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I think to some people this sounds fine, and to others it sounds nuts.

After months of being told that the AI would take the “historic path” and that people concerned about Civ switching should worry less because of this specifically, this is an interesting change.
In the civ selection screen, I couldn't see any "historical" choice anymore. Instead, there are "geographical" choices and there's a line that explains the reasoning for this unlock.
Not sure how close the AI follows though.
 
I think it will be the optional setting, like "allow same leader" thing in previous titles
 
Flashback to the old spaghetti roads of the civs of old. Did it look like that in the preview livestreams?

Spoiler :

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In the civ selection screen, I couldn't see any "historical" choice anymore. Instead, there are "geographical" choices and there's a line that explains the reasoning for this unlock.
Not sure how close the AI follows though.
I’ll look forward to more videos with greater focus in game setup.

I am disappointed, though, by the randomness of civ/leader combinations if this is the default setting, which I believe it is.
 
I’ll look forward to more videos with greater focus in game setup.

I am disappointed, though, by the randomness of civ/leader combinations if this is the default setting, which I believe it is.
If “think of all those combinations” is at all part of their marketing message for this game, then it will most certainly be the default.
 
I’ll look forward to more videos with greater focus in game setup.

I am disappointed, though, by the randomness of civ/leader combinations if this is the default setting, which I believe it is.
I don't know how it works. In one game I've quickly looked at, it looked good:
Charlemagne started as Rome (while the player was also Rome!)
Confucius as Han
Catherine as Greece
Hatshepsut as Egypt

Another one also looked good:
Pachacuti as Maya into Inca
Xerxes as Persia into Mongolia
Hatshepsut as Egypt into Songhai

Another streamer's game also looked mostly good. But it had Catherine of the Shawnee in the Distant Lands.

So, maybe it is an option somewhere? I didn't see it at the start of the game, so maybe a more general option buried in other settings?
 
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Flashback to the old spaghetti roads of the civs of old. Did it look like that in the preview livestreams?


"To unlock the Hyrule civilisation, create a triforce out of spaghetti roads"

Bit of a mess.
 
I also wonder if limiting to (or expanding beyond) historical paths is a setting. But it would appear if it is that the default is more expansive. This makes sense based on the gameplay and emphasis on combination, but it would suggest either they shouldn't have hinted at the historical paths being kept or that was the hope back then?
 
I’ll look forward to more videos with greater focus in game setup.

I am disappointed, though, by the randomness of civ/leader combinations if this is the default setting, which I believe it is.

The reality is that there simply aren't enough civ choices or leaders at launch to facilitate civ switching in any manner that isn't complete nonsense. Once Firaxis showed they were going out of their way to choose non-heads of state as leaders, to seperate leaders from their civilizations, and changed "historical" path to "geographic" it was obvious they were doubling down on this philosophy
 
I was told multiple times on these forums not to worry about messy leader/civ combinations because the game was coded to sort this out.
That's before we knew almost half the leaders would be from Europe/USA, while the other regions of the world might get 1 to 2.:dunno:
 
If “think of all those combinations” is at all part of their marketing message for this game, then it will most certainly be the default.

It makes sense that they'd lean into the "think of all the combinations" aspect of their designs but they did originally advertise that the "historical" paths for swapping would be the default

Of course this is an assumption on my part but I think they did a pivot after they realized that they wouldn't be able to provide the "historical" paths in a manner that would actually satisify. So they tried to soften the blow by calling the links "geographic" instead

They said that civilization switches would follow the "historical" path if available. They never said anything about leader combinations.

Is Catherine leading Missippians to become Hawaii a "historical" path? Because if that's the default we should expect, its even worse than some of us originally anticipated. Disappointing
 
I guess what I'm trying to piece together is:

Did the talk of historical paths back then apply to leaders at all? Or was that an assumption on our part?
Did their stance change since then? (Also, is that in part due to current options.)
Is their a setting for this?
 
That doesn’t really explain Tecumseh going for Greece or Isabella choosing Egypt.
Playstyle pathways I guess are a thing, as well as historical pathways? I get Tecumseh and Greece because of city-states, but not sure about Isabella and Egypt other than the Economic focuses. :dunno:
Maybe she got world wonders and natural wonders confused. :lol:
 
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