1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Preview - NinNES III: Birth of an Empire

Discussion in 'Never Ending Stories' started by Nintz, Jun 22, 2013.

  1. Patchy

    Patchy Emperor

    Joined:
    Jul 5, 2012
    Messages:
    1,350
    I believe that UU should require RP about how they were created and then after that they will be given stats based on their purpose and a price (usually higher than regular troops)

    Will you be dividing nations between civilized and uncivilized again?
     
  2. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    That was something I considered, but I really want to make this army system less cumbersome to use than the last. It was really arbitrary as well, something I want to cut back on. And no. Everyone is more or less on equal footing in that.
     
  3. arya126

    arya126 Squad Leader

    Joined:
    May 10, 2010
    Messages:
    4,306
    Location:
    Outside the Wall
    Would like to express interest in one of the Denmarks, or if possible, the birth of a country in Ireland. Haven't read the original NES yet so Im not sure if the Ireland country would fit, but I would prefer that over denmark if its possible.
     
  4. Patchy

    Patchy Emperor

    Joined:
    Jul 5, 2012
    Messages:
    1,350
    You should be able to form a new country in tribal territory. I did with Norway in the last game.
     
  5. Bair_the_Normal

    Bair_the_Normal 全は禪

    Joined:
    Jan 31, 2012
    Messages:
    1,633
    Gender:
    Male
    Location:
    郊外界
    Oh, right. Preemptive claims, before I finish my write-up.



    Bair_the_Normal/Rhosyddgwlad

    Dynasty: Porthlayftywysogion

    Capital: Caerwrth’rhafrenamôrar’rmawrbryn- 'The Castle by the Severn off the Sea and on the Great Hill'

    AKA Caerwrth’rhafren 'The Castle by the Severn'

    Background:

    Since 960 B.C., the first centralized state in the Brythonic Isles, the Éirich Kingdom of Érvaind, dominated all affairs within the Isles. The Éirich Geimhreadh Ruathar, or Winter Raids, were the single greatest bane to all the non-Éirich peoples of Brythonia, in particular, the Albannaich and Dŵrpobloedd peoples. While the Albannaich accepted the ‘inevitable’ raids, the Dŵrpobloedd fought back. These seafaring peoples took their own ship to the water against the Éirich ships on their home territory, seas that the Dŵrpobloedd people knew very well, from centuries of fishing these same waters. They were able to make lightning-quick attacks on the Éirich ships before they even neared Dŵrpobloedd land. But it was not enough. The king of Érvaind controlled a vast and powerful realm, and could summon ships to replace those lost in any raid quicker than any petty Dŵrpobloedd Prince could. That all ended around the year 300 B.C., when young Dŵrpobloedd Prince Rhys of the Porthlayftywysogion Clan called together a large group of Dŵrpobloedd Princes and nobles together to a meeting in his hometown, center of his demesne, a small castle-centered city in the southernmost territories of Dŵrdaearoedd: Caerwrth’rhafrenamôrar’rmawrbryn. He called the other Princes to discuss the perpetual terrors of the Éirich Raids. In particular, he was interested in unifying several Dŵrpobloedd Principalities in a coalition to fight back the annual raids. And so he did. As soon as the unsuspecting princes walked in the city, Prince Rhys promptly sent his army to slaughter the incoming princes and their petty guards, securing the entirety of southern Dŵrdaearoedd, as well as all its ships and resources, for himself and his Principality. And so when the Éirich arrived the following winter, they arrived to a nasty shock as they ran into a metaphorical brick wall consisting of several ships manned with furious, violent, and vengeful Dŵrpobloedd sailors. Needless to say, it was a rout, and the Éirich left that year, to focus on other easier pickings. Unfortunately for the Éirich, however, the Dŵrpobloedd hold a grudge for quite a while. So, not even two years after the acquisition of southern Dŵrdaearoedd by Prince Rhys, the Prince sent a massive fleet and army to Érvaind in the fall-time, as the Éirich were preparing their own ships for the raids, and destroyed most Éirich ships at port before they had time to react. But the Dŵrpobloedd did not stop there, certainly not. No, they were enjoying the feeling of vengeance that they experience when they wrecked the fleets that had raided their homes and pillaged their lands for centuries, and after the utter destruction of the Éirich fleet, they promptly marched inland, a risky move, to the capital of Érvaind, Dúnsláine, where the petty Dáirfhine king was sitting in his throne, hiding from the vengeful Dŵrpobloedd that now terrorized Éirich lands.

    EDIT: As well as app updates, following same format as the previous NES.
     
  6. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    Sure. Where exactly?
     
  7. arya126

    arya126 Squad Leader

    Joined:
    May 10, 2010
    Messages:
    4,306
    Location:
    Outside the Wall
    Uhh, medium-small sized naval-trade focused group of towns and land based on the NE side of the island in a position to have easy influence over irish sea and scotland if they choose to expand there.
     
