Problems on Marathon Deity with "normal" leaders

With Augustus I'd have gotten the Mids with start #4, that's for sure, I was only lacking 10 turns, but are you sure he's the better one of the two for this task? There's also a game after the early Wonders, and that game is to expand to 150-200 cities as fast as possible while running high maintenance Civics like Burocracy, don't you think that Julius still is better "overall" ? IND has better Failgold, but ORG is imo the top-trait after what I've seen, better than FIN actually.

With Augustus I'd probably go for Oracle -> MC to get those cheap Forges, but still, ORG gets Courthouses + Lighthouses which are simply more :hammers: . If you stay with your opinion, I will give Augustus a try because I'm beginning to get desperate.
 
Kid_R, why don't you play with us and also give your favorite start a try? I'm trying out temperate maps atm as they have more forrests, maybe that will allow me to fail on all three Wonders, one in each city. Vranasm is trying to not play the map, as you see from his comment, what we still lack is someone that invents a totally uber method of failing so that our fails don't look so bad. So are you with us? :D

I am with, and happy to fail as usual, but marathon drives me mad! Also I thought you were playing HOF mod which my PC fails on before it even starts. But these are apparently normal saves so will play a couple hours after work tonight :goodjob:

Start 8 so far:

Spoiler :
Gems in a nice city 2 position, we have an offshore island that has fish. Wimps nearby and we have buddhism in the neigbourhood. I am halfway to my first tech :crazyeye:
 
With Augustus I'd have gotten the Mids with start #4, that's for sure, I was only lacking 10 turns, but are you sure he's the better one of the two for this task? There's also a game after the early Wonders, and that game is to expand to 150-200 cities as fast as possible while running high maintenance Civics like Burocracy, don't you think that Julius still is better "overall" ? IND has better Failgold, but ORG is imo the top-trait after what I've seen, better than FIN actually.

With Augustus I'd probably go for Oracle -> MC to get those cheap Forges, but still, ORG gets Courthouses + Lighthouses which are simply more :hammers: . If you stay with your opinion, I will give Augustus a try because I'm beginning to get desperate.

ORG is very strong, it's one of my fave 3. But if you really need the early wonders you need to go with Auggy. If you want ORG more than you might have to switch your strategy some.
 
BAM!



This ones from my current HoF game. Start was crappy as you can see but has wet Corn + a Stone Hill, popped Masonry out of a GH, built Mids in 2260 BC! Oracle followed soon after that in 1960 BC, so yer, luck is with the ones being persistent.

Got 3 cities atm and place to settle a 4th + 5th city and changing the climate to temperate definately seems to be the right choice. There are just so many Trees, that I will now power-chop out 20 Praets and try to overrun Pericles, with them.

But where there is luck, there is also bad luck. The map seems to have 2 Continents, and the GLH was built on the other one. Don't know if it's worth playing this one further because the land is aweful and I'm gonna get boxed in so hard in the following turns, I think 5 cities will be max, but: There are Trees... Trees, trees, trees. Let's see how good these Praets really are.
 
I really will give Hannibal another thought though, because Numidians might even be stronger. Not against LBs anymore, then they simply lack the base-STR, but against anything else. It's actually hard for me to imagine, but what should own a Numidian?
Numidian vs Axe, 9 vs 5. Numidian vs Sword, 9 vs 6. Against an Archer, 9 vs 4.5. Even a Spear with STR 8 is weaker. Only thing one may not run into, is the War Elephant, there the Praet shines again with getting CR-Promotion over a unit not getting defensive Bonuses. Maybe that's what I also fear, on Huge maps there are so many sources of Ivory, that almost anybody has one.

Whoa what? Show your math work please. Numidian are 5 strength horse archers that get +50% vs melee. So vs axe is 7.5 vs 5, sword is 7.5 vs 6. Adding a double combat promo does not get you to 9- I believe it gets you to 8.5 since bonuses are added and then multiplied- 5 base times (.5 + .1 + .1) 1.7 = 8.5. Add if you're counting promos for you, you need to count promos for the AI too, so a combat 1 spear is about even. Against archers numidians are worse than regular HAs which is why I dislike then- the AI spams archers. And against spears, their counter, they aren't strong enough to nullify them, it only makes it more even. Like phalanx vs chariots, the unit ability completely eliminates that disadvantage, but numidian against spear only makes it an even fight. Numidians don't really counter anything except axes and swords, which it seems unlikely to face many on the offensive.


