Is it possible to allow multiple civ changes as in more than one?
That's also easy to change. Open RiseAndFall.py and search for tDifference. Then replace all numbers in that line with 0.(Remember that you still can't switch between civs that spawn too closely to each other, no matter what)
That's also easy to change. Open RiseAndFall.py and search for tDifference. Then replace all numbers in that line with 0.
Egypt->Greece->Rome here I come! Thank you 
Nice! Never heard about that beforeEgypt->Greece->Rome here I come! Thank you
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Temples and monasteries give hammers if they are from the religion that has the Apostolic palace.
But yeah
As far as I know AI_unitUpdate is the only place in Python where you can control unit AI. This is because the SDK reads the return value from AI_unitUpdate and ignores the unit if you return the proper value. If you try to set the unit AI anywhere else the SDK just overrides it. If there is a thread for the rhye's mod, you might want to post a question there and see if AI_unitUpdate is available in the mod. I don't know if it is possible to do, but they may have just extended CvGameUtils the same way that some people have extended CvEventManager. If that is the case then AI_unitUpdate should still be available.