Preview - NinNES III: Birth of an Empire

I believe that UU should require RP about how they were created and then after that they will be given stats based on their purpose and a price (usually higher than regular troops)

Will you be dividing nations between civilized and uncivilized again?
 
That was something I considered, but I really want to make this army system less cumbersome to use than the last. It was really arbitrary as well, something I want to cut back on. And no. Everyone is more or less on equal footing in that.
 
Would like to express interest in one of the Denmarks, or if possible, the birth of a country in Ireland. Haven't read the original NES yet so Im not sure if the Ireland country would fit, but I would prefer that over denmark if its possible.
 
Would like to express interest in one of the Denmarks, or if possible, the birth of a country in Ireland. Haven't read the original NES yet so Im not sure if the Ireland country would fit, but I would prefer that over denmark if its possible.

You should be able to form a new country in tribal territory. I did with Norway in the last game.
 
Oh, right. Preemptive claims, before I finish my write-up.

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Bair_the_Normal/Rhosyddgwlad

Dynasty: Porthlayftywysogion

Capital: Caerwrth’rhafrenamôrar’rmawrbryn- 'The Castle by the Severn off the Sea and on the Great Hill'

AKA Caerwrth’rhafren 'The Castle by the Severn'

Background:

Since 960 B.C., the first centralized state in the Brythonic Isles, the Éirich Kingdom of Érvaind, dominated all affairs within the Isles. The Éirich Geimhreadh Ruathar, or Winter Raids, were the single greatest bane to all the non-Éirich peoples of Brythonia, in particular, the Albannaich and Dŵrpobloedd peoples. While the Albannaich accepted the ‘inevitable’ raids, the Dŵrpobloedd fought back. These seafaring peoples took their own ship to the water against the Éirich ships on their home territory, seas that the Dŵrpobloedd people knew very well, from centuries of fishing these same waters. They were able to make lightning-quick attacks on the Éirich ships before they even neared Dŵrpobloedd land. But it was not enough. The king of Érvaind controlled a vast and powerful realm, and could summon ships to replace those lost in any raid quicker than any petty Dŵrpobloedd Prince could. That all ended around the year 300 B.C., when young Dŵrpobloedd Prince Rhys of the Porthlayftywysogion Clan called together a large group of Dŵrpobloedd Princes and nobles together to a meeting in his hometown, center of his demesne, a small castle-centered city in the southernmost territories of Dŵrdaearoedd: Caerwrth’rhafrenamôrar’rmawrbryn. He called the other Princes to discuss the perpetual terrors of the Éirich Raids. In particular, he was interested in unifying several Dŵrpobloedd Principalities in a coalition to fight back the annual raids. And so he did. As soon as the unsuspecting princes walked in the city, Prince Rhys promptly sent his army to slaughter the incoming princes and their petty guards, securing the entirety of southern Dŵrdaearoedd, as well as all its ships and resources, for himself and his Principality. And so when the Éirich arrived the following winter, they arrived to a nasty shock as they ran into a metaphorical brick wall consisting of several ships manned with furious, violent, and vengeful Dŵrpobloedd sailors. Needless to say, it was a rout, and the Éirich left that year, to focus on other easier pickings. Unfortunately for the Éirich, however, the Dŵrpobloedd hold a grudge for quite a while. So, not even two years after the acquisition of southern Dŵrdaearoedd by Prince Rhys, the Prince sent a massive fleet and army to Érvaind in the fall-time, as the Éirich were preparing their own ships for the raids, and destroyed most Éirich ships at port before they had time to react. But the Dŵrpobloedd did not stop there, certainly not. No, they were enjoying the feeling of vengeance that they experience when they wrecked the fleets that had raided their homes and pillaged their lands for centuries, and after the utter destruction of the Éirich fleet, they promptly marched inland, a risky move, to the capital of Érvaind, Dúnsláine, where the petty Dáirfhine king was sitting in his throne, hiding from the vengeful Dŵrpobloedd that now terrorized Éirich lands.

EDIT: As well as app updates, following same format as the previous NES.
 
Would like to express interest in one of the Denmarks, or if possible, the birth of a country in Ireland. Haven't read the original NES yet so Im not sure if the Ireland country would fit, but I would prefer that over denmark if its possible.

Sure. Where exactly?
 
Sure. Where exactly?

Uhh, medium-small sized naval-trade focused group of towns and land based on the NE side of the island in a position to have easy influence over irish sea and scotland if they choose to expand there.
 
