Angst
Rambling and inconsistent
So, this time we need a development thread
I have planned this for some time, and it will be easily moddable... Well, to the actual point of this thread:
The basics of this future NES are quite unorthodox. Importantly, you will, when reading further, completely clear your head of memories about previous NESes, understanding what this actually is.
The purpose of this NES is to create a single character who beats everybody else. It will be much like regular RPGs: You gain levels, learn skills, raise stats, cast spells... However, there is a difference between this NES and other RPG NESes:
Basics
- This is PvP RPG only as of now. That means no dungeons, no ‘instances’ – actually the RPG fighting is only being done in the Tournament Arena.
- Players design their characters to the smallest detail. You begin with a predetermined life, mana, attack strength etc, but with no spells, no skills, nothing else. These skills are available for purchase.
- To buy skills or increase stats, you spend XP, which is earned from killing off enemy players. You start with a small deal of XP to customize your character a bit.
- Tournaments will be held from time to time, allowing players to battle each other. Using elimination, at some point a sole player will be the winner, awarding the honour of having the title ‘Champion of Dawn’.
- I will possibly create two threads: one for tales of the world, stories, all that information, while the other one is for the cold numbers, character lists, and of course the progress in the arenas.
- ‘Expansions’ and ‘patches’ will come, including new combat systems, layouts, skills, etc etc.
Rules
- You work and fight with HP; which is the amount of damage you can take before death, MP; which is your capacity for spellcasting, Strength; which is the damage you deal, Defense; which is the damage you reduce from physical attacks, Speed; which is the number of squares you can move per turn, Wisdom; which is the amount of MP you regenerate per turn, and Regeneration; which is the life you recover per turn. You begin with zero Defense and Regeneration. Names will probably be redetermined later.
- The arena in which you fight is divided in squares.
- Turns are simultaneous. You can therefore both attack an enemy in the same turn as you are moving, but then you will be at the square where the attacked enemy was at the time you attacked. It means that when attacking, you simply move to the place where your enemy stands, and you deal damage even though he moved that turn. This is surprisingly to avoid confusion. I decided to do turns simultanously to speed the game up
- The abilities you have are consisting of: Spells (Fireball thingies, Frost Nova), skills (physical attacks, like when you poke an enemy just a little harder with your spear it’s called Execute), stances (Fx you could use a Ninja stance and attack twice or a Guard stance and recieve more Defense), enchantments (Positive lasting effects), curses (Negative lasting effects) and passive skills (Auras and abilities that automatically are used every turn).
- Turns will happen about once a day. Yup, I’m serious.
- We will be following more than one fight during each update to avoid people getting bored.
- Players will be revived by the arena priests when dead, but then they will have to wait for another tournament!
- Whenever a Tournament has ended, it begins all over again when the players are ready! The players may keep their previous characters as well.
To Be Discussed Before Launch
- Should players be able to move diagonally, and will the map layout be using diagonal squares?
- As of now, I haven’t included weapons, because it would be hell for me to create as a dimension. I haven’t even finished the spell list yet. This has basically no meaning, except that You Are As Of Now Unable To Be A Ranged Hero Due To No Bows! Magic of course enables you to attack from a distance. I am writing this because it can probably be a downside to some players, and I would like your feedback as well as a solution to this problem. Probably you could do something like “I wear Bow and get -50% Strength, but can’t move when attacking” thingy. I don’t know, really.
- Summoning/transforming spells are planned to be included in the future, but can be discussed as well. Here we are also talking about racial benefits - right now you can practically say you are a peasant as well as a pit lord, you will still have the same stats. Racial benefits are planned to be included in the future as well.
- Everything Else, including input about my predetermined rules. Do you want a PvE setting? Don’t you want to join this NES? Every input, even if it means that you write “This NES sucks and I don’t want to join” is fine. I like it more than this preNES is being completely ignored. Input, input, input, anytime!
Post, post, post!
...
Oh, and Dawn is the name of the OTL small but famous city in which the tournament is held.
All notes below this point are added after discussion has begun.
Should the movement system be using Hexes, or Squares?
- If Squares, should players be able to move diagonally?
Should a PvE setting be available to participate in?
- If yes, what should the outcome be? XP?
- Should a world outside the arena exist at all? (I prefer that the game is staying inside Dawn though)
Should underhand tactics be available, such as poisoning the enemy before combat?
Should a weapons system be implemented?
- Should players be able to request custom weapons and be able to buy them if the Mod determines the XP cost is affordable?
Would players want to play as parties instead of single characters?
Should players not follow a 'level' system and instead recieve a set amount of XP before the tournament to design their characters with?
My Own Thoughts
- Should cooperative PvE be available in the Arena, such as Players vs Bots?
- Other small side battles will be available when a tournament is abroad. This is to entertain those who perhaps aren't strong enough to beat the current champion. Settings could be Team vs. Team, Battle Royale and, heck, even Capture the Flag.

