Terrance888
Discord Reigns
This is my first NES and this is how I am going to do this. As you know, Daft's Alternate Timeline Generator gave me an Idea. To combine a fresh start with the random but interlocking historical cultures of the Generator. Of course, this will perhaps be the first NES of mine that will get to the first update unscathed.
So this is my idea.
First we start with the Alternate Timeline Generator.
After the generator we go back here for more discussion of the rule set I should use.
Here is the map.
<snip>
Rules Here.
I give credit to Daftpanzer for doing it and I try to break ground in even more accurate NESes when compared to history but still a unique world by itself.
This part is not competative but to generate a weaving and interlocking history between nations when we go into Interesting Times. Please voice thoughts and opinions, and I am definally not the smartest in the world, I will think about all suggestions.
Start a culture, this update will not see the rise of civilization and cities but rather the rise of small villages and towns. First Civilization will be up next turn.
A Culture.
Culture Name: Player
Culture Economics:
Culture Beliefs:
Culture Social Ladder:
Description.
Relative area on the map and size of area, remember, first generator will be from Ice age to 6000 B.C. and will see first agriculture and tribal villages.
You may post.
So this is my idea.
First we start with the Alternate Timeline Generator.
After the generator we go back here for more discussion of the rule set I should use.
Here is the map.
<snip>
Rules Here.
I give credit to Daftpanzer for doing it and I try to break ground in even more accurate NESes when compared to history but still a unique world by itself.
This will start as a generator. And such a player will post a culture that will start as a group of tribes. Becoming one or more distinct nations. Funding major mysterious projects until Interesting Time Start. Within this time players do anything within the bounds of reality. A mounument to the god of Sun to defeat the god of Glaciers? Ok, explain. Just post you prioraties to each group of people in your culture and with less priorities, the more work is to make more advances. More Priorities? More stuff happen but less things are done. There isn't a wrong choice and even a civil war can be useful in the long run, although we only have 5-7 updates.Spoiler :The Idea: to build a very rough alternate history from scratch in only a few days, as an enjoyable creative exercise rather than a competitive game. I will be the 'mod'. People will create simplified cultures (tribes at the beginning, becoming one or more nations later on), and post 'orders' about what they will do in the next era. I will 'update' with a rushed world map and some lines of text to say what happened in that era. The idea is to keep things very simple and go very fast (?!?).
There are no stats and nothing to spend each turn. People can do anything with their cultures if I believe it is realistic. But, trying to do too much at once, will usually result in no real progress overall. By concentrating on one or two areas instead, much more progress will be made those areas. Basically, people will be choosing main priorities/goals for their culture in each turn. Not that there is necessarily any 'wrong' choice. You could just help to evolve this world in some interesting way. Even starting a civil war could have benefits in the long run.
Since this is not a competitive game, anyone is encouraged to voice opinions on how this world should evolve. I don't pretend to be the most knowledgeable person around, so I will also be listening to group consensus.
Each turn is one 'era'. Each era will have a different 'theme' and will be guided in that direction (EG early civilization, rise of great empires, explorations, barbarian invasions, industrialisation etc). The events of one era will influence the theme of the next. I estimate something like the modern age to occur after 14 eras.
Here goes...
This part is not competative but to generate a weaving and interlocking history between nations when we go into Interesting Times. Please voice thoughts and opinions, and I am definally not the smartest in the world, I will think about all suggestions.
Start a culture, this update will not see the rise of civilization and cities but rather the rise of small villages and towns. First Civilization will be up next turn.
A Culture.
Culture Name: Player
Culture Economics:
Culture Beliefs:
Culture Social Ladder:
Description.
Relative area on the map and size of area, remember, first generator will be from Ice age to 6000 B.C. and will see first agriculture and tribal villages.
You may post.