Ulster. Got it.
 
How much of the old rule set are you going to borrow? Will you use the EP TP system?

Also 1 year per turn seems rather slow to me.
 
EP will be back, though probably re-balanced. TP I'm debating. Considering just going with a tech tree instead to be honest, TP didn't work as well as I would have liked.

Turn times I'm not sure of. 5 seemed too fast for me.
 
I've heard that a lot, but I'm not sure what can be done. What I essentially had before was a obscure and arbitrary tech tree even I didn't understand real well. It wasn't a good solution. I'm still planning this part.
 
The Bretons are the mid-France brown faction. Your nation as we know it went defunct long ago, but the initiatives you started ensured that your people would be a strong regional power. Aquitaine and Francia (should I call it that?) being your main rivals here.

Full backgrounds will be coming. May not be more until tomorrow though.
 
hmm.. Expressing interest, but unsure where to stake a claim. Tend to favor the building side more then military, but am trying to get more into the military game.

Thinking ether a nation you suggest, or starting a new nation on the end of the Arabian peninsula. meh, what ever you think might be best.
 
@Terris- Might I suggest Andalusia maybe? Or perhaps Persis/Medea in Iran?

@thomas.berubeg- The Romans might not exist, but that does not mean that Christianity does not. Or, at least, I will make a plausible backstory for it. What part in particular are you thinking of that would cause a problem?
 
@thomas.berubeg- The Romans might not exist, but that does not mean that Christianity does not. Or, at least, I will make a plausible backstory for it. What part in particular are you thinking of that would cause a problem?

At it's most basic, the key aspect of Christianity is Jesus dying for the sins of humanity. While, of course, he can die in any way, to truly have the impact it (historically) did, he has to be executed.

Honestly, I'm not sure I can explain it as well as I've read (I've fallen out of practice of writing academic(ish) papers, so, I'll just copy over someone else's review of Marvin Harris's take on christianity.

The most provocative sections of the book deal with revolutionary movements that fought for this liberation, within the context of the religious wars of Biblical Judea and Late Medieval Europe.

First, Harris tackles the Messiah complex by showing that Jews around the time of Jesus waged near-constant guerrilla warfare against their Roman rulers and oppressors. Perhaps half a million people died, in probably hundreds of Jewish uprisings, all led by religious insurgents called Messiahs. Whether Jesus was one of these revolutionary warriors is disputed, but Harris argues that the concept of the “peaceful messiah” only gained prominence later during Roman backlash, as a way to distinguish between the “harmless” Christians and the rebellious Jews. Finally, when Christianity had become the official religion of the Roman Empire, its emphasis shifted once more to be compatible with evangelizing the largest military on Earth as it colonized the Mediterranean and killed insurgents.

To be fair, Harris is a very controversial (though highly respected) anthropologist, but, he argues that Jesus, as we see him in the present, is a very different figure than he would have been in his time, where a message of peace and tolerance would not have gotten him very far. His claim is that Jesus is simply one of a long line of outlaw/bandit leaders fighting against Roman overlords. He references a number of passages in the bible where there is mention of Jesus leading armed men and sacking temples. Interestingly it is believed that Iscariot in Judas' name is a corruption of Sicarii, or Dagger men, a Group of Jewish Zealots who violently fought against Roman Occupation. Finally, Harris argues that the word used to describe the "Bandits" alongside whom Jesus is crucified in original Latin meant "Rebel/Outlaw," not thief, and would likely have been considered by the Romans to be Peers of Jesus.

Tl;DR So, in essence, no foreign colonial power = No Christianity as we know it. In it's simplest form, Jesus needs to be killed by the authorities for Christianity to exist, and would not be fighting against local leaders.
 
From what I can tell, it was a decent enough game, but marred by my poor modding skills

The more I read, the more I'm confused. Is that a real game under your control? Some european map wherein you add civilizations and we make global decisions and you tell us if that works.
 
@thomas.berubeg, All - Hm. I don't want to have Christianity simply not show up. That would be rather difficult to work with. The only nations that really employ a foreign control at this time would be Macedonia and Troy. Macedonia would most definitely be the best suited to both the foreigner and brutality required. Troy is physically closer however. I'm not well-versed on what caused Christianity to be honest.

@Tachywaxon- Pretty much. Are you new to NESing? I Have not seen you here before. If that is the case, there are far, far better examples than NinNES I I think. But yes, the players submit orders for what they want their nation to be, and I, as the mod, interpret and act out those orders.
 
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