Project SYNTHESIS

You may want to look in the DoC thread as people there have go into more detail with it than me.
It is something like when Italy spawns and flips cities the game CTD. i think somone said it was caused by the game trying to settle a city on a city.
There is the same problem with the respawn Persians as well i think.
 
Fantastic! I had the same idea a year ago, and it's good to see it happen.

I don't play vanilla RFC too much anymore, but I'll give it a ty.
 
I'm not getting any religion as Russia. It's 1169, and I even close OB with Asia to try to get Christianity to spread to me.
 
You may want to look in the DoC thread as people there have go into more detail with it than me.
It is something like when Italy spawns and flips cities the game CTD. i think somone said it was caused by the game trying to settle a city on a city.
There is the same problem with the respawn Persians as well i think.

Cool, I'll patch Synthesis to the latest version of DoC.

EDIT: I see DoC hasn't fixed it. I'll see what I can do.

I'm not getting any religion as Russia. It's 1169, and I even close OB with Asia to try to get Christianity to spread to me.
I don't play Russia very often. Actually, pretty much never. Can someone check if this is typical? The fix is easy and obvious and I'll implement it if I get more similar reports. Or if you can play several such games yourself and see this as a repeating trend.
 
I don't play Russia very often. Actually, pretty much never. Can someone check if this is typical? The fix is easy and obvious and I'll implement it if I get more similar reports. Or if you can play several such games yourself and see this as a repeating trend.

Yes, I sometimes also have this problem when playing Russia or Britain. I think you should give all Europeans nations christian missionaries to avoid ahistoricity (this only applies for 600 ad).
 
Sure. I'll spawn a missionary or two around when nations like Russia and Britain traditionally spawned Christianity.

The first non-SVN, official release (v .03) since before my very long break will be later tonight, if fate cooperates. The only major change since the last SVN version will be the removal of decaying resources (for now). If you haven't been keeping the latest version of the SVN, some other stuff:

  • Fixed Phoenician floating unit bug.
  • Put the diplomatic victory type back, but removed the cultural victory.
  • Added Empire State Building
  • Updated to 1.71 (or was it 1.72? I should keep better notes) of DoC
  • Miscellaneous text fixes
  • Manhattan Project now enables nukes only for civs that have built it
  • Assorted bugfixes
 
Updated to 1.71 (or was it 1.72? I should keep better notes) of DoC

Are you also going to include the fix for Persia because if u dont the game will crash?


Btw: As you know Leoreth included the Safavids but he hasnt balanced them and hasnt added the UU, UB, UHV so i hope u work on that soon
 
What would be a good civ to play as if I wanted to take advantage of the new resources? I want to to see how dramatically they change the gameplay.
 
Sadly finishing tonight has become an impossible dream. The code is simply not cooperating.

I'm too tired, so off to bed. I'll try again tomorrow.
 
I converted to Theocracy before I got religion. the first time. I reloaded to the start and I got Christianity easily. Sorry...

But the game consistently crashes around 1106 or someime around there.
 
Somehow there's a nice history behind the English and Russia hard to get Christianity...
Both of them develop their own version, their own Christianity-like religion, Anglican and Orthodox, different from the Christianity developed in Europe (Catholic) :P
#justajokes #nevermind :P
 
Probably not. I was away for the weekend and I just got off the plane a few hours ago. I'm feeling far too tired to try to figure out why my DLL isn't compiling. Sorry guys. Tomorrow, though, I'll restart work.
 
on latest svn version while playing as the french i repeatedly crash with the spawn of the dutch (it asks if i would like to play as the Persians as well) also had repetitive crash with the Romans- also just thinking u have previously mentioned various new civs canada ect. to add, could native Americans re spawn as the confederate States might be interesting dynamic for america
 
Historically, CSA only last for few turns even according to RFC Marathon turns (lesser off course, when counted in RFC turns)..

But I seconded to you, Native shall respawn!

I was thinking like this..
Native colonize the America with Maya, Aztec and Inca..
European come and crush natives homeland
Natives spawn and crush the newly colonized low-guarded european cities in America..
Native still be a major threat for the Modern America
Some American cities flip to independent during Civil war
Native still attack america
so America will have to counter attack both independent (CSA) and the Natives (Apache, etc)
 
Sounds like a good idea overall, but do the Natives respawn as themselves? Would anything change about them? Other then perhaps a few extra techs to catch them up to the European civs.

P.S. Before all this, add Canada. :P
 
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