- Feb 24, 2020
So these bonuses are just for the CS right?
- Holy Site for all of them on spot without Resource, Feature nor Improvement nor City; If it does not find anything in ring 3 of the city, then it won't build it at all (such situation can be met on small Islands);
- +33% Religious Pressure;
- +3 and +3 from
- -10 Broder Growth Points for all of them (I wanted to make modifiers, like -10%, but VP neglects negative values);
What does giving gold/culture really do for a CS? Just slightly stronger CS then right, but only if it's near mountains?
I think the CS bonuses should be more directly related to their type. Maybe this is supposed to be thematic, but not every religion gains gold from mountains. Gameplay wise in many cases this will do nothing if the CS doesn't spawn near mountains, and even then the effect on the player won't be incredibly noticible except extremely fast border growth suddenly if they spawn in a mountain. It also adds more text and exceptions.
Otherwise it looks interesting.
I liked the idea that hostile maritime CS were pirates, that they could pillage any units unless you were friends.