Scenario Preview: The Galaxy
This is a huge galaxy map. By huge, I mean HUGE. With the fastest non-Borg ship, it takes 25 turns to cross it (probably more). This time can be reduced using the Bajoran and Barzan wormholes. It also includes the ability to found the Federation; Earth, Vulcan, Andoria, and Tellar can build the wonder Federation Headquarters, which will add them all to the same team. Screenshots are attached to this post.
Final 2.0 Changelog
This first set of changes is for the scenarios that came with 1.0 (version 1.22):
-Decaren changed to Karr (Hirogen Hunters scenario)
-Text fix for Deep Space Nine (fixes issue where Sisko would display as Archer)
-Changed location of Breen unit spawn (Deep Spce Nine)
-All scenario units (except Venator, Temporal Warship, Kazon Torpedo) have ranged attack ability (except Xindi Attack scenario)
-Slight speed improvements to Deep Space Nine and Xindi Attack (converted unit sound code to 2.0)
-Scenarios updated to 2.0 DLL file (to be compatable with 3.19)
This second set is the update to the mod overall. Any of these changes that involved the DLL are already in the 3.19 Star Trek patch. Some have previously been released in previews.
-Updated leaderhead art
-Replaced Decaren with Karr
-Replaced victory and defeat music
-Tweaked health/happy values for buildings
-Added Inquisitive trait
-Tweaked trait building production bonuses
-Added Rebellious trait
-Tweaked leader traits
-Added Value victory (need 75% of value influence and holy city)
-Added ten new technologies
-Tweaked tech tree requirements
-IDIC is an Enterprise era tech
-Universal Database is a TOS era tech
-Sentry requires Enhanced Sensors
-System Raider/Garrison 1 require Phase Pistols
-Starbase I requires Shields, only 20 strength
-Contruction Ship requires Warp 5 Program
-Colony Ship requires Warp 5 Program
-Light I requries Photon Torpedo
-Adjusted starting techs for barbarians
-Rebalanced existing units
-Changed start year to 2140
-Fixed issue with great person generation rate on normal game speed
-Added new era/diplo music
-Tweaked civilopedia entries for units from Final Frontier (Colony Ship, Construction Ship, Starbase, Anti-Ship Missile)
-Added Exocomp Center and Geological Power Plant buildings
-Removed 25% tech cost increase from Civ4GameSpeedInfos (now applied directly to base tech cost)
-Added Warp 5 Ship, Warp 7 Ship, Exocomp, Starbase II, Sensor Station
-Adjusted barb spawing for new units
-Raised tech cost for TOS and Movie eras
-Tweaked barb/Devore city lists
-Added new civilizations (Vaadwaur, First Federation, Gorn, Tholian, Terran Empire, Klingon-Cardassian Alliance)
-Reduced cost of Dominion UU (due to Tholian UB)
-Added Subspace Corridor route (Vaadwaur only)
-Fixed combat odds bug for units that can't kill other units
-Espionage Advisor now longer shows up when No Espionage is turned on
-Updated Assimilation Mod
-Increased building limit to 200 (does not affect gameplay, only modding)
-Fixed concepts in civilopedia
-Barbarians spawn until the end of the game
-Barbarians spawn time indexed to game speed (so it is later on slower game speeds)
-Probes: -1000% space defense
-All units lose bonus vs. probes
-Changed interception ability text
-Camp Khitomer government civic vote changed to Representation
-Text fixes
-Added new leaders (Pressman, Cretak, Damar, Weyoun, Sulan, Winn, Gedrin, Balok, Slar, Loskene, Sato, Spock, Worf)
-Tweaked unit upgrades
-50% increase in upgrade cost (except Starbase)
-Re-Added Barrage promotions
-Barracks also grants free System Defense 1 promotion, requires Phase Pistols
-Razed cities now produce wreckage, not city ruins
-Tweaked techs available from wreckage
-Added sounds to almost all tech quotes
-All Exploration ships have ranged attack
-Removed ranged attack from all non-exploration units except Bajoran UU
-Heavy units: cost and movement in line with light units, +50% vs. Starbase, does collateral damage
-Light units: +10% city attack, no missile bonus
-Light IV and above: +25% vs. Heavy, carry missiles
-Added Subspace Warhead
-Missiles can be captured
-Missile: reduced range to 5, only 10 strength
-Added victory movies
-Cities no longer start with any route on the plot
-Unit sounds now determined by unit combat type or special unit type where possible
-Tweaked Great Person names
-Tweaked Unit AI on unit types
-Merged in apenpaap's Borg modmod
-Renamed barbarians to hostile aliens
-AI player names are always read from XML
-Updated to BtS patch 3.19
-Building cost increase changed to be in line with Final Frontier
-Some Value text fixes
-Added SpiralGalaxyManyCivs map script
-Added new scenarios (The Tomed Incident, The Cardassian War, Millennium: The War of the Prophets, The Galaxy)