Quick Answers / 'Newbie' Questions

Some of it sure seems random. But it also corresponds with my experience.

Random decision is called Failaxis by TMIT. Why are you all surprised?

@traius

Yes, Barbarian team is forbidden of any palace, but that doesn't mean they are maintenance free; instead there is a special ruleset for palace-less teams.

Try it in worldbuilder by taking out the palace and then you'll see what I mean.
 
Adamcrook is schizoid.

The thing God-Emperor was pointing out in that thread I linked is the difference between a UnitClass and a UnitType. For instance, all civs have Swordmen as unitclass but some have those swordmen replaced by preats or gallic warriors: that's a UnitType. The UU thing he referred is most received a normal swordman as UU, but some are replaced by other things.

As you can see, in that barb list, all unitClass are NONE, which means they are not even allowed to have the normal units nor the UU (in normal terms like the Impi, prear, etc.).

Noob question : Did You ever have tired to spread corporatoion/religion to a barb city ? I have not ! I need to test it ^^

Answer 2 : Yes I am totally schizoid and maniac ! ^^ Good leader traits looking at some unfamous human faction leaders .... I have no courage to name them at this site :D
 
Noob question : Did You ever have tired to spread corporatoion/religion to a barb city ? I have not ! I need to test it ^^
Just make sure you sign peace and OB with Sid first :D
 
Random decision is called Failaxis by TMIT. Why are you all surprised?

@traius

Yes, Barbarian team is forbidden of any palace, but that doesn't mean they are maintenance free; instead there is a special ruleset for palace-less teams.

Try it in worldbuilder by taking out the palace and then you'll see what I mean.

Was that list for barbs, or that barb team that is playable. because in the barb thread you say nukes are doable, but ICBM's and Tactical Nukes are banned from the barbs in that list (?)
 
Just make sure you sign peace and OB with Sid first :D

Awwright I am sorry to do that already I am just another world leader outer space wannabe leader ! xD .... That is true I would want to take over the lead after the world would not know what to do..... , please forgive me > ? :D :mischief: :lol: :p
 
Was that list for barbs, or that barb team that is playable. because in the barb thread you say nukes are doable, but ICBM's and Tactical Nukes are banned from the barbs in that list (?)

ICBM's and tactical nukes are presently banned, but it isn't hard to reenable them by putting the respective XML values instead of NONE. But even though the barbs can build them, they won't use it (I think that was put by design from the fact I just learnt yesterday that only FURIOUS leaders launch those super missiles and BARBARIAN team is always at furious). As presented in that thread, it's easy to rearrange the code by just deleting a link and whoosh barbs have just learnt terrorism.
 
ICBM's and tactical nukes are presently banned, but it isn't hard to reenable them by putting the respective XML values instead of NONE. But even though the barbs can build them, they won't use it (I think that was put by design from the fact I just learnt yesterday that only FURIOUS leaders launch those super missiles and BARBARIAN team is always at furious). As presented in that thread, it's easy to rearrange the code by just deleting a link and whoosh barbs have just learnt terrorism.

Tachy You are Furious , Obligerant and Quarrelsome :D How can I ever sign peace tratety with You is beyond me xD

;) ^^
 
Does GP (merchant apart from food) bonuses at wallstreeted Capital gives +100% :gold: income or it's another calculation ? EDIT one merchant + wallstreet at capital actually gives +6x2 ?
 
Does GP (merchant apart from food) bonuses at wallstreeted Capital gives +100% :gold: income or it's another calculation ? EDIT one merchant + wallstreet at capital actually gives +6x2 ?

The 6:gold: from the GM are part of the city's base gold, along with gold from commerce, merchant specialists, and extras like shrine income, Corp HQ income, the 2:gold: per building if you have Spiral Minaret, etc. All the city's base gold is then bumped by the building multipliers. So if you have Market/Grocer/Bank/Wall Street, the base gold is increased by 25%, 25%, 50%, and 100%, for a 200% increase (base gold of, say, 10:gold: with these buildings will give you 30:gold:). So- yes, in effect, a settled great merchant in your Wall Street city will give you 12:gold: instead of 6:gold:- and if you have the other money buildings, he'll actually give you 18:gold:.

EDIT- if you mean Bureaucracy when you mentioned that it was your capital, the 50%:commerce: bump takes place before your commerce is converted to gold. So unless you're running your money slider fairly high, the Bureau bonus won't have a tremendous effect on your gold production.

EDITY EDIT: Experts, kindly proofread my thesis; poster is sleep-deprived and incoherent... :crazyeye:
 
So it counts as a base profit multiplied by + "x" % buildings actually I was wondering and I've never checked that out thanks ^^ I'm trying to look into micromanagement it seems to be a matter of life and death at higher difficulties. Is it worth it to actually sacrifice that profit to gain a golden age ? I know it's not worth it to keep him just for Sid's Sushi thou or maybe I should ? It is not that far in tech tree ... :confused:
 
Situational. If it's early in the game and you have a decent money city in the making, a settled GM with the right buildings will make a ton of gold over the course of the game. If corporations are a ways down the road you can probably make another GM in time for Sushi or Cereal Mills.

As far as Golden Ages, I'm not a great player, maybe I'm missing out, but I'm not a big believer. Mid-to-late game Great Prophets that are otherwise useless? Yeah, okay. A Great Artist that I don't see a need for? Yep, sure. Otherwise I settle them or use their special abilities.
 
I think I will settle him for profit for now since there is no point keeping him jobless (if that's even a word :D) Sid can wait for his sushi while I can profit from more commerce to science :D
 
Very often a trade mission or a bulb is the best use for a GM. Settling is possibly the least profitable option from mid game on, unless you're playing an SSE game with OOC.
 
Well I won't ague with bulbing but already if I have decent research and my tresury is adequate I just felt like settling him. The only real alternative was corp starting or trade mission seems pointless since I rather build new units than upgrade from previous (I'll still keep them unless maitenance says not to) Probably not the best use for a GP but I'll see how it plays out ^^
 
Well I won't ague with bulbing but already if I have decent research and my tresury is adequate I just felt like settling him. The only real alternative was corp starting or trade mission seems pointless since I rather build new units than upgrade from previous (I'll still keep them unless maitenance says not to) Probably not the best use for a GP but I'll see how it plays out ^^
:) I don't know what level you play at but having a positive income at 100% research means your empire is way too small to rule the world. And if you break even at <100% research then founding a food corporation, doing a trade mission, or firing a golden age is much more effective than settling in the late game. Late game bulbing is useless.
 
World would be such a batter place if I would rule it ! :D I mean I do not know any single illegal alien/human/cybernetic sentient being which likes to pay taxes ! :D

Edit: @Unforced Error : So I conclude that (don't get me wrong Empire - no pun intended) size does matters.
 
NewbieQ:
Monasteries are required to build missionaries(no OR) and has the chance to spread religion alone.

Aside from missionaries, is trade route required to spread religion?
If not, does it help to boost the spread?
Auto spread of religions originates from the holy city and it will spread through trade routes. A shrine will enhance the holy city's auto spread potential. Missionaries are a different matter: they don't necessarily need trade routes (you can send them out into the wilderness).
 
Just some game mechanic question..
Currently playing deity game (so no wonder I'm behind most of AI in techs) and till 300 BC I have got 3 free techs (Iron Working 1st, forgot 2 others), all from Zara (not neighbour, he is on pleased but we don't share religion). So now I'm just confused what makes AI to give techs for free? Its about land area, power ratio, techs situation (other civ with same tech lead don't give any tech even with same pleased attitude), diplo or whatever?
 
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