  8. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    Ulster. Got it.
     
  9. Patchy

    Patchy Emperor

    Joined:
    Jul 5, 2012
    Messages:
    1,350
    How much of the old rule set are you going to borrow? Will you use the EP TP system?

    Also 1 year per turn seems rather slow to me.
     
  10. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    EP will be back, though probably re-balanced. TP I'm debating. Considering just going with a tech tree instead to be honest, TP didn't work as well as I would have liked.

    Turn times I'm not sure of. 5 seemed too fast for me.
     
  11. Bair_the_Normal

    Bair_the_Normal 全は禪

    Joined:
    Jan 31, 2012
    Messages:
    1,633
    Gender:
    Male
    Location:
    郊外界
    I would prefer TP, or anything else really, to a tech tree. Too rigid.
     
  12. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    I've heard that a lot, but I'm not sure what can be done. What I essentially had before was a obscure and arbitrary tech tree even I didn't understand real well. It wasn't a good solution. I'm still planning this part.
     
  13. DC123456789

    DC123456789 Deity

    Joined:
    Feb 24, 2012
    Messages:
    3,122
    Location:
    Canada
    By the way, what happened to my nation?
     
  14. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    The Bretons are the mid-France brown faction. Your nation as we know it went defunct long ago, but the initiatives you started ensured that your people would be a strong regional power. Aquitaine and Francia (should I call it that?) being your main rivals here.

    Full backgrounds will be coming. May not be more until tomorrow though.
     
  15. TerrisH

    TerrisH Mischief?

    Joined:
    Sep 25, 2005
    Messages:
    2,946
    Location:
    Tucson AZ USA
    hmm.. Expressing interest, but unsure where to stake a claim. Tend to favor the building side more then military, but am trying to get more into the military game.

    Thinking ether a nation you suggest, or starting a new nation on the end of the Arabian peninsula. meh, what ever you think might be best.
     
  16. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    9,053
    Location:
    Ft. Lauderdale
    Without a Roman Empire, why does Christianity exist?
     
  17. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    @Terris- Might I suggest Andalusia maybe? Or perhaps Persis/Medea in Iran?

    @thomas.berubeg- The Romans might not exist, but that does not mean that Christianity does not. Or, at least, I will make a plausible backstory for it. What part in particular are you thinking of that would cause a problem?
     
  18. thomas.berubeg

    thomas.berubeg Wandering the World

    Joined:
    Aug 21, 2006
    Messages:
    9,053
    Location:
    Ft. Lauderdale
    At it's most basic, the key aspect of Christianity is Jesus dying for the sins of humanity. While, of course, he can die in any way, to truly have the impact it (historically) did, he has to be executed.

    Honestly, I'm not sure I can explain it as well as I've read (I've fallen out of practice of writing academic(ish) papers, so, I'll just copy over someone else's review of Marvin Harris's take on christianity.

    To be fair, Harris is a very controversial (though highly respected) anthropologist, but, he argues that Jesus, as we see him in the present, is a very different figure than he would have been in his time, where a message of peace and tolerance would not have gotten him very far. His claim is that Jesus is simply one of a long line of outlaw/bandit leaders fighting against Roman overlords. He references a number of passages in the bible where there is mention of Jesus leading armed men and sacking temples. Interestingly it is believed that Iscariot in Judas' name is a corruption of Sicarii, or Dagger men, a Group of Jewish Zealots who violently fought against Roman Occupation. Finally, Harris argues that the word used to describe the "Bandits" alongside whom Jesus is crucified in original Latin meant "Rebel/Outlaw," not thief, and would likely have been considered by the Romans to be Peers of Jesus.

    Tl;DR So, in essence, no foreign colonial power = No Christianity as we know it. In it's simplest form, Jesus needs to be killed by the authorities for Christianity to exist, and would not be fighting against local leaders.
     
  19. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    The more I read, the more I'm confused. Is that a real game under your control? Some european map wherein you add civilizations and we make global decisions and you tell us if that works.
     
  20. Nintz

    Nintz King of the Britons

    Joined:
    Jul 16, 2011
    Messages:
    1,748
    Location:
    Seeking the Grail (UTC -8)
    @thomas.berubeg, All - Hm. I don't want to have Christianity simply not show up. That would be rather difficult to work with. The only nations that really employ a foreign control at this time would be Macedonia and Troy. Macedonia would most definitely be the best suited to both the foreigner and brutality required. Troy is physically closer however. I'm not well-versed on what caused Christianity to be honest.

    @Tachywaxon- Pretty much. Are you new to NESing? I Have not seen you here before. If that is the case, there are far, far better examples than NinNES I I think. But yes, the players submit orders for what they want their nation to be, and I, as the mod, interpret and act out those orders.
     

Share This Page