) Deity map for me to play

Well that was quick...

Spoiler :
Stalin with the T42 DOW. 2x Axe, Spear, 2x Archer. And if that wasn't enough he built the TGW 2 turns prior to that and 4 barbs are coming into my territory at the same time as his stack. I have 3 warriors :)
 
Different Game with Katherine

Just want Lain to play this map I've made.

It's a heavily modified donut map with a little more resources where you start in the ice - so it might make for a change :)
 

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@Lain Just wanted to put extra emphasis on what @Fippy said above.
I really appreciate that you put losses and games where you struggle up too, and not self-censor in any way.
Sounded abit sensitive toward the end of the Charly video mentioning that you didn't feel on top of things, that honesty is worth alot thanks for that and thanks for sharing!
 
T0 saves for my two most recent Deity games :).

+ Immortal AW
 

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If it hasn't bee spoiled for you yet, Nobles' Club 215 could be a worthwhile map to try. I've attached a Deity save with the barb techs already added, so you won't have to mess with WB ingame (Archery, Hunting, Agriculture and Wheel, as the NC boilerplate suggests) :). Based on the No Huts/Events save, obviously.

EDIT: Pardon the misspelled save file, by the way. Didn't notice it until after I hit Post :lol:.
 

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Yes, don't know why it took me so long to try new settings :). Wanted to get more comfortable with random Deity games I suppose, learning to play Isolation took a long time.

Didn't really like OCC too much, just so frustrating with razing cities -> someone else resettles land :crazyeye: ... also wacky capitulation mechanics with only one city + your vassals behave very strange, not building enough settlers for empty land.

But tried AW a bit now and already a huge fan :D. Could definitely think about a forum game.
 
Some nice games Lain :goodjob: I kinda wish OCC had a scorched earth setting. I agree that trying to conquer against resettling is daunting. I also don't like just how one dimensional the strategy is and how you basically have to reroll for a good start.
AW is great though since my favorite wonder is also the best wonder :love:
It also flips the benefit of AI contact on its head.

Legit question on varying the settings. I'm a fan of all random, but I stopped randomizing sea level / climate. I felt that a higher sea level just made the game easier, so I should keep that fixed. I also think any climate but temperate makes the game easier. Less food does hurt whipping, an important human tool, but I think it's more helpful that the AI can't explode in pop immediately. Am I wrong?
 
@Lain with regards to the AW game...

Spoiler :

I took a more...shall we say, aggressive approach :devil::egypt::devil:.

Of course, this was only possible with prior map knowledge. But hey, just sayin'...you got war chariots and a flatland non-cre non-pro capital without metal. So why not use them horses?

Spoiler :

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How was I so confident I could take on Washington with just WC? Well, when the AI finishes a settler, it usually sends around half its garrison to escort the unit. That is when you strike. I put a worker on the gold hill to constantly watch their cap for when that settler finished, then roaded in such a way that as soon as it left my WC could reach the city in 2 turns. As he didn't have BW to whip yet, the garrison of just 3 archers wouldn't reach 4 in a single turn, almost ensuring victory to my 6 WC (for 20% cultural defense flatland non-protective capitals you need about 2 WC per archer, though you can certainly get lucky like I did here).

 
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Nice :). I am still getting used to that whole aggressive playstyle thingy. Didn't even steal workers on first AW tries and saw that I was getting nowhere with that. Still have to adjust a lot, it has a very different feel to it. Struggling for gold all game while normally you sell Poly for 80 gold to Shaka or whatever :D. Keeping slider above 50% already feels like a win here.

@drewisfat Agree on everything. Not sure about the climate thingy, but it takes some adjusting to, say, Arid climate for me. Making the most out of 20 floodplains with not much else is not something I have too much experience with. Can be a bit of a head scratcher sometimes. So maybe I struggle more than I should.

About AW ... so how do you make a super defender + avoid losing him (before Knights)? What promotions do I give to the Archers / Longbows :D? I thought you attach a Great General for Drill IV and the XP thingy, then they kill everything without taking damage and you get >500 XP units. I saw screenshots and stuff. But I ran into some problems with that.
 
Backfilling food tiles (seafood i.e.) and using them for Rep scientists would probably be what i'd have done in your game, while teching towards Jumbocats.

Generals i usually all settle in my best :hammers: city (nice that they also count as regular scientists with Rep), so both defenders and attackers start with more xp.
I think warlord defenders were used in deity AW, where you can use some extra strong ones very early, but even there i have my doubts..
they already used protective, and from my experience you can get away with just refilling regular CG3 bows as needed. Eventually they will also level up Drill as they survive battles.
I really like the settled generals more for their science boost and long term stacks.
 
@Lain
I see there is a normal game up again, with Napoleon.
Care to share the starting save for that one?
 
Nice thank you! And... best thing about playing Tokugawa, is that you don't have to meet Tokugawa. :)
 
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