MoreEpicThanYou
The most Epic.
I'll go with a mix of both: Kanorin is the Great Earth and Wolf Spirit, but his name got changed after Kanorid claimed that he was the son of the Spirit, thus its name got changed.
For male children, I'm taking a page from the greek book: older males take younger males as "students" and give them "lessons" in "private" far away from other people, and teach them how to be a man and "take it". This is more a bond of brotherhood than father/son, especially as networks grow and wane sort of like fraternities.
Maybe there will be exclusively female towns with children, and wandering bands of males who hunt, farm, fight in the countryside and head to town to share their loot, get a night of fun, and maybeseduce"convince" several boys to join them.
As far as my limited knowledge of history goes, most bronze-age societies were matriarchal, and it was the rise of Judaism that reversed the trend. Whether or not that is even close to correct, it seems (to me) to be the better way to run a society. We men aren't really all that good at long-term planning or resource management. Now sit tight while I go get me some booze and hookers!![]()
IIRC you are correct; bronze-age and earlier cultures had gender equality or matriarchs. It was the rise of the major monotheistic faiths that reversed that. I know that Greece was most definitely not matriarchal. But hey, this is not Earth, so it could be different.
I'm not a definitive source; you'd have to ask Dachs or somebody like him for that.
You should pick a nation there and join it or create a nation. NK is awesome moderator (almost as awesome as Immac)Luckily for me, Terrance broke the double post so I don't have to edit the previous post.
I really like the culture system; it seems that it reflects a clash of cultures, or something like Alexander's spreading of Hellenism throughout the middle east, nicely.
From what I've lurked of N3S, the ruleset has worked well, so sounds good![]()
*Snap*
As for the rivers, a bronze-age society could probably make a bridge over those rivers.
Doesn't even need to be a decided movement and conquest: Diffusion and Migration would have been more than enough (especially if there are already existing people to mingle with) to account for cultural differences over large distances.
I'll go with a mix of both: Kanorin is the Great Earth and Wolf Spirit, but his name got changed after Kanorid claimed that he was the son of the Spirit, thus its name got changed.
Assatur
Starting Location: Northern slopes of the western hills.
Society: The Assatur Tribes hold a variety of different governments, typically resembling a gerontocratic oligarchy, where elder members of the community wield both spiritual and earthly authority. Beyond seniority rankings, there is relatively little division amongst the population, which is composed primarily of subsistence farmers, herders and gatherers.
Lineage: Lineage is typically unimportant except in the few tribes that have shifted into monarchies- one's parents and grandparents are known, but smaller tribes tend to behave as extended families.
Values: Assatur values are stoicism, respect of elders, and modesty. Families are close and united around their matriarchs and patriarchs, and this trend continues all the way to the highest levels of organization in the society. The world is seen as a terrifying place, and peaceful death at old age is sought, for premature death can bring terrible fates upon the spirits of the deceased.
Religion(s): There are many gods and spirits, and the terrifying majority of them are malign. Humans are little more than toys or less for most of the gods, and wicked spirits frequently commit smaller acts of spite and misfortune. Humans survive by communing with the sympathetic spirits, who are usually the souls of deceased humans, accessed through their bones or preserved parts of their bodies. These good spirits try to protect their descendants, but their powers are limited. Often, the best way to go forth is just to avoid attention from the heavens. As such, the ostentatious religious ceremonies of other cultures are seen as recklessly dangerous.
Past: The Assatur migrated north into the hills from the overpopulated river-lands of the south. It is quite likely that the Assatur come from the same group that also spawned the Formor and Kanor, due to linguistic and physical similarities.
Economic Base: Subsistence farming, herding, hunting and gathering.
Nation Names: Assatur, Shaktur, Hassatur, Nillithor
Person Names: Mallurin, Sillurin, Sopess, Kurlistur
Place Names: Haputh, Niurlinoad, Shothethur, Abasturn
Your religions is pretttttty nihilistic, Iggy!
You're talking about Apprenticeship, right? Please tell me that you are.
Rivers are wide, fast flowing. Bronze is soft, difficult to impossible to put supports into riverbed. It's very difficult to make a bridge. Bridges could be constructed in only some certain areas where riverbed was proper and thin, flow not too strong and river sides could support the bridge. Even then, bridges would not be as strong as modern bridges. This is why rivers and bridges played such strategically important role in the past.
If a culture based partly on interesting *coughgaycough* relationships as its basis disturbs you, I can dial it back to "Apprenticeship".
Tenori Society is divided between Female-dominated towns, who control skilled crafts, raise children, and record history, government ect; and Male-dominated villages or packs which control hard labor (or for wilder regions, hunting), teach adolescents how to be a MAN, generally independent from the towns except for the purpose of getting supplies, a nice night, and grabbing a few promising boys with them.
A Tenori State would require a Tenori town to gain extra influence over the villages- such as brainwashing the boys they are raising to always worship that town, working at it over several generations? Still working out how they would form larger societies.
Sure there are good places for bridges. There could be even an existing bridge or entire series of these bridges. Write a story in NES thread, explaining why the bridge(s?) were built (maybe the bridges were built for military purposes, maybe a rich trader wanted to transport goods over river with less expenses, maybe you had a crazy-yet-awesome-builder and some warlord gave him an uncompleteable task - build a boat, that would not go down with the current but directly to other shore).You made the map, are there any good places for bridges near Kanoris (the city)? Also, I would like to know my terrain.
Can The Area the Formor Live in be a generally marshy area, with spots of Densly wooded areas? (I'm thinking something relatively similar to a combination of the Bayous of Louisiana and the Amazon Delta... This between the Two inner lakes) There should be a couple of Major water channels, allowing trade unencumbered between the lakes, but still, they should be pretty difficult to traverse.
Have to? Who's threatening you?I have to join but can't get the time to write :S
I need some info about the world. It's a normal earth-like non-earth? Same animals and vegetation? Humans only? Technology no magic?
So I guess Kanoris is in a swamp? OK, then.
Your religions is pretttttty nihilistic, Iggy!
It's also called being on a bit of a Lovecraft kick.That'z called pure blooded awesomeness.
Well, given that you described the mountains to me in #nes as being Himalayan in scale, it's a bit hard to say. Our culture might have scaled the mountains and have branches living in the highlands, or another culture might have arrived in the area first, or maybe the highlands are entirely uninhabited.Yay! Do hills play or trade with hill-people plays important role in your society? There are mountains and they are most likely habitable, at some level at least - think tibetians or even scots =)