-Prethread- NCNESIOT: Blackened Skies

Attention, please

I'll be gone for a few days to attend my brother's wedding. I've sent in my orders and I expect to get rek'd accordingly xoxo
 
Nah. Jiang got serious because Wuhan was all about removing and imprisoning him. The Nanjing Incident and the Communist seizure of Shanghai from the Zhili Clique didn't help matters. When Jiang pressed to end the alliance with the Communists, it was hard to argue against him. The Wuhan Government also threw them under the bus not longer after, citing the same reasons.
 
Yeah, honestly I'm pissed at myself because I love this real messy period of China but it's been a while since I did the reading and I can't remember it too well.
 
Hi all;

We are experiencing some slight delays in the updating process. We did just get the last of the orders we were awaiting though, so we are making some good progress. Crezth just graduated (Woo!) and Nuka just got a new job (Woo!)

I'm anticipating the update to be done by the mid-week and will keep you informed of further developments :)
 
Going off of what nuka said, I'd like to add that this coming update has a lot going on with it. We're adding two new unit types, preparing for the addition of new doctrine types, and in general going into greater detail the state of modern warfare. That's not to mention the many large-scale operations going on all across the world, from the churning mega-factories of Java to the bloody Italian plains.

We are also going to start placing more emphasis on technology and presenting that information more reliably. Many of you have wisely chosen to invest in some form or another, and many of you will be seeing the fruits of your labor very soon.

I'd like to take this opportunity to thank you all for playing and to request that you be patient with us just a little longer as we get this next update out.

tl;dr: "Update when?" Give us 'till Friday max.
 
What are anarchists in this timeline? What would be OTL examples of anarchism/anarchists that could be viewed as analogues for the anarchists of TTL? I get that they don't like the government, but does that mean they are ideological playdough - they could destroy the government and then create communal socialism, or destroy the government and create a free market utopia, etc.?
 
a lot of them're minorities who don't like you
 
It depends on your nation and your make-up. In a multi-ethnic empire, then your anarchists are going to be the oppressed minorities, yes. Sometimes, they follow the philosophy of anarchism. Sometimes they are people who want the central government to just have less power. Really, they can be, and usually are, a grab bag of various groups that are opposed to the current government, are banding together to end it, and have no major political bend.

As an example for someone like Russia for example, Anarchists and Socialists both want to overthrow the government, and they both may rebel. If they rebel, the Anarchists and Socialists may work together, but the Anarchist faction in this scenario would likely have few, if any Socialists because those Socialists looking to rebel are already in the Socialist faction.

But yes, the Anarchist faction can go a variety of different ways if they are able to succeed. It's a bit of a catch-all unfortunately, but just look at them as people who are really not happy right now :)
 
I've been writing my Anarchists (the Raiders and successor movement being the largest and most organised Anarchist movement left at this stage) as a kind of peasant mass movement. They're promising mass land reform and devolution to the villages and their communes, and in an ideal world the end goal would be some kind of mass collection of egalitarian communes cooperating for mutual gain. I've sort of been using Anarchist Catalonia as a base model (which was a workers movement rather than a peasant one), and they're definitely left-anarchists. In practice this means that gangs run the villages but that's no worse than local authorities right? At least you know the local gangsters live near you.

The other big Anarchist organisation was Lipplers Austria, which was ostensibly an anarcho-capitalist state run under Lippler's minimalist government, but was in practice a dictatorship run by Lippler and associated gangs. I guess that model is probably out of favour now.

That's no bearing on what the ANA stat represents, just a bit on what anarchism might look like? I dunno, I'm the only Anarchist in game and my models for successful Anarchist revolutions historically are pretty limited.
 
So, pretty much anyone from particularlists and fiscal libertarians to clown-faced psychopaths that simply want to see the world burn?

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It depends on your nation and your make-up. In a multi-ethnic empire, then your anarchists are going to be the oppressed minorities, yes. Sometimes, they follow the philosophy of anarchism. Sometimes they are people who want the central government to just have less power. Really, they can be, and usually are, a grab bag of various groups that are opposed to the current government, are banding together to end it, and have no major political bend.

