wonderpest
Chieftain
- Joined
- Jan 11, 2017
- Messages
- 4
That was it, thanks!
) is not commerce (
).
and/or
.
. That again is likely to be a little higher, depending on, for instance, how many AIs know the tech you are researching.
if you have the slider on 0% science. If you have a market and a bank, that 100 commerce is converted to 175 gold.
per city on Immortal, and 8
per city on Deity). You usually need a looooot of cities to hit that, but in conquest/domination game you're likely to get there sooner or later. 
For starters: the symbols that you see on tiles that look like coins represent commerce, not gold. Gold's symbol looks like a couple of stacks of coins next to one another.
was two stacks of coins! I suppose that I never questioned that some strange symbol that looked like pi was being used to signify money. 
@Mustkrakish - That level of mod detail would require modding expertise. Some of the "mod components" you mention may be included in some "mod pack" or another but I'm not sure which. IV is quite different in terms of modding when compared to V/VI as those use Steam Workshop. For IV, it basically comes down to conflict of assets, so that may have to be worked out on a individual bases when combining certain mod componets.
However, I do encourage you to get the most you can out of the base game as there is so much to learn an experience. You can use mods like "BUG/BULL" or "BAT" (BAT is BUG/BULL plus graphics) to improve UI and infos. BAT is highly recommend. Check there forum as well as I think there is an expanded civ option. Blue Marble improves terrains and does not conflict with anything.
If you want a big Earth map, try the GEM mod, which includes some components of other mods like BUG, and has a huge earth map with tons of civs.
Otherwise, if you really want to combine all these little components you will likely need to find expert modding help over in the forum you previously posted
I've heard that Rhys and Fall is fairly buggy, is that correct or was I misinformed?
Mostly due to it being "heavy to run" and very very slow due to my insistence on playing on marathon back then. I cared not that the base game and mods were all mostly balanced around normal speed
I guess I had way too much time on my hands back then.
I guess one lousy battering ram in that stack trying to reduce the wall defenses just wasn't enough with them healing back that same amount every turn. I think I prefer vanilla AI to that, at least they'd suicide that stack to at least achieve something, kill a couple to several units of mine. That was extremely weird. But again not the right thread for that. It's just the right ones are dead 
It seems I found one modpack that sounds very good after all. Legends of Revolution. Claims to be very stable, that there are no bugs (quite a statement) and most importantly doesn't add content for content's sake, which I like. All features seem to be to my liking and it has BUG as I understand it.
It's like they're trolling me, because it's not like they're even dreaming of taking a city with that bunch, and yet they go straight past my attacking stack (which can't do crap to them), past my frontline city deeper into my territory and park their asses next to another city... waiting for someone to take care of them ??? */%&%#!! Then there's Romans who pillaged 2 towns back to cottages and empty field on their way to my city. That hurt. Hurt, but smart, and yet again, that stack while quite biggish and diverse (legions, horsemen, spearmen), has way too few siege with it to make a difference. Stayed outside the city doing nothing until I wiped them off eventually with my 2 super promoted warlord units making a dent into their stack until eventually the rest of samurai's started getting 95%+ odds.