(pre)NES – Champion of Dawn
The basics of this future NES are quite unorthodox. Importantly, you will, when reading further, completely clear your head of memories about previous NESes, understanding what this actually is.
The purpose of this NES is to create a single character who beats everybody else. It will be much like regular RPGs: You gain levels, learn skills, raise stats, cast spells... However, there is a difference between this NES and other RPG NESes:
Basics
- This is PvP RPG only as of now. That means no dungeons, no ‘instances’ – actually the RPG fighting is only being done in the Tournament Arena.
- Players design their characters to the smallest detail. You begin with a predetermined life, mana, attack strength etc, but with no spells, no skills, nothing else. These skills are available for purchase.
- To buy skills or increase stats, you spend XP, which is earned from killing off enemy players. You start with a small deal of XP to customize your character a bit.
- Tournaments will be held from time to time, allowing players to battle each other. Using elimination, at some point a sole player will be the winner, awarding the honour of having the title ‘Champion of Dawn’.
- I will possibly create two threads: one for tales of the world, stories, all that information, while the other one is for the cold numbers, character lists, and of course the progress in the arenas.
- ‘Expansions’ and ‘patches’ will come, including new combat systems, layouts, skills, etc etc.
Rules
- You work and fight with HP; which is the amount of damage you can take before death, MP; which is your capacity for spellcasting, Strength; which is the damage you deal, Defense; which is the damage you reduce from physical attacks, Speed; which is the number of squares you can move per turn, Wisdom; which is the amount of MP you regenerate per turn, and Regeneration; which is the life you recover per turn. You begin with zero Defense and Regeneration. Names will probably be redetermined later.
- The arena in which you fight is divided in squares.
- Turns are simultaneous. You can therefore both attack an enemy in the same turn as you are moving, but then you will be at the square where the attacked enemy was at the time you attacked. It means that when attacking, you simply move to the place where your enemy stands, and you deal damage even though he moved that turn. This is surprisingly to avoid confusion. I decided to do turns simultanously to speed the game up
- The abilities you have are consisting of: Spells (Fireball thingies, Frost Nova), skills (physical attacks, like when you poke an enemy just a little harder with your spear it’s called Execute), stances (Fx you could use a Ninja stance and attack twice or a Guard stance and recieve more Defense), enchantments (Positive lasting effects), curses (Negative lasting effects) and passive skills (Auras and abilities that automatically are used every turn).
- Turns will happen about once a day. Yup, I’m serious.
- We will be following more than one fight during each update to avoid people getting bored.

- Players will be revived by the arena priests when dead, but then they will have to wait for another tournament!
- Whenever a Tournament has ended, it begins all over again when the players are ready! The players may keep their previous characters as well.
To Be Discussed Before Launch
- Should players be able to move diagonally, and will the map layout be using diagonal squares?
- As of now, I haven’t included weapons, because it would be hell for me to create as a dimension. I haven’t even finished the spell list yet. This has basically no meaning, except that You Are As Of Now Unable To Be A Ranged Hero Due To No Bows! Magic of course enables you to attack from a distance. I am writing this because it can probably be a downside to some players, and I would like your feedback as well as a solution to this problem. Probably you could do something like “I wear Bow and get -50% Strength, but can’t move when attacking” thingy. I don’t know, really.
- Summoning/transforming spells are planned to be included in the future, but can be discussed as well. Here we are also talking about racial benefits - right now you can practically say you are a peasant as well as a pit lord, you will still have the same stats. Racial benefits are planned to be included in the future as well.

- Everything Else, including input about my predetermined rules. Do you want a PvE setting? Don’t you want to join this NES? Every input, even if it means that you write “This NES sucks and I don’t want to join” is fine. I like it more than this preNES is being completely ignored. Input, input, input, anytime!
Post, post, post!
...
Oh, and Dawn is the name of the OTL small but famous city in which the tournament is held.
All notes below this point are added after discussion has begun.
Should the movement system be using Hexes, or Squares?
- If Squares, should players be able to move diagonally?
Should a PvE setting be available to participate in?
- If yes, what should the outcome be? XP?
- Should a world outside the arena exist at all? (I prefer that the game is staying inside Dawn though)
Should underhand tactics be available, such as poisoning the enemy before combat?
Should a weapons system be implemented?
- Should players be able to request custom weapons and be able to buy them if the Mod determines the XP cost is affordable?
Would players want to play as parties instead of single characters?
Should players not follow a 'level' system and instead recieve a set amount of XP before the tournament to design their characters with?
My Own Thoughts
- Should cooperative PvE be available in the Arena, such as Players vs Bots?
- Other small side battles will be available when a tournament is abroad. This is to entertain those who perhaps aren't strong enough to beat the current champion. Settings could be Team vs. Team, Battle Royale and, heck, even Capture the Flag.