vranasm
Deity
Ok, then you're also for playing out 4 + 9? I'd suggest 4 first as Silverbow also voted for that one.
oh well me and marathon...let's see...maybe couple of turns...
Ok, then you're also for playing out 4 + 9? I'd suggest 4 first as Silverbow also voted for that one.
#4 will have 11 hammers, #9 will have 12. #5 and #8 are more powerful sites. If my sums are right #5 will have 18 and #8 will have 19 hammers per turn at size 7.
If the priority is to blast through the pyramids and GLH I would think a big hammer capital might be good. Also for building IMP settlers. I guess you're thinking chops though.
Neither #5 nor #8 so hot commerce-wise but a couple of seafoods is 4and start #8 isn't bad with several of its best tiles on rivers (edit - and a lake). My too-late vote goes to 8
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Can't you run darius immortal rush and try to luck-capture the mids?
This is a stupid joke from the game again... Mids went in 1860 BC. I chopped with 3 Workers and was still 10 turns from finishing them, no way I could have reached them at that time. Is this normal? This is the 3rd or 4th time in a row that the Mids go that early in the game, in my Incan games, they aren't built until 1200 BC sometimes... I don't get it how it shall be possible to get those, more focus would have ment skipping Oracle and that is no choice, both must be possible. I'm going to play a map with temperate climate now, maybe the more trees in 2nd and 3rd city will make the difference.
Waiting for your comments.
Start 8 has the big disadvantage, that it has no "real" Food-Ressource. Farmed Bananas are just not good enough, and grassland Cows are good, but need the research of AH, which is almost impossible if we want to oracle in T150. We can get AH then, but that leaves the city with very few medium tiles till then.
ha! I didn't look into the spoiler...so I will realize why not IW after playing this evening.
As for city placement... my aim with non-creative leader is always to settle with at least 1 food resource 1st ring... flood plains qualify.
btw my plan probably is not to aim for the wonders...will think about it once I open the save, but preliminary I think it will be Praet aim->rush the 2 golds are primer reason why to do so...
What I remember from some huge games is that the resources are a bit spread more then on standard, so overlap is less good thing.
If GLH is on the agenda the lighthouse would be 2 x 5coasts quite quickly - unless heavy whipping is planned maybe it's enough because all the hills are grass ones.
No happies though. A good thing about the gems/gold starts in addition to the commerce is thewhich is pretty big. Basically the capital can be 6/5 as effective at the very start of the snowball process.
The first start in this thread with +2, 5 grass hills and wet corn looked superb, apart from lack of stone or coast.