PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
Every other animation works, so that is unlikely.Maybe a stupid question, but can't it be just some settings?![]()
This said, I am going to try using KMOD as my base for future unit testing. If that works for me than that solves the issue.

What one could try is call PlayAnimation for all ids from 10 (the first 9 being assigned to resources and improvements) up to ... some number and see what the unit model does. For the ANIMCAT_AIRSTRIKE BaseID of 42, the SAM Infantry just freezes for a few seconds. If I try to play them in a loop