As an example for someone like Russia for example, Anarchists and Socialists both want to overthrow the government, and they both may rebel. If they rebel, the Anarchists and Socialists may work together, but the Anarchist faction in this scenario would likely have few, if any Socialists because those Socialists looking to rebel are already in the Socialist faction.

But yes, the Anarchist faction can go a variety of different ways if they are able to succeed. It's a bit of a catch-all unfortunately, but just look at them as people who are really not happy right now :)

How persuadable are anarchists to joining other faction groups? If they are basically this game's ideological "misc" category, are they especially vulnerable to joining other faction-types that appear to be more successful in the business of government-destroying? i.e. if fascists happen to be really well-organized and appear by everyone's agreement to be the chief enemy of the government, will anarchist-type people begin bleeding over into the fascist camp in larger numbers?
 
The difference is the end goal of the anarchists is no more government, while the fascists want to replace it. Presumably the anarchists would immedietly turn against their fascist allies because fascists are dicks.
 
The difference is the end goal of the anarchists is no more government, while the fascists want to replace it. Presumably the anarchists would immedietly turn against their fascist allies because fascists are dicks.

It is not clear to me that anarchists do not believe in the concept of government, as some anarchists formed a decentralized dictatorship in A-B.
 
It is not clear to me that anarchists do not believe in the concept of government, as some anarchists formed a decentralized dictatorship in A-B.

This is quite correct. They are "anarchists" primarily in the sense of rebelliousness: opposition to the government/this government, not all government; although sometimes the Anarchists will be precisely that. The notion is that a true believer is indistinguishable from an opportunist at the moment of opportunity.
 
Announcement

I would like to announce two major rules changes that will be enacted this turn, within the week, that will affect everyone's policies and decision-making.

The first is that I am removing the Stability stat entirely. As many have pointed out, it's broken. At first I was insistent on balancing factors and thought I could salvage it, but at this point I think I need to completely revisit the concept. And so, for the time being, it's done. No more Stability. Instead, refer to your MIDFAS and Government stats for internal information. These are far more informative and useful anyway (most of you have been playing according to MIDFAS/Government and ignoring Stability, which I am thankful for).

The second is that I am overhauling the market model to make it more functional. I will also seek some information to replace the economic growth rate in the IC stat, which is (as Double A pointed out to me with the grace and speed of a majestic falcon) wholly incorrect as of right now. I am designing the new model to give an account of trading partners and focus on international relations and resources. So, stay tuned for that.

Thanks for playing and remaining patient with us through these error-infested times. For many of you, this is a game; but for me, it is a science experiment. It is useful to be reminded that what I regard as interesting behaviors and curious reactions, other people see as nuisances or serious compromises, such as peculiar instances of inopportune economic contraction.

OK, back to it!
 
Announcement

I would like to announce two major rules changes that will be enacted this turn, within the week, that will affect everyone's policies and decision-making.

The first is that I am removing the Stability stat entirely. As many have pointed out, it's broken. At first I was insistent on balancing factors and thought I could salvage it, but at this point I think I need to completely revisit the concept. And so, for the time being, it's done. No more Stability. Instead, refer to your MIDFAS and Government stats for internal information. These are far more informative and useful anyway (most of you have been playing according to MIDFAS/Government and ignoring Stability, which I am thankful for).

The second is that I am overhauling the market model to make it more functional. I will also seek some information to replace the economic growth rate in the IC stat, which is (as Double A pointed out to me with the grace and speed of a majestic falcon) wholly incorrect as of right now. I am designing the new model to give an account of trading partners and focus on international relations and resources. So, stay tuned for that.

Thanks for playing and remaining patient with us through these error-infested times. For many of you, this is a game; but for me, it is a science experiment. It is useful to be reminded that what I regard as interesting behaviors and curious reactions, other people see as nuisances or serious compromises, such as peculiar instances of inopportune economic contraction.

OK, back to it!
That's great. While we're at it, can we also clarify if lower tax power has any effect on economy except simply providing less money to spend (it used to be affecting the now defunct stat of stability, as far as I understand)? Does it help the economy grow? Does it lower the base cost? Is raising the tax power a must-do no-brainer? :)

P.S. Also, I also sent you a PM regarding some other questions. Not urgent, but I'd appreciate if you could respond some time this week.
 
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