The Number Pi
Irrational Number
I was looking forward to alter one of the civilizations' unique abilities in order to produce 50% cheaper settlers. Is there a way to do this? (Preferably modding the XML folder or something, as I have no knowledge of how the Python code works.)
It can be done in XML. To add that ability, you would have to add the "Imperialstic" trait to all of the leaderheads' of the civilization you want to change, as well as copy and paste the Civ4TraitInfos file attached(you must change it into .xml format for it to work!), this file is modded to not give a 100% great general emergence bonus.
This is what you add:
Spoiler :
Code:
<Traits>
<Trait>
<TraitType>TRAIT_IMPERIALIST</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
Add that where there is the empty "<Trait>" tag in the leaderheads of the civ you want to change.
I'm sorry if I did not explain it well.

I couldn't raze them because my stability already wasn't too great, so I ended up accepting them while hoping that he would only capture a few. But he never stopped. I absorbed practically all of the useless cities the Russians like to found until I collapsed under my own weight. 
