Quick Answers / 'Newbie' Questions

And what is "at least partial nonsense" in my post then?

And why is it recommended to ignore my opinion, if it's even more true in Vanilla?

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I'm new here and no experience with mods. What I want to do is have a bunch of new civs play at the same time, but I can only play with one at a time. Is there a way to play with multiple new civ mods? If not, I am unable to find any mods with multiple new civs. Where can I find these?

Thanks in advance.

Jeff

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I'm new here and no experience with mods. What I want to do is have a bunch of new civs play at the same time, but I can only play with one at a time. Is there a way to play with multiple new civ mods? If not, I am unable to find any mods with multiple new civs. Where can I find these?

Thanks in advance.

Jeff

There are many mods that include new civs. Most of them also make changes in the game play, although there are some that don't. I would suggest browsing the mods in the Creation & Customization forum. There is a sticky there that summarizes what is in many of them. Off hand, I know that History Rewritten adds many new civs from all over the world and throughout history. It does, however, also make changes in game play and the Tech Tree.
 
Thanks in advance.

Jeff

There are many mods that include new civs. Most of them also make changes in the game play, although there are some that don't. I would suggest browsing the mods in the Creation & Customization forum. There is a sticky there that summarizes what is in many of them. Off hand, I know that History Rewritten adds many new civs from all over the world and throughout history. It does, however, also make changes in game play and the Tech Tree.

I think he meant playing as several civs simultaneously? I may be wrong.
 
I keep trying to make simple scenarios using the world builder in BTS, but whenever I add territories they disappear after one turn. What’s going on and how do I fix it? Help! :eek:

You can't claim random territory. The only territory a civ has in its borders is what is within the cultural reach of its cities (and has more culture for that civ than any other civ when it is in the range of more than one). You can't change that with the wordlbuilder even though it looks like you can.
 
The only way I know to increase your cultural territory with the worldbuilder is to edit a city and up its culture to the level needed for the number of border pops you need to expand to the territory you want to cover. Of course you only get the "natural" city expansion, which would be interfered with by the culture of adjacent civilizations. I think the first two pops are at 10 and 100 on Normal speed; one of the last ones is 50,000 which is the level you need to be Legendary (and trigger a cultural win if you get 3 cities that far).
 
I am playing my first civ4 on vanilla and winning easily (so far).

When I load a game how do I find the level I am playing on?
I want to bump up a level

f8, and select the settings "tab".
 
If two victory conditions are achieved in the same turn, how does the game calculate which victory chosen? I just won a game with one vassal, war with Rome which had two vassals. Egypt renounced itself to Rome, capitulated to me. Arabia renounced itself to Rome and capitulated to me. Then finally Rome capitulated. In one turn I achieved more than necessary for both conquest and domination. Won by way of conquest, but curious how the game decides in such situations.
 
I believe it's a coinflip.
 
How does a civ with 45 cities (most of which with universities, science rate at 50%) get out-scienced by one with 6 cities?

Probably by not building Cottages, while the enemy Civ had the GLH.

Higher difficulties also add bonuses / cost reduction for the AIs, so all together are probably guilty of this.
 
What's the best way to deter getting attacked, or failing that, to fight defensively? I'd tired of wasting centuries building an army only to have them all evaporate at the first sign of trouble, so I wanna play defense.
 
What's the best way to deter getting attacked, or failing that, to fight defensively? I'd tired of wasting centuries building an army only to have them all evaporate at the first sign of trouble, so I wanna play defense.

If you got good diplomatic relations, AI cannot attack you.

Otherwise, when AI attacks you, destroy their Siege via mounted "flanking-attacks" , and watch them suicide their stack afterwards on your Walls / Castle city.
 
If you got good diplomatic relations, AI cannot attack you.

Otherwise, when AI attacks you, destroy their Siege via mounted "flanking-attacks" , and watch them suicide their stack afterwards on your Walls / Castle city.

Good advice, but you might also consider keeping some "defensive siege" around. In open field your mounted units will eradicate enemy siege, while your siege units will reduce the threat from an enemy stack. If playing as the Chinese x-bows do collateral damage. As Seraiel said you should put effort into diplomacy to prevent the enemy from moving against you. Sometimes however you have no choice, so keep an eye open on the borders of your empire. In my experience it's rare for the Ai to completely surprise me with a war. I almost always see it coming.
 
Quick question. If you go to war early but haven't met every civ yet, do you still get a penalty if a new civ finds you in the process of taking a city?
 
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