Probably the reason mids are going early compared to your inca game is Qin. Who built them? Qin goes for wonders frequently.


Auggie vs JC... it's a tough sell. Both are really good, even without the UU. I think org is better long term for sure. Oracle CoL and build cheap courthouses. You can 2 pop whip em after a couple turns of hammers in the queue. I'd stick with Julius.

Again, these games are going to be more luck based. You really ought to consider trying to capture the pyramids. Now that means someone nearby has to build it, so you will be throwing out a lot of BC games, but you don't seem to mind wasting some time to get the desired result.
 
Thought Numidians had STR 6 :blush:

Played the HoF-game where I scored Mids and Oracle further, it's horrible. Due to the big Hammer-investment of the Mids I was only able to rex to 5 cities (!) before I got completely boxed in. I guess, this is still good for Deity, at least it's that for me, first time I played Deity I didn't manage any Wonder at all and only got 4 cities in a straight line, at least now my empire is compact.

Have problems with the tech-tempo and the Praets "Rush" though. I only built Granaries and Barracks and chopped like a Madman, still, I won't have sufficiant forces to attack before 1000 BC. Half of the AIs already have Longbows, but I'm sure I can find a "weak" target.

Keeping up in Tech with so little land is, well, challenging. On the one hand I pay nearly no maintenance for cities, otoh I have only 150 :science: by 1000 BC, that's about 1/4 of what I got in my Incan games. Hope this will change once I have rushed and hope that the rush doesn't fail, having only about 10-12 Praets and 5 Cats.

Could not even establish my desired all Farms SE till now, because the map is so Food-poor, because I had no chance to build Libraries in more than the GP Farm and the Capital. I'm really excited where this will end this time, 1.5M is the mark I have to reach for the highest non-Incan Score, but I think a better map is needed for that. I'll keep you informed on the process.

Any process in the games here? How did it go, did someone try out any starts and was able to rush earlier / still score the Oracle and the Mids?

@ civvver: Pericles built the Mids 1860 BC in start #4, not even an IND Civ.
 
Remember the combat modifiers barring combat are always applied to the defender, this often changes the ratio and since the ratio is used in calcs for odds and damage done it can make a big difference.

Try Eypgt, as War Chariots work until Longbows (thou like Praets their later workabliity comes from overwhelming the defense due to cheap cost). Could play very similar to Inca with Ramesses II as long as you have Capitol Horses, Mining/AH and probably Fishing in some order being your first techs and then Mids+Oracle techs :)
 
I'm impressed, 150 beakers 1000 BC while simultaneously doing a rush are enormous. Where do you get those from?
 
Remember the combat modifiers barring combat are always applied to the defender, this often changes the ratio and since the ratio is used in calcs for odds and damage done it can make a big difference.

Try Eypgt, as War Chariots work until Longbows (thou like Praets their later workabliity comes from overwhelming the defense due to cheap cost). Could play very similar to Inca with Ramesses II as long as you have Capitol Horses, Mining/AH and probably Fishing in some order being your first techs and then Mids+Oracle techs :)

I thought about trying out Hatty or Ramesses, but I must admit, that my heart beats for Incans and Romans atm. With Quechuas one can play some quick and very unnormal games and achieve things not possible with other Civs, and I just love Rome's CR-Praets. I just attacked a Hills city having Shock-Axes and Walls and only lost 2 Praets. Might have been even less if I weren't running Buro + OR but Vassalage and / or Theocracy. In addition, I wonder if War Chariots really do the trick because they're actually only STR 5, and raw base-STR matters a lot in Civ-Combat as I experienced when trying to kill Praets myself with Drill IV LBs, those died so horribly that I couldn't believe it myself. Especially not after they owned hard against normal Swords having only 2 STR less.

