Abegweit
Anarchist trader
I'm pretty sure that they don't get extra units but I'm not very knowledgeable about multiplayer. When you think about it, it's hard to see how else it could work.
Is it possible to load a save game with a different random seed?
Is it possible to load a save game with a different random seed?
Can someone explain how unit maintenance works? I've got BUG and some of the hover text doesn't make sense to me.
Is it possible to load a save game with a different random seed?
Is it possible to load a save game with a different random seed?
Why are my imports exports always in the minus?
On the city tab you can shift + select or CTRL + select multiple cities and assign the same build to them. Otherwise games with >50 cities would be largely unplayable. Or which mod are you talking about?Some large mods require 50,000 or more mouse clicks to complete. I have wondered if there are any shortcuts to the endless repetition of building in the city screen. Every city requires the same basic 100-200 buildings which require endless clicl.click.click. which evolves into click....click....click... after a few hundred turns.
Does anyone know of a solution?
I wonder if a small check box in the corner of each picture would offer a solution like select all or something. Or how about a way to remove an individual building picture from the city screen
, one that you never use.
Any ideas??? Anyone.
If a civ demands a tribute from you (and you give in) does that count as a "you traded with our enemy" modifier for another civ? Is there an article which goes into the specifics of the Diplomacy modifiers?
You can highlight the cities and select a build, set a build queue, or set automated city actions just as you would for a single city on the bottom of the screen, but this will apply to all selected cities.@Unforcederror, Thank you for your response. Ok, so I can group cities in the cities tab but how does that highliting effect the build que?