I'm impressed, 150 beakers 1000 BC while simultaneously doing a rush are enormous. Where do you get those from?

I'm only working some special ressources, mostly Calendar-ones atm, got about 2 or 3 Cottages. Rest is TR-Commerce and a few REP-Specialists in my "GP-Farm" . Here is a Screen for you from 840 BC:



And this is the comparison to my last Incan-Game:



This should actually make one cry, 200 Research in contrast to 600 :o But the difference in tech is actually smaller than I imagined, because if one techs slower, on get's more techs from the AI by trade. Also, if the empire is smaller, the maintenance is lower, so one will have more money and can even buy techs :o . With Romans I'm researching Education atm, with Incans I was researching Liberalism, so really not that big of a difference like one would imagine seeing those numbers. Guess I'll loose the most time on the way to Lib -> Med though as I got no real GP Farm this time, only a crappy Capital having Stone, Wet Corn, the Mids, the Oracle, and other than that, nothing. Had no Marble so no MoM for the GA-Chain, no GL, not even the national Epic.

Biggest problem seems to be though that I've just chopped away my last Forrests, so I'll have to manage with a Strikeforce of about 10 Praets now, more won't be coming so soon, so it's time for them to (again) show their real strenght!

Regards, Sera
 
In addition, I wonder if War Chariots really do the trick because they're actually only STR 5, and raw base-STR matters a lot in Civ-Combat as I experienced when trying to kill Praets myself with Drill IV LBs, those died so horribly that I couldn't believe it myself. Especially not after they owned hard against normal Swords having only 2 STR less.

+1 Str compared to the normal chariots is only reason they can last all the way to longbows, so a WC rush is later than Inca, earlier than Rome. Only 60 hammers for a WC on marathon, and normally take flanking promotion for more survivability to help later on in rush iirc.
 
+1 Str compared to the normal chariots is only reason they can last all the way to longbows, so a WC rush is later than Inca, earlier than Rome. Only 60 hammers for a WC on marathon, and normally take flanking promotion for more survivability to help later on in rush iirc.

I'll try that. I have already experience with War Chariots on lower difficulty lvls, what I remember is that they beat Spears with 2:1 numbers which I found very impressive. To how many cities would you rex with Hatty / Ramesses? Horses in the BFC sounds like an Incan-like 1-city-rush.
 
I would only rex enough to find the horses, max three cities. Ideal would probably be to have them in your first city, build a second city while getting the horses online and have two cities whipping chariots.

As far as Rome, have you tried going a couple food techs like agriculture, AH, wheel->pottery maybe, then going IW and starting your rush? Going priesthood and masonry may be slowing it down significantly. In my opinion, which is not backed up by anything other than personal experience playing the game, the ideal preat rush happens with about 3-4 cities, and you get a stack of 8 preats attacking a neighbor AI who has 3-5 cities with archers in them. Take him out, those cities start whipping praets and you go on to the next civ. You can usually get 3 civs in your empire and have 12-15 cities before the AI gets longbows.

I still think even with caesar rush > rex and you need to prioritize the techs.

Since we're discussing rushes, this is why people love Gilgamesh so much. Just imagine being able to start your rush with bronze working only. 6 str axes against archers are really good. The courthouses at priesthood are icing on the cake, since now you don't really need to oracle as badly. Also zigurats cost 90 hammers vs 120 for a normal courthouse. Anyway it's just another leader to consider along with Egypt. Sumeria starts with wheel and agriculture so all you'd need to tech is mining -> bw and maybe pottery and you're ready to attack.
 
As far as Rome, have you tried going a couple food techs like agriculture, AH, wheel->pottery maybe, then going IW and starting your rush? Going priesthood and masonry may be slowing it down significantly. In my opinion, which is not backed up by anything other than personal experience playing the game, the ideal preat rush happens with about 3-4 cities, and you get a stack of 8 preats attacking a neighbor AI who has 3-5 cities with archers in them. Take him out, those cities start whipping praets and you go on to the next civ. You can usually get 3 civs in your empire and have 12-15 cities before the AI gets longbows.

I still think even with caesar rush > rex and you need to prioritize the techs.

No offense, but are you talking of Deity? I got IW by Techtrade at 2000 BC, I dought that I could have been that much faster if self-teching it, and skipping on Oracle imho is just not possible in a competitive approach. CoL allowed me to get Alpha, Math, Currency, Calendar and Construction while I researched Aesthetics Literature Music to have further Tradegood. I cannot imagine how I should keep up in tech without it, and IW 2000 BC is still very early imho.

The problem was imho building the Mids by myself, it's just a loss of Hammers one cannot compensate for, and, the start was really really crappy this time, no Gold, just a Stone Hill, some Corn and a plains Cow. Map wasn't better either. If I had not built the Mids, I could have built 4 additional Settlers, which would have given me a total of 9 cities, that's a base to start from on Huge imho. Whip once or twice in every city, and you got your Stack with which you can go rampage. 5 cities were too few, I don't think building Granaries was a fault, neither Oracle, simple rex would have given me a much stronger position.

It's just hard for me to adapt from Incans, where one can build all the wonders one wants to Romans, where one has to conquer them. One must note though, that I would have won this game even with as little as 5 cities, I can post the save if someone is interessted in it, I got 10 cities at 600 BC and a Stack of 20+ Praets and half as much Cats + Trebs on the way.

I'll get myself a "real" start now. Now that I learned that one has to play with temperate climate (to have enough forrests) and that one has to build Settlers / Praets and simply conquer the world instead of building it onesself, it should be easy, I'll post some progress later.

Since we're discussing rushes, this is why people love Gilgamesh so much. Just imagine being able to start your rush with bronze working only. 6 str axes against archers are really good. The courthouses at priesthood are icing on the cake, since now you don't really need to oracle as badly. Also zigurats cost 90 hammers vs 120 for a normal courthouse. Anyway it's just another leader to consider along with Egypt. Sumeria starts with wheel and agriculture so all you'd need to tech is mining -> bw and maybe pottery and you're ready to attack.

Thx for your explanation of why Giggles is considered to be a good leader. When I first saw him, I thought "ugh", because I could see anything special about him. I still find though that Axes suck in general, I can imagine that STR 6 ones are better and I can imagine how this specific rush works, but I don't wanna play him, he actually looks like a sheep-herder (or sheep-horder for those watching Southpark :D ) . Maybe I have to if I wanna get EQM someday, then I'll remember your words.

Cya, Sera
 
I'll try that. I have already experience with War Chariots on lower difficulty lvls, what I remember is that they beat Spears with 2:1 numbers which I found very impressive. To how many cities would you rex with Hatty / Ramesses? Horses in the BFC sounds like an Incan-like 1-city-rush.

If you go AH as first tech and get horses in BFC I wouldn't rex at all unless there is a very very good site nearby to help the rush. I'm undecided between Hatty and Ramesses, Hatty lets you use 3rd Ring Horses so more starts are useful and CRE is a good trait after the expansion to get the libraries up and running. IND makes getting Mids + Oracle much easier, and Oracling Currency may even be possible with an early enough start to the WC rush.

WC vs Fortified Archer in 20% Culture City
5 vs 3*(1+(.25+.50+.20))
5 vs 3*(1+(.95))
5 vs 3*1.95
5 vs 5.85

So WC has 28.5% to outright win and 2 WC should have around 90% chances to win. Iirc 2 Quechuas have around 77% chance to win in same scenario, hence why 2.5 per Archer is generally the right amount for those, but 2 WC per Archer will probably work.

Hammers thats 60 for WC vs 45 for Quechuas so I'm guessing it should be close to same effectiveness thou Quechuas can pick up better promotions for the rush and can be build from Turn 0.

*edit*
Forgot to double hammers so its really 120 vs 90 :)
 
SKILLZ !!!
Spoiler :


Ah ! That's not what I was aiming at...

@ Seraiel, in post 25, you say :
Ok, beginning with start #4:
[...]
Now the hard question again:

1 Worker, grow to size 2, 2nd Worker, research Agri, improe Corn + Gold, or
2 Workers, research Agri, grow while researching BW afterwards, or
no Worker, grow, research BW first, whip Workers?

I will try out all 3 variants now, unless you know the answer already.

Sera

I don't know about Marathon speed, to be honest. I can see how long it takes to do anything and reckon that build/tech priorities may change.

However, I think you need to grow to size 3 before stagnating again, once your 1st worker is out. It strikes me you don't even consider that option.
If you don't lose 1 pop to the health event (happened to me the 1st time and I had to restart), growing to 3 leads to this :
Spoiler :


Maybe it's really bad to delay the 2nd worker. However 11 turns to the warrior, 11 turns to grow and 12 to improve... It looks about right, especially for an Oracle race. In fact, it looks suspiciously good...
The turn you grow to 3, the 2nd warrior is out and the 1st mine can be worked.
Then, on turn 74 (if my count is ok) : both mines will be worked.

Priority is to work both gold tiles asap, right ? So Rome has to grow to 3 before they're improved. Cause after it will be hard. In fact, Rome should prolly grow on farmed floodplains and that will be long to get as well.


There isn't much point to compare Oracle dates when hut skillz affect the tech path (1st time I went Agri -> Wheel, maybe underestimating BW when there are gold mines around). Otherwise I might have played to the Oracle to see what opening is faster... Also, Marathon Huge is a format I know my computer can't handle, so I'll leave it here :)
 
TY guys for your answers, those always motivate me to play further and try out new things. I have a screenshot from my current round for you:



You see, I'm 1 turn from reaching Monarchy and also 1 turn from completing the Oracle. You know what this means, Oracle Feudalism! This means, CR2 Praets from 5 cities at 2000 BC! I just pray this map has some Iron available for me...

Went Worker, grow to size 2, 2nd Worker, researched only Agriculture and after that beelined for Oracle and Feudalism. I'm amazed that something like this is possible with a simple 2 Gold start.

@ Habitus: Thx for the numbers and for your view on the difference between Hatty and Ramesses. I'll try out both, but I have to try with Rome some more times first. The example against a 20% culture non-hills city is very favourable, I guess in reality it will be a lot harder, because many AIs will have Masonry by the time one rushes and there will be also hills-cities, I wonder how many War Charriots one will need against a 50% hills city with a fortified spear.

And fyi: A Praet against an Archer in a 20% Hills-City is 98% :D

@ BonrInCantalup: I will try out growing to size 3 with start #4. It's hard for me to imagine that delaying the 2nd Worker for so long is a good thing, because one doesn't only want to work the Golds, one also wants to chop out as many Workers and Settlers as possible.

TY all, cya soon

Seraiel

[EDIT]

What would you recommend from there now. REX until all land is settled (I'm sure I can get to 10+ cities) or stay small, settle 1 city more for Iron and conquer 3-4 Civs with Praets?
 
Walls make it 5 vs 7.35, or slightly worse than Quechuas against no-walled cities. Hill Cities like with Quechuas will probably be avoided if possible. WC due to withdrawls do have higher survival rates thou making Hill Cities slightly less costly (iirc WC with Flanking II have 50% Withdrawal)

Fortified Spear, Walled Hill City would be

4*(1+(.25+1+.50+.25)
4*(1+2)
4*3
5 vs 12

The Spear would survive 5 WC 12.2% of time, so looking at 5-6 WC per Spear like that
 
What would you recommend from there now. REX until all land is settled (I'm sure I can get to 10+ cities) or stay small, settle 1 city more for Iron and conquer 3-4 Civs with Praets?

Jungle to north mean I'd let AI settle that and then take it once the AIs develop it abit, south there looks to be good spots so REX could work, esp if the AIs settling in Jungle can be bribed on or against someone to move forces out of your target cities since it will likely be LB time by then (thou getting Feudalism first may delay that due to AIs weighing already know techs less)
 
ok played first 118 turns of start 4 (probably bad way), but going IW isn't that bad plan here with all that jungle around.

got it T 118 - no iron around -> reroll...

does everyone still remembers the heavy discussion about praets not so long ago? there were claims that
1) Iron is more plentiful then other resources
2) you can always have iron
blah blah blah...screw this...not gonna continue